09-20-2009, 12:41 PM
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#21
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Guest
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Quote:
Originally Posted by zenga
A healer could stay on par. A mage could cast a daze. A beastmaster could stay on par. ... i actually see plenty of possibilities that make battles more interesting i.e. where tactics play a better role.
And it makes actually epic shields worth something (i'm selling 2 lvl 78 btw :P)
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that is truee, BUT unfortunately, the priests will be having a hard time of getting all those useful skills leveled up though... =/
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09-20-2009, 12:41 PM
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#22
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Guest
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Sorry if you may not like double posts, BUT I'm looking forward of this patch. ^^
Thanks Jeff~
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09-20-2009, 01:09 PM
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#23
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Rare Collector
Faithfulservant is offline
Join Date: Aug 2008
Posts: 890
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Quote:
that is truee, BUT unfortunately, the priests will be having a hard time of getting all those useful skills leveled up though... =/
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Anything worth having is worth earning.Just because it will take time doesn't mean it won't be worth it 
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09-20-2009, 01:12 PM
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#24
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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One of the skills still remind me of a pen is
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09-20-2009, 03:12 PM
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#25
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Guest
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I'd like to give big props to Jeff and the rest of the Nodiatis team. This extensive skill patch should help to balance out the weaker weapon and spell choices, with work by the players. I especially like the variety and cleverness of some of the new skills, such as the "under 20%" skills which help improve viability.
I do have a question, though.
Blinding Arrow: While the interface is hidden, can they still interact with it if they know where things are? Or are they hidden and untouchable, forcing them to only be able to auto-attack/auto-cast for the duration?
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09-20-2009, 03:19 PM
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#26
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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Quote:
Originally Posted by Knale
I'd like to give big props to Jeff and the rest of the Nodiatis team. This extensive skill patch should help to balance out the weaker weapon and spell choices, with work by the players. I especially like the variety and cleverness of some of the new skills, such as the "under 20%" skills which help improve viability.
I do have a question, though.
Blinding Arrow: While the interface is hidden, can they still interact with it if they know where things are? Or are they hidden and untouchable, forcing them to only be able to auto-attack/auto-cast for the duration?
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They can still interact with the interface though clicking blindly may not be advisable. When we finally get around to implementing the patch that lets you bind gem actions to keys it will be more feasible to cast blindly without accidentally making a mess of your interface with random clicks.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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09-20-2009, 03:22 PM
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#27
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Boss Hunter
Vhazar is offline
Join Date: Sep 2008
Posts: 219
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IMO Assembly/Sweatshop kinda useless. Simpler continue using crafting suit then waste precious crafting xp for such skills. Would like to see some skill helps fully enchant these 84 2h piercers with 24 native stats.
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09-20-2009, 03:22 PM
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#28
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Rare Collector
Destruction is offline
Join Date: Aug 2008
Posts: 902
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Quote:
Originally Posted by Faithfulservant
Rofl nice advertisement! Haha
Also on the grinder update,does that mean players will be able to
spin/enchant/craft,with acceleration on,for maximum exp,however,lose not
a single second of rested time if they have grinder?
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Yeah, I'm wondering about that too. Accel exp with no usage of rrt would rock for crafting.
__________________
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09-20-2009, 03:44 PM
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#29
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Guest
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didnt Dest have negative 4 bars of Rep how does he have 3 now?
and i love the slash pierce and crush acc boost thanks soooo much now melee can finally hit mobs more
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09-20-2009, 04:24 PM
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#30
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Gem Pouch Expert
zachofblades is offline
Join Date: Oct 2008
Location: central indiana
Posts: 344
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Quote:
Originally Posted by Pasterqb
didnt Dest have negative 4 bars of Rep how does he have 3 now?
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he has 1 now
anyways looking forward to new skills...
and the new shield skill doesnt affect archers using shields?  i was hoping it would 
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09-20-2009, 04:36 PM
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#31
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Guest
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Might have to go 2 handed crushing again to try out some of these new skills
Can't wait. 
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09-20-2009, 04:36 PM
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#32
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Guest
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i would like to note i am not whining about Dest's bar just curious
it appears idiociay is contagious
also anyone who wants to + rep me or - rep me i dont care Rep is broken
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09-20-2009, 05:06 PM
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#33
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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Leave your name if you derep me just don't put "fker"
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09-20-2009, 05:19 PM
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#34
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Boss Hunter
brow is offline
Join Date: Jul 2008
Posts: 141
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Jeff, any chance you could amend the preview with what the level requirement will be for those skills?
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09-20-2009, 06:24 PM
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#35
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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it is tomorrow why not just wait.
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09-21-2009, 03:10 AM
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#36
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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omg, omg, omg *cums* need i say more???
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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09-21-2009, 12:10 PM
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#37
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Temporarily Suspended
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
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you asses keep dereping me with no name. meanies
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09-21-2009, 01:01 PM
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#38
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Guest
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Quote:
Originally Posted by zenga
1 Tradable TC From PayPal per Week
Players who are level 10+ will now be able to convert 1 soulbound time card to un-soulbound per week simply by right clicking a time card in their inventory and clicking "Make Un-Soulbound"
Is this limited to anything? Like per paypal account, per 'owner' or is it just per char? Consider a player with 6 accounts buying 6 sb TC's a week. He will trade each char 1 SB tc. Does that mean he can un-sb all 6 tc's (each one per char) and trade them back to the same account as a stack of 6?
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It's per char. Just tested.
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09-21-2009, 05:38 PM
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#39
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Guest
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Doeas double bond increases Delay?
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09-21-2009, 06:37 PM
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#40
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Guest
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No, read the description. It affects the STAT BONUSES of 2H weapons. Both those that come standard on the items and those added with enchant stones (the positive stat(s) not the negative stat(s)).
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