12-17-2009, 03:33 AM
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#41
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Epic Scholar
RogueTigeR is offline
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nice suggestions ET...
i particularly like Agi playing a part in attack speed and the counter strike skill.
Last edited by RogueTigeR; 12-17-2009 at 03:40 AM..
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12-17-2009, 04:55 PM
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#42
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Epic Scholar
RogueTigeR is offline
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another way to improve the importance of AGI would be to implement a dodge skill heavily reliant on agi... which simply would cause enemy to miss
but overall...i still think AGI needs a pure buff to get it par with DUR (OP) and CNT (those casters are nasty)
Last edited by RogueTigeR; 12-17-2009 at 04:58 PM..
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12-18-2009, 08:54 AM
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#43
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Guest
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i suport
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12-18-2009, 08:59 AM
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#44
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Guest
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Should be nice to add the skills: Dodge, Tumble, Escape Artistry.. so people with most agi will have more chance to avoid more damage.
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12-20-2009, 02:54 AM
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#45
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Epic Scholar
RogueTigeR is offline
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tumble is another great suggestion Aph!!
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12-26-2009, 07:59 AM
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#46
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Epic Scholar
RogueTigeR is offline
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Not only does that stat, by itself, need a buff.... but need more skills that truely utilize the importance of AGI, the way parry and dual parry do.
pleeze buff AGI... everyone knows you go DUR all the way.... shouldnt be like that..
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12-27-2009, 08:54 PM
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#47
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Epic Scholar
RogueTigeR is offline
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I have done some testing... and the importance of DUR heavily outweighs the importance of AGI.. PvP and PvE. AGI needs a boost so that it is brought to the point which itself and DUR are both feasible options to choose from; currently DUR is the only smart way to go. I would like to see a Nodiatis where the "tank" is not the epitome of a defensive build, but where many different styles of defense each has a shot.
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12-27-2009, 09:07 PM
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#48
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Epic Scholar
thatperson is offline
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i think glitchless is ignoring this thread 
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
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We believe these are working as intended.
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12-28-2009, 10:10 PM
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#49
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Epic Scholar
RogueTigeR is offline
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i thinks u is right... unfortunately
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01-01-2010, 12:22 PM
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#50
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Epic Scholar
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bump
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01-02-2010, 06:40 AM
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#51
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Epic Scholar
RogueTigeR is offline
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I would really like to see a Glitchless response to the OP importance of Dur vs. Agi.
Agi is supposed to be a stat just the same as Dur is, and currently, Dur is given way more importance in game play. One can, and given current game play, should invest all Def stats into Dur and Cnt, mainly Dur, with little or no regard for Agi at all.
Dear Glitchless,
Please do something to make Agi a fundamental part of this game, as it is SUPPOSED to make up for 1/3 of the defense of the game.
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01-02-2010, 06:58 AM
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#52
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Temporarily Suspended
Jadakris is offline
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Yep, we simply are not given enough defense..
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01-07-2010, 09:33 PM
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#53
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Epic Scholar
RogueTigeR is offline
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would still like to see a Glitchless response... to their opinoin of Agi vs Dur
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01-07-2010, 09:50 PM
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#54
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Boss Hunter
Evilfox is offline
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Yea, I agree I'm tired of all dur builds... glitchless mix it up and make agi more important, by dong so would allow for more unique builds and make the game more interesting.. I'm tired of dueling and the battle comes down to who has the most dur
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01-08-2010, 06:30 PM
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#55
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Epic Scholar
RogueTigeR is offline
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bump
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01-13-2010, 05:29 PM
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#56
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Epic Scholar
RogueTigeR is offline
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I would <3 a Glitchless reply to this thread
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01-15-2010, 03:32 PM
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#57
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Boss Hunter
crazysuicide is offline
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maybe start a pole...on who all wants a agi buff
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<<doomed 4 life
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01-25-2010, 04:38 AM
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#58
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Epic Scholar
RogueTigeR is offline
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new skill:
Weaponry:
Swift Strike: Every point in this skill has the possibility of increasing attack speed of melee weapons by .25%. This skill is heavily dependant on Agility and weapon weight.
Last edited by RogueTigeR; 01-25-2010 at 04:42 AM..
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01-25-2010, 07:11 AM
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#59
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Epic Scholar
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Quote:
Originally Posted by RogueTigeR
and thats my point...shouldnt Agi play a bigger role as with all the 'stats' in this game...they all have a very balanced and important role....more important as a 'stat' than the skills that they complement......the skill should be dependant on the stat, the stat should not be dependant on the skills.....regardless of skills or not a 'stat' should have a huge impact by itself....that is why there is a cap and you only get so many to distribute. Stats are supposed to be BIG
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Quote:
Originally Posted by Relic
Agreed, glad you brought up this point, I have brought it up to Glitchless in a PM before, by saying something similar to "All PVP build are 100% DUR, shoulden't AGI play at least a small role in PVP?" They responded with- "Thank you for pointing that out, I will look into it"
That was at least 1 month ago.
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bump... this needs to be addressed Glitchless... it is a major fault in the stat distribution of the PvP system.
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01-29-2010, 05:26 AM
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#60
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Epic Scholar
RogueTigeR is offline
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this thread has gotten lots of support from many Nodd'ers and its time for Glitchless to address the situation... PvP..Dur rules all.. its a broken system . One stat should not dominate all the defensive strategy. Agi needs to have a higher role in the current system.
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