Dual Skill Gems
Old 09-19-2009, 01:37 PM   #1
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Lightbulb Dual Skill Gems

Anyone remember M:TG? Remember dual lands? I would like to see gems that use the same level of dedication to more than one color specialization. I'm not sure about the cost/point figures, but considering you need to train multiple skills, the rewards should be worth it. Here's my ideas so far:

Fetid Swamp
Epic
Prerequisites: Black (80)
Green (80)
Energy:
Mana:

Target becomes gangrened losing X hitpoints over 60 seconds.

Ominous Void
Rare
Prerequisites: Black (80)
Blue (80)
Energy
Mana

Target player becomes lost, decreasing all attack and gem draw speeds by X%

Eclipse
Epic
Prerequisites: Black (80)
Grey (80)
Energy
Mana

Target becomes shadowed being unable to auto-attack for 10 seconds and losing X hitpoints per second

Judgement
Epic
Prerequisites: Black (80)
White (80)
Energy
Mana

Target becomes fallen losing X% of their current hitpoints, energy and mana every 5 seconds for 30 seconds.

Torrential Fire
Epic
Prerequisites: Blue (80)
Red (80)
Energy
Mana

Target is dealt X damage and burns losing X hitpoints every 3 seconds for 30 seconds.

Incandescence
Epic
Prerequisites: Blue (80)
White (80)
Energy
Mana

Your friendly group is granted a X% spell resistance aura and resists X points of damage dealt from any melee attack.

Balance of Nature
Epic
Prerequisite: Blue (80)
Green (80)
Energy
Mana

Target player is clarified gaining a X% resistance aura to detrimental gems and gains Y hitpoints over X seconds.

Vesuvius Arise!
Epic
Prerequisites Red (80)
Grey (80)
Energy
Mana

Target becomes encumbered for X seconds and burns losing Y hitpoints every second until this status has ended.

Forge of the Gods
Epic
Prerequisites Red (80)
White (80)
Energy
Mana

Target has their AC divided by their level for X seconds, and loses Y hitpoints for each second.

Cataclysmic Wildfire

Epic
Prerequisites Red (80)
Green (80)
Energy
Mana

Target enemy is incinerated losing X hitpoints over 20 seconds, and their pets have no effect, having fled until this gems effects have ended.

Stygian Alliance
Epic
Prerequisites Grey (80)
Green (80)
Energy
Mana

Target is granted a X% melee damage resistance aura and gain X hitpoints every 5 seconds.

Valhalla
Epic
Prerequisites Grey (80)
White (80)
Energy
Mana

Target gains a X% gem resistance aura and gains X hitpoints every 5 seconds.


Single skill set gems ( Both skills in either life, death, or psych magic) should require an even greater benefit:

Dante's Judgement
Epic
Prerequisite: Black (100)
Red (100)
Energy
Mana

Target group becomes molten losing X points over 60 seconds and has their AC decreased by Y%.

Ethereal Mist
Epic
Prerequisites: Blue (100)
Grey (100)
Energy
Mana

Target enemy group gains an aura of confusion, having a X% chance of their melee attacks being directed back at them, including their pets, and a X% chance of failure in casting any gem, including auras, sending them back to their pouch.

Gaia's Intervention
Epic
Prerequisites: White (100)
Green (100)
Energy
Mana

Target friendly group is blessed with a regenerative aura gaining X hitpoints every second, and gems require Y% less energy and mana to use.
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Old 09-19-2009, 01:53 PM   #2
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now those gems...sound epic.
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Old 09-19-2009, 01:57 PM   #3
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Awesome

they should make a prereq for melee too- 80 pierce 80 green magic for a healing effect?


same for bows etc.
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Old 09-20-2009, 02:19 AM   #4
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Quote:
Originally Posted by Tapobu
now those gems...sound epic.
Is it me or are you saying this to almost every gem idea

And I like the idea,

As too melee prereq's hell no, having the magic ones will be enough thanks,

Although I am wondering, wont this make it lightly more unbalanced at endgame in favor of the mages?
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Old 09-20-2009, 03:50 PM   #5
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Quote:
Originally Posted by Reejery
I like the idea, Although I am wondering, wont this make it lightly more unbalanced at endgame in favor of the mages?
Thats why you need two skills, they have to work for that kind of power, and all ive seen is people talking about how non-epic the new epics are, I wanted to see truly epic gems when i get my levels high enough, patches will keep coming for melee to bring them closer to a matter of preference, this is my bid for casters to have the same options, nearly every caster lvls 2 colors, and this would b a worthy reward for their efforts.
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Old 09-22-2009, 12:00 AM   #6
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shameless bump
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Old 09-22-2009, 12:23 AM   #7
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Nice idea.

As a former MTG player, i like it. Across many fantasy platforms/genres, spells usually have a multi-variant effect (especially high power ones), and it makes the game world more rounded, than just having mainly damage-only spells.

The epic gems do need some modification. At the moment, they are just powered-up versions of standard gems.
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Old 10-12-2009, 05:35 PM   #8
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bump, i want to flesh these out abit, add values so i dont want 2 lose the thread, any suggestions on replacing the Xs and Ys?
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Old 10-12-2009, 11:15 PM   #9
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Not too bad of an idea, but or the melee/range stuns it'll be a bit too long. like 10 seconds and the fight might be already half over...
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Old 10-13-2009, 12:11 AM   #10
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YOU COULD DO THE SAME THING WITH GEMS THAT NEED MAGIC/WEAPONRY TO DO THINGS LIKE DELIVER MAGIC-IMBUED SWORD BLOWS. IGNORES MAGICAL RESISTANCES, BUT NOT MELEE DEFENSES?

HOLY CRAP!

JUST GOT AN EPIC IDEA: WEAPONS AND ARMOR, WITH MAGIC VALUES AND WEAPONRY VALUES AS PRE-REQS.

CHANCE TO CAST SPELL, OR LAY EFFECT ON STRIKE!
WOAH!

MELEE ATTACKS THAT BASE DAMAGE AND DEFENSES OFF OF CONTRAVENTION!
WOAH!

MELEE WEAPONS THAT COUNT AS STAVES, FOR THE PURPOSE OF STAFF SKILLS!
WOAH!

OR ARMOR, WITH DUAL SUITING/MAGIC PRE-REQS...

PIECES WITH BUILT-IN MAGICAL EFFECTS, SIMILAR TO SPELLS FROM THE MAGIC TYPE!
WOAH!

-f
WOAH!
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Old 10-13-2009, 03:28 AM   #11
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[/QUOTE]MELEE WEAPONS THAT COUNT AS STAVES, FOR THE PURPOSE OF STAFF SKILLS![/QUOTE]

Veto that idea. refer to threads previously posted.
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Old 10-13-2009, 09:47 AM   #12
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[SARCASM]IT'S NOT LIKE IT WOULD BE ABSURDLY BROKEN, OR ANYTHING. [/SARCASM]

-f
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Old 10-13-2009, 06:54 PM   #13
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Added values, and ur right crunch, that was way too long. Anyone wanna give input on these now? People with better knowledge of high-lvl gems would be greatly appreciated.
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Old 10-14-2009, 07:39 AM   #14
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i think that duel gems, must have, dual cost, and dual effects
but i support the basic idea, and dual cost maybe could be to change the epic for rare or uncommon status
Maybe a white/black gem that heals you, but damages enemy, green/red giving DoT and HoT or grey/blue giving shield, and taunt or mesmerize/etc
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