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Preview: Skills of the Adept |
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09-20-2009, 03:04 AM
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#1
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Preview: Skills of the Adept
Please see http://forums.nodiatis.com/forums/ga...-new-post.html in reference to this thread. It now contains a concise list of the changes intended for the patch on the 21st. Many things have been added since the "Sneak Peak" thread and there is something for everyone from dual wielders to craftsmen.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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09-20-2009, 03:18 AM
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#2
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Guest
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Double Bond - Every point in this skill increases the stat bonus of two-handed weapons and staves by 1.0% effectively doubling them at a skill of 100.
Will this skill be taken into account with enchantments? Will it affect enchantments in any way?
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09-20-2009, 03:22 AM
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#3
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Enchantments are computed prior to Double Bond, so yes it will affect them fully.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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09-20-2009, 03:38 AM
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#4
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Guest
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Quote:
Originally Posted by Glitchless
Enchantments are computed prior to Double Bond, so yes it will affect them fully.
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This is great! And i love Precision! Cant wait to test the new patch 
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09-20-2009, 03:52 AM
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#5
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Guest
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Are there any plans to make 2h Whips, Glitchless? If not, I would very much appreciate it being taken into consideration 
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09-20-2009, 04:49 AM
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#6
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Replenish - When struck by melee or ranged attacks while auto attacking this skill provides a 20% for staff users and 5% for non-staff users chance of causing you to gain an amount of mana equal to half the value of this skill over 5 seconds with unlimited stacking.
Uhm how is this skill computed? Per point or is it a flat bonus?
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09-20-2009, 04:49 AM
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#7
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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And this patch is awesome btw now that all skills are listed.
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09-20-2009, 05:10 AM
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#8
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Seer's BFF
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
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thnx a lot for the crafting skill jeff, been asking for these for a long time
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09-20-2009, 05:37 AM
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#9
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Guest
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Quote:
Originally Posted by zenga
Replenish - When struck by melee or ranged attacks while auto attacking this skill provides a 20% for staff users and 5% for non-staff users chance of causing you to gain an amount of mana equal to half the value of this skill over 5 seconds with unlimited stacking.
Uhm how is this skill computed? Per point or is it a flat bonus?
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I'm going to say it's a flat bonus. 20% flat to staff users and 5% flat to non-staff users. The level of the skill will just determine how much mana you receive off of this flat bonus. At level 100, you will gain 50 mana over 5 seconds, so 10 mana each second.
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09-20-2009, 05:42 AM
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#10
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Quote:
Originally Posted by Blueack
I'm going to say it's a flat bonus. 20% flat to staff users and 5% flat to non-staff users. The level of the skill will just determine how much mana you receive off of this flat bonus. At level 100, you will gain 50 mana over 5 seconds, so 10 mana each second.
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This is correct.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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09-20-2009, 05:59 AM
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#11
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Guest
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Absolutely great update!
Even the people that werent holding their breathes are happy :P
Thanks again for remembering about crafters with new skills and changes to accel...
There were and will be always more ideas on new additions to crafters and their skills like "recipe book" and others, but thats a totally new story!
Thank you Glitchless!!
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09-20-2009, 08:27 AM
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#12
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Guest
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Dude, if two handers weren't so weak atm I'd say this update makes them ridiculously OP. But.... since they suck so bad... WOOOOOOOOOOOOO!
AND SHIELDS HAVE A USE OMG. I am incredibly excited about that.
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Woot! |
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09-20-2009, 11:21 AM
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#14
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Boss Hunter
brow is offline
Join Date: Jul 2008
Posts: 141
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Anyone notice how ridiculously overpowered shields are? Fading dmg shield of 100 TIMES the skill or shield value? So you get a level 80 shield and this skill to level 80, you start battle with .. 8000 POINTS OF ABSORPTION. Even if it only halves every 5 seconds, this skill basically makes anyone with this skill and a shield completely damage immune for the first 15-20 seconds of a fight.
Combine an archer with a shield, the new PvP skills, and the crazy uber bleed effect from crits .. no one will be able to touch them in PvP.
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09-20-2009, 11:25 AM
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#15
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Guest
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20 seconds is a freaking lifetime... WTF?
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09-20-2009, 11:25 AM
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#16
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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A healer could stay on par. A mage could cast a daze. A beastmaster could stay on par. ... i actually see plenty of possibilities that make battles more interesting i.e. where tactics play a better role.
And it makes actually epic shields worth something (i'm selling 2 lvl 78 btw :P)
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09-20-2009, 11:30 AM
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#17
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Quote:
Originally Posted by brow
Anyone notice how ridiculously overpowered shields are? Fading dmg shield of 100 TIMES the skill or shield value? So you get a level 80 shield and this skill to level 80, you start battle with .. 8000 POINTS OF ABSORPTION. Even if it only halves every 5 seconds, this skill basically makes anyone with this skill and a shield completely damage immune for the first 15-20 seconds of a fight.
Combine an archer with a shield, the new PvP skills, and the crazy uber bleed effect from crits .. no one will be able to touch them in PvP.
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Testudo is not meant to be usable by archers. The description will be amended.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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09-20-2009, 11:35 AM
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#18
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Rare Collector
Faithfulservant is offline
Join Date: Aug 2008
Posts: 890
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Quote:
And it makes actually epic shields worth something (i'm selling 2 lvl 78 btw :P)
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Rofl nice advertisement! Haha
Also on the grinder update,does that mean players will be able to
spin/enchant/craft,with acceleration on,for maximum exp,however,lose not
a single second of rested time if they have grinder?
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09-20-2009, 11:43 AM
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#19
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Guest
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Jeff, September 21st means tomorrow after reset? Any chance we might get the patch before the reset?
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09-20-2009, 12:37 PM
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#20
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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1 Tradable TC From PayPal per Week
Players who are level 10+ will now be able to convert 1 soulbound time card to un-soulbound per week simply by right clicking a time card in their inventory and clicking "Make Un-Soulbound"
Is this limited to anything? Like per paypal account, per 'owner' or is it just per char? Consider a player with 6 accounts buying 6 sb TC's a week. He will trade each char 1 SB tc. Does that mean he can un-sb all 6 tc's (each one per char) and trade them back to the same account as a stack of 6?
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