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Old 09-19-2009, 10:47 PM   #41
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Ha Ha Does anyone think that one of those skills reminds you of a *****.?
 

Old 09-19-2009, 11:44 PM   #42
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My overall thoughts on this are,
Excellent skills to the classes that really needed a buff, Healers, DoT'ers, 2Handers, and Shielders.

I also understand the minimal and most useless of skills were placed onto DW and Whip classes because they are already quite powerful.
But, if this is in fact a "complete listing" however, Archery just took the cake, again. More PvP only skills for Archers, Melee is yet to have a single PvP skill.
Disapointing to say the least.

Other than that it looks great, I will not make any assumptions on the outcome of under or overpoweredness until I have Maxed & Tested all of these new skills.
 

Old 09-20-2009, 12:06 AM   #43
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Despite the penalty for removing shields the more creative PvPers may still be able to make use of the new shield skills in order to counter some of the early fight burst damage that comes from archers.

Also, the comments about lack of bonuses for hybrid fighter/casters has been taken into consideration, and we will be adding some new methods for them to regain mana and energy.
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Old 09-20-2009, 02:26 AM   #44
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I am looking forward to these updates. Knew you were busy at work Glitch and that you had not abandoned us
Keep up the good work.
 

Old 09-20-2009, 03:05 AM   #45
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http://forums.nodiatis.com/forums/re...html#post55335 is now the new discussion thread for this topic since the Sneak Peak thread has been replaced by an actual Preview thread containing a list of all intended changes for the upcoming patch.
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Computing the probability that at least one of the following events will occur:
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Probability
 
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