Mob daze damage
Old 09-12-2009, 04:31 PM   #1
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Default Mob daze damage

Why is it when I hit myself it's for an amazing amount and usually a crit, but when a mob hits itself, it's usually for 10 damage or less? I never really asked before, because I was fighting lower-level mobs, and I saw it as me not getting hit for a hundred or so damage; however, now that I'm fighting lvl 50+ mobs, I notice they still only hit themselves for 10 damage or less. I purposely went pierce, so I could use the 42 piercers, but dazing a mob is virtually worthless in the way of adding more damage to a weapon.

In short, I'm suggesting that the mobs do more damage to themselves while dazed.
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Old 09-12-2009, 05:23 PM   #2
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i like this idea.

it seems mobs have only been made harder to beat. maybe this will help even things out.
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Old 09-12-2009, 07:46 PM   #3
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this seems like more of a complaint then a idea/suggestion.... but ehh ,maybe just dont daze mobs
like me
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Old 09-13-2009, 01:55 PM   #4
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I have no choice in dazing mobs, considering that's the proc of the 42 piercers, which I currently use.
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Old 09-13-2009, 02:39 PM   #5
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there are a couple of factors to take into account with gems like Daze/Mirror and other that cause an enemy to do dmg to themselves.

1. the lvl of the mob your fighting.
2. the lvl above your char your fighting.
3. your armour
4. your resistence (magic dmg)
5. the armour of the mob your fighting.
6. does the mob your fighting have Runes equipped.

and so on
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Old 09-17-2009, 06:24 PM   #6
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i've noticed as well sometimes they just flat-out miss themselves wen daze hit
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