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Old 04-01-2010, 09:38 PM   #81
Blueack
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There's nothing wrong with Agi as it is. It's more of a user error.

You raise Dex because you're a piercer. You also raise Agi because you raise Dex... These two stats go hand in hand for parrying. I see your logic. It's okay, but flawed.
When in pvp, do you really think having extreme amounts of Dex and Agi are going to allow you to parry more against a non-piercer? I bet that's what you're thinking. That's what you want.

Piercers are the only weapons that don't focus on Str too much, while the other melee weapons do rely on Str. If you haven't read the description of Str, it aids in avoiding parries, meaning that your Dex + Agi are outweighed by your non-pierce opponent's higher Str. If you, as a pierce user, don't raise Str, I can actually see the non-piercer parrying more than you... just for the sheer fact that your Str is low - you're not avoiding parries as much as your opponent, who can/is/will.
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Old 04-01-2010, 10:15 PM   #82
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Quote:
Originally Posted by Blueack
There's nothing wrong with Agi as it is. It's more of a user error.

You raise Dex because you're a piercer. You also raise Agi because you raise Dex... These two stats go hand in hand for parrying. I see your logic. It's okay, but flawed.
When in pvp, do you really think having extreme amounts of Dex and Agi are going to allow you to parry more against a non-piercer? I bet that's what you're thinking. That's what you want.

Piercers are the only weapons that don't focus on Str too much, while the other melee weapons do rely on Str. If you haven't read the description of Str, it aids in avoiding parries, meaning that your Dex + Agi are outweighed by your non-pierce opponent's higher Str. If you, as a pierce user, don't raise Str, I can actually see the non-piercer parrying more than you... just for the sheer fact that your Str is low - you're not avoiding parries as much as your opponent, who can/is/will.

I actually do (usually, it is after all just a %) parry more than my opponent. What I feel the problem is, is that Dur and Cnt over power Agi in their strength.

Ex: If you use distribute greatly into Agi you might parry an additional 1-2 times, is this damage you dont recieve greater than the HP you would have if you distributed greatly into Dur?... the answer is absolutely not. Cnt is likened to Agi in this same scheme but actually pays off because a single additional resist or two negates such huge amounts of damage, it is actually worth investing points away from Dur.

Additional parrying is just one way I feel we could go about fixing this imbalance in defense. Addtional skills are another. Adding more weight to Agi so one misses the user is yet another. And there are many more ways to justify this imbalance.
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Old 04-05-2010, 12:19 AM   #83
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Quote:
Originally Posted by RogueTigeR
What I feel the problem is, is that Dur and Cnt over power Agi in their strength.

Ex: If you distribute greatly into Agi you might parry an additional 1-2 times, is this damage you dont recieve greater than the HP you would have if you distributed greatly into Dur?... the answer is absolutely not. Cnt is likened to Agi in this same scheme but actually pays off because a single additional resist or two negates such huge amounts of damage, it is actually worth investing points away from Dur.

Additional parrying is just one way I feel we could go about fixing this imbalance in defense. Addtional skills are another. Adding more weight to Agi so one misses the user is yet another. And there are many more ways to justify this imbalance.
I want to refresh the argument here.
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Old 04-08-2010, 05:08 PM   #84
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bump, thx for all that supprt the thread, there have been many of you. I would also like others to comment, Glitchless especially.
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Old 04-08-2010, 08:13 PM   #85
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its full importance is in unarmed combat...so they can both fail together
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 04-09-2010, 04:44 AM   #86
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Quote:
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its full importance is in unarmed combat...so they can both fail together
Haha right on. Also Testudo favours DUR instead of AGI too with the cap of 2x your hitpoints...
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Old 04-22-2010, 07:24 AM   #87
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I support
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