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Old 09-20-2009, 12:41 PM   #21
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Quote:
Originally Posted by zenga
A healer could stay on par. A mage could cast a daze. A beastmaster could stay on par. ... i actually see plenty of possibilities that make battles more interesting i.e. where tactics play a better role.

And it makes actually epic shields worth something (i'm selling 2 lvl 78 btw :P)
that is truee, BUT unfortunately, the priests will be having a hard time of getting all those useful skills leveled up though... =/
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Old 09-20-2009, 12:41 PM   #22
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Sorry if you may not like double posts, BUT I'm looking forward of this patch. ^^

Thanks Jeff~
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Old 09-20-2009, 01:09 PM   #23
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Quote:
that is truee, BUT unfortunately, the priests will be having a hard time of getting all those useful skills leveled up though... =/
Anything worth having is worth earning.Just because it will take time doesn't mean it won't be worth it
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Old 09-20-2009, 01:12 PM   #24
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One of the skills still remind me of a pen is
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Old 09-20-2009, 03:12 PM   #25
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I'd like to give big props to Jeff and the rest of the Nodiatis team. This extensive skill patch should help to balance out the weaker weapon and spell choices, with work by the players. I especially like the variety and cleverness of some of the new skills, such as the "under 20%" skills which help improve viability.

I do have a question, though.
Blinding Arrow: While the interface is hidden, can they still interact with it if they know where things are? Or are they hidden and untouchable, forcing them to only be able to auto-attack/auto-cast for the duration?
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Old 09-20-2009, 03:19 PM   #26
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Quote:
Originally Posted by Knale
I'd like to give big props to Jeff and the rest of the Nodiatis team. This extensive skill patch should help to balance out the weaker weapon and spell choices, with work by the players. I especially like the variety and cleverness of some of the new skills, such as the "under 20%" skills which help improve viability.

I do have a question, though.
Blinding Arrow: While the interface is hidden, can they still interact with it if they know where things are? Or are they hidden and untouchable, forcing them to only be able to auto-attack/auto-cast for the duration?
They can still interact with the interface though clicking blindly may not be advisable. When we finally get around to implementing the patch that lets you bind gem actions to keys it will be more feasible to cast blindly without accidentally making a mess of your interface with random clicks.
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Old 09-20-2009, 03:22 PM   #27
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IMO Assembly/Sweatshop kinda useless. Simpler continue using crafting suit then waste precious crafting xp for such skills. Would like to see some skill helps fully enchant these 84 2h piercers with 24 native stats.
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Old 09-20-2009, 03:22 PM   #28
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Quote:
Originally Posted by Faithfulservant
Rofl nice advertisement! Haha

Also on the grinder update,does that mean players will be able to
spin/enchant/craft,with acceleration on,for maximum exp,however,lose not
a single second of rested time if they have grinder?
Yeah, I'm wondering about that too. Accel exp with no usage of rrt would rock for crafting.
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Old 09-20-2009, 03:44 PM   #29
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didnt Dest have negative 4 bars of Rep how does he have 3 now?

and i love the slash pierce and crush acc boost thanks soooo much now melee can finally hit mobs more
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Old 09-20-2009, 04:24 PM   #30
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Quote:
Originally Posted by Pasterqb
didnt Dest have negative 4 bars of Rep how does he have 3 now?
he has 1 now

anyways looking forward to new skills...

and the new shield skill doesnt affect archers using shields? i was hoping it would
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Old 09-20-2009, 04:36 PM   #31
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Might have to go 2 handed crushing again to try out some of these new skills

Can't wait.
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Old 09-20-2009, 04:36 PM   #32
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i would like to note i am not whining about Dest's bar just curious


it appears idiociay is contagious


also anyone who wants to + rep me or - rep me i dont care Rep is broken
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Old 09-20-2009, 05:06 PM   #33
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Leave your name if you derep me just don't put "fker"
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Old 09-20-2009, 05:19 PM   #34
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Jeff, any chance you could amend the preview with what the level requirement will be for those skills?
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Old 09-20-2009, 06:24 PM   #35
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it is tomorrow why not just wait.
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Old 09-21-2009, 03:10 AM   #36
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omg, omg, omg *cums* need i say more???
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Old 09-21-2009, 12:10 PM   #37
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you asses keep dereping me with no name. meanies
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Old 09-21-2009, 01:01 PM   #38
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Quote:
Originally Posted by zenga
1 Tradable TC From PayPal per Week
Players who are level 10+ will now be able to convert 1 soulbound time card to un-soulbound per week simply by right clicking a time card in their inventory and clicking "Make Un-Soulbound"


Is this limited to anything? Like per paypal account, per 'owner' or is it just per char? Consider a player with 6 accounts buying 6 sb TC's a week. He will trade each char 1 SB tc. Does that mean he can un-sb all 6 tc's (each one per char) and trade them back to the same account as a stack of 6?
It's per char. Just tested.
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Old 09-21-2009, 05:38 PM   #39
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Doeas double bond increases Delay?
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Old 09-21-2009, 06:37 PM   #40
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No, read the description. It affects the STAT BONUSES of 2H weapons. Both those that come standard on the items and those added with enchant stones (the positive stat(s) not the negative stat(s)).
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