09-17-2009, 10:01 PM
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#2
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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I like that second one, Morrodin.
Here's a few I suggested.
Quote:
Originally Posted by Relic
(1) Aura of Distortion
Decrease attackers chance to hit by _% - __%
(2) Aura of Incompetence
Decrease enemies chance of blocking, parrying,
& kiting subsequent attacks by _% - __%
(3) Aura of Decrepitude
Decrease attackers maximum damage by _% - __%
or _ attack damage - __ attack damage.
(4) Aura of Disarray
Upon successful strike, attackers next attack(s) has a _% - __% chance of striking any random group member, or foe.
(5) Aura of Unwillfulness
Aura forces enemy/s to attack the player with this aura equipped at _% - __% slowed attack speed, and casting speed.
(Auric version of a buffed provoke?)
Remember, all detrimental auras can be resisted.
Since the definition of Detrimental is: To cause DAMAGE or harm. Here's a couple that do cause damage, instead of harm. (A great benefit not only to Dark Knight classes, also to Necromancers and such, whatever classes have a bonus to Det. Auras, or black magic effects.)
(6) Aura of Unholy Constriction
When active, this aura causes _ - __ black magic damage per second.
(7) Aura of Vengeance
When active, every successful critical strike upon the bearer of this aura is Diseased for _ damage - __ damage over 10 seconds.
(Yummy, DoT Auras.. nom nom nom.)
(8) Aura of Recompense
When active, this aura provides the bearer +_ - +__ damage per missed or resisted Direct Damage attack onto the enemy.
(Recompensated for misses/resists)
(9) Aura of Relics Tired
When active, Relic has a +_% - +__% chance of walking away from the computer for _ - __ hours.
I would be happy to make a list for new Beneficial Auras, if anyone is interested.
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