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Old 09-28-2009, 02:07 PM   #21
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When I had trishot at level 70 and agi boosted up I was trishooting a ton. Now I have it at my level and I get lucky to pull 1 a fight, thats only 20 levels lower then it used to be. Im not full agi this time.

Just cause it doesn't say it uses it doesn't mean it doesn't. Does every stat say what it is used for or every skill tell you what it is used for?? didn't think so. Test it sometime then put your results in here
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Old 10-05-2009, 04:57 AM   #22
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Quote:
Originally Posted by sherman
If your opponent is a slow, but strong, attacker, you aren't going to parry as often as if your opponent used the 14 slashers.

Not a valid point, over lets say 60 minutes, ure going to avoid more or less the same amount of Damage. Ofc unless u take it to extreme like 100k dmg and 100k delay VS 1 dmg and 1delay weps, where the hard hitter would hit only couple of times over the time given.
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Old 10-05-2009, 04:43 PM   #23
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Quote:
Originally Posted by Srci
Not a valid point, over lets say 60 minutes, ure going to avoid more or less the same amount of Damage. Ofc unless u take it to extreme like 100k dmg and 100k delay VS 1 dmg and 1delay weps, where the hard hitter would hit only couple of times over the time given.
Exactly, the weapons hit slower, giving less chances to parry.

While the faster weapons give a higher chance to parry, due to more attacks.
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Old 10-06-2009, 01:11 AM   #24
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<-- Still hoping that Agility can be part of Nodiatis soon, other than to Parry.
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Old 10-06-2009, 03:34 PM   #25
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i fully support u relic
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Old 11-03-2009, 08:55 AM   #26
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bump
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Old 11-03-2009, 10:06 PM   #27
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Bump again. I'm in support of AGI being part of PVP.
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Old 11-04-2009, 01:13 AM   #28
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agi needs a poiint as is all PvP defense builds tend to go full dur from what ive seen
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Old 11-15-2009, 01:39 PM   #29
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bump
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Old 12-07-2009, 12:07 AM   #30
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WE WANT AGI FOR PVP!! pleez
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Old 12-07-2009, 12:09 AM   #31
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agreed PvP is too much just outlasting your foe right now agi needs to play a more important role
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Old 12-07-2009, 01:47 AM   #32
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Doesn't the (new) improvement of epicurious and epic accuracy even further the gap between to hit % and evasion rate?

Im not that hi and with my rerolling habit prolly never will be, but it just seems that with the new skill AGI has taken an even further back seat to DUR builds?
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Old 12-07-2009, 02:02 AM   #33
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Mad Druid...I couldnt have said it better myself... AGI really needs a boost to have a place in combat.

Quote:
Originally Posted by Mad Druid Valiant
Doesn't the (new) improvement of epicurious and epic accuracy even further the gap between to hit % and evasion rate?

Im not that hi and with my rerolling habit prolly never will be, but it just seems that with the new skill AGI has taken an even further back seat to DUR builds?
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Old 12-07-2009, 06:00 PM   #34
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Agi buff p10x!!!
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Old 12-08-2009, 08:41 PM   #35
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Importance:

Dur>Cnt>your pets middle name>Agi


please make agi have a greater role in PvP
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Old 12-08-2009, 09:25 PM   #36
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xD
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Old 12-11-2009, 04:15 PM   #37
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am i and the few who support this thread the only ones who believe the
best defense ≠ most Dur.
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Old 12-11-2009, 04:43 PM   #38
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support
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Old 12-11-2009, 05:00 PM   #39
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A few random thoughts:
  • Mix Agi into attack speed somehow (incorporate it into DW skill, for example).
  • Add a low-chance skill to disarm (ie stun) a player on a successful parry.
  • Add a skill to counterattack opponent on a successful Agi check (ie Player's Agi vs. Opponent's Cnc).
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Old 12-16-2009, 10:47 PM   #40
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Agi needs to play a better part in duels mkay?
I used to have 50/50 raw Dur and Agi but when wars came on Agi was rendered pretty much useless, I'd like this changed.
Kthnxbai

Btw I like ET's DW and Agi idea...alut.
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