Old 08-31-2009, 10:08 AM   #21
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How's this for a solution.

Glitchless creates a means to buy Gold, like a bank, that sells Gold something like 15k-25k per $1 spent and bonuses for more money spent at once. This doesn't create a price cap for TC's, but why pay more than 100k-125k per TC if I can't get that much Gold per $5. This creates a new market for glitchless to get paid from while also forcing TC Resellers to keep prices fair.

Possible Positives:
- This will effect how easily resources are bought which will make it easier for resourers to sell goods for more gold, making it easier to buy TC's with In-game gold again.
- This will also encourage more users to not just develop battling skills but crafting skills as well which will create even more diverse characters.

Possible Negatives:
- Weapons and Gems will also be easier to acquire which means thier prices will probaly go up as well. (However, since resources for crafting weapons and such are already high, this may help in making crafting more profitable.
- N life becomes harder if gem and weapon costs go up.( But if they can purchase gold in $1 increments, they ay be more willing to buy.)

Thoughts?

Last edited by Blazinbones; 08-31-2009 at 10:12 AM..
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Old 08-31-2009, 10:24 AM   #22
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It's been brought up before. I like the idea but it won't happen.
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Old 08-31-2009, 11:37 AM   #23
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Quote:
Originally Posted by flipynifty
Solution 4 - Go to those people's houses that sell those high priced TCs and beat them up.
lol
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Old 08-31-2009, 11:39 AM   #24
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One thing I don't see anyone mentioning here is the HUGE gold sink that was just added to the game with the advent of Runes.

For a clan to use R4 or higher Runes, you're talking about millions of RP (1gold == 1RP) per month that will need to be spent. This will reduce the overall gold supply in the game, and should in turn lower prices (or at least the rate at which they increase) for TCs

Granted... Runes have been around for a couple months now and the effect I mention has not been seen yet, but I still think that as clans strive to use more powerful runes, this will become more obvious
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Old 08-31-2009, 11:43 AM   #25
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Quote:
Originally Posted by Blazinbones
How's this for a solution.

Glitchless creates a means to buy Gold, like a bank, that sells Gold something like 15k-25k per $1 spent and bonuses for more money spent at once. This doesn't create a price cap for TC's, but why pay more than 100k-125k per TC if I can't get that much Gold per $5. This creates a new market for glitchless to get paid from while also forcing TC Resellers to keep prices fair.

Possible Positives:
- This will effect how easily resources are bought which will make it easier for resourers to sell goods for more gold, making it easier to buy TC's with In-game gold again.
- This will also encourage more users to not just develop battling skills but crafting skills as well which will create even more diverse characters.

Possible Negatives:
- Weapons and Gems will also be easier to acquire which means thier prices will probaly go up as well. (However, since resources for crafting weapons and such are already high, this may help in making crafting more profitable.
- N life becomes harder if gem and weapon costs go up.( But if they can purchase gold in $1 increments, they ay be more willing to buy.)

Thoughts?
we'd need to add another huge gold sink. But its brilliant idea imo.
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Old 08-31-2009, 12:09 PM   #26
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If Glitchless were to sell gold it it would cheapen the value of gold even furthur and would make the price of EVERYTHING go sky high. Then the only people that could afford anything would be the people that bought gold.

Play WoW or UO or some game where you can buy gold from farmers and see that this is exactly what happens.

The answer is to only be able to buy TCs from the store or soulbound TCs from Mr. Jeff. Which would solve the TC dilemma but not provide a means for upgrades.

When someone wants a character upgrade i.e., epics, trophies etc they sell TCs for the gold.

So then Glitchless would also have to sell for real cash upgrades such as clan expansions, epics, trophies etc. and there's a whole group of people that wouldn't like that either.
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Old 08-31-2009, 12:21 PM   #27
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Okay, then the ball is in Glitchless' court again. change the rate @ which gold is earned in game. Another big help would be to allow users to buy Virts with gold instrad of just cash and TC's. This will give gold one boost. Another boost would be to make 1G = 2RP. Instantly doubling the value of Gold.
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Old 08-31-2009, 12:35 PM   #28
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I've been known to sell cheap tc's and everytime I do some (insert dirty word here) turns around and jacks up the price to resell.

Step 1 - Make un-soulbound tc's soulbound once bought off auction.

Step 2 - Start selling cheap time cards again.

Problem solved
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Old 08-31-2009, 12:47 PM   #29
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edit to step 1 on stangs

Step 1 - make them tradeable to alts (like it is now)
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Old 08-31-2009, 12:55 PM   #30
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Quote:
Originally Posted by FastStang
Step 1 - Make un-soulbound tc's soulbound once bought off auction
That's a step in the right direction, and Ravenskar has a great point as well.
Start selling them in stores, at a set & solid price.
With them 2 combined ideas, problems would be solved in my opinion.
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Old 08-31-2009, 02:10 PM   #31
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Quote:
Originally Posted by flipynifty
Solution 4 - Go to those people's houses that sell those high priced TCs and beat them up.
definitely a good solution. ^^

Anyways, on the topic once again, I do agree a CAP on TC from being overpriced. Lets hope Jeff does read this topic... =/
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Old 08-31-2009, 02:24 PM   #32
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Capitalism and the 'free market economy' in Nod will continue to boost the prices of TCs. Any form of regulation by Glitchless would kill the game more, and I know that they won't interfere with TC prices ingame.

The only regulation that can be done is by players ingame i.e. don't buy overpriced TCs. That, however, would be a concerted long-term strategy to bring down the prices, and I highly doubt any of us have the patience to hold out, since cap is gonna increase again as well.

History has shown that taxes in the US increased after every war.

Apply that to Nodiatis, where TC prices have increased after every major patch/update/cap raise.

No one likes paying 100k+ gold for TCs, but the reality is that TC prices won't drop. Ever.

Last edited by Jon; 08-31-2009 at 02:28 PM..
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Old 08-31-2009, 02:27 PM   #33
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The first rule of project TC Mayhem is you don't talk about project TC mayhem....
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Old 08-31-2009, 07:59 PM   #34
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Step 1 - Make un-soulbound tc's soulbound once bought off auction.




Terrible idea! what happens if u want to borrow a TC from a friend? you will be forced to buy a TC with real money to give it back.

As i see it the better way to deal with this matter would be:
1 - put a cap on TC prices ----- wont happen;
2 - the entire Nod community iggy those mf jews ------- wont happen.
There's something Glitchless could do that might lower the prices on TC's and that is to stop those annoying resellers (Zanthyr) by making impossible to retrade a TC on ah once you bought it with in game money.
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Old 08-31-2009, 08:19 PM   #35
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Quote:
Originally Posted by Jiraiya
Step 1 - Make un-soulbound tc's soulbound once bought off auction.




Terrible idea! what happens if u want to borrow a TC from a friend? you will be forced to buy a TC with real money to give it back.

As i see it the better way to deal with this matter would be:
1 - put a cap on TC prices ----- wont happen;
2 - the entire Nod community iggy those mf jews ------- wont happen.
There's something Glitchless could do that might lower the prices on TC's and that is to stop those annoying resellers (Zanthyr) by making impossible to retrade a TC on ah once you bought it with in game money.
problem with the last part is they can still trade them for stupid amounts.

annnd if you borrow a tc from a friend that implys that your using it. which means you cant give it back.

if they wanna buy 1 from the ah send them the gold for the lowest priced tc. problem solved.
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Old 08-31-2009, 08:35 PM   #36
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Quote:
Originally Posted by Smashbros
problem with the last part is they can still trade them for stupid amounts.

annnd if you borrow a tc from a friend that implys that your using it. which means you cant give it back.

if they wanna buy 1 from the ah send them the gold for the lowest priced tc. problem solved.

- they can still trade, but they will have to effectively be on the game and spam the chats selling those TC's.

- I can buy a TC from ah and give it back , that isnt reselling on ah

- my point is: make it a lot harder to resell a TC!!!
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Old 08-31-2009, 08:46 PM   #37
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Quote:
Originally Posted by Jiraiya
- they can still trade, but they will have to effectively be on the game and spam the chats selling those TC's.

- I can buy a TC from ah and give it back , that isnt reselling on ah

- my point is: make it a lot harder to resell a TC!!!
easy. dont make then tradeable once you buy em from ah.

cant resell then.
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Old 08-31-2009, 09:06 PM   #38
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Quote:
Originally Posted by Smashbros
easy. dont make then tradeable once you buy em from ah.

cant resell then.
Hmmmmm ..... please get some sleep and read my 1st post tomorrow.
Tip: read carefully '.... by making impossible to retrade a TC on ah once you bought it with in game money.'

Bottom line: if u buy with in game money u cant sell on ah. theres other ways u can sell but it wont be easy as just put it on ah and wait to be sold.

Last edited by Jiraiya; 08-31-2009 at 09:36 PM..
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Old 08-31-2009, 09:34 PM   #39
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I read Whiskey and some of Relic's and yes i can't spend real life cash and never have unfortunately but yea it is becoming hard to get my alts virts and stuff with TCs climbing to min of 100k

also is getting boring killing its like WHOA i get trophies its not like i got trophies before only since 9/9/08 but i like it just sick of same zones and towns and everything i would like more weapons and better PvP but that is getting off topic and u can still sell trophies for over 200k in rog hills but thats stupid IMO seeing as how u can get 1 to 70 in every stat skill that doesnt raise ur lvl easily so no real point only getting exp in those skills
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Old 09-01-2009, 05:25 AM   #40
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Quote:
Originally Posted by Relic
It could not be said better. You bring up many valid points.
Nodiatis is fast becoming a rich mans game, and nothing is being done.
I doubt Glitchless will ever set a gold cap for Timecards, since more Timecards = bigger paychecks, the economy of Nodiatis is going further and further downhill, just like every other game eventually does.
If anything setting a TC gold limit could cause more BLISS. People will need to sell more TC's to become rich. This is Different though because it deals with people financially and everyone is different in that aspect. But like i was saying it could cause more bliss too.
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