Events | Aura Mechanics
Old 08-27-2009, 07:53 PM   #1
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Arrow Events | Aura Mechanics

Events:

One or twice per month (Non-holiday since not all players celebrate holidays)
there could be an Event held, instead of giving out free items like most other games, I would suggest just doubling or tripling passive learning skills speed, +100% chance to not encounter trivial mobs, or x2 trophys drop, for that day.

As a suggestion to that suggestion:
On the event day chosen, give a "SB Event Package" to all players at server reset. Instead of just implementing x3 learning, or x2 trophys drops for that day.
~This would resolve/prevent many issues & complaining, such as people having to work most of that day, or not being available on the event day to play Nodiatis, and give them the option to use it when they actually have available time.~

Also a great way to keep players entertained in between month or two month long patch updates. -------------------------------------------------------------------------------
Change in aura draw mechanics:

Gem Handing Reads-
At skills of 10, 20 and 50 you can have 2, 3, and 4 like gems in your pouch instead of just 1. Additionally every point in this skill provides a 1% chance of starting combat with any aura gems in your second, third and fourth top pouch slots immediately in play. At a skill of 100 they will always start in play.


I suggest a change, for many reason which I will not bother naming.
Change it to this:

At skills of 10, 20 and 50 you can have 2, 3, and 4 like gems in your pouch instead of just 1. Additionally at skills of 20, 50, and 75 you automatically start combat with aura gems in your 3rd, 4th and 5th top pouch slots instead of just a single aura in your second slot.

Hope this was not over explained, or too specified, thanks for reading.
-Relic







Edit: Part || - Events
-----------------------------
During the event of an event, your paid status/s could have an affect on how much event bonus you are allowed to take part in.

Eg;
Free accounts- Cannot take part in events.

Standard- 1/2 of event bonus.

Premium- Full access to event bonus.

Last edited by Relic; 08-29-2009 at 03:18 PM.. Reason: Added trivial mob reduction
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Old 08-27-2009, 07:58 PM   #2
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I support!
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Old 08-27-2009, 07:59 PM   #3
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Good idea Relic, +1.
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Old 08-27-2009, 08:11 PM   #4
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I like the event one.
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Old 08-27-2009, 08:20 PM   #5
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Events would be a great sign of appreciation from Glitchless to all the players for all there ongoing support and purchases.
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Old 08-27-2009, 08:33 PM   #6
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+1,

- Maybe have a second passive skill capable for 24 hours.

Right now you can have one in Learning, and 1 somewhere else, maybe make it so you can have 2 somewhere else, able to put 2 passives on one skill
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Old 08-27-2009, 08:39 PM   #7
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Quote:
Originally Posted by Astor
+1,

- Maybe have a second passive skill capable for 24 hours.

Right now you can have one in Learning, and 1 somewhere else, maybe make it so you can have 2 somewhere else, able to put 2 passives on one skill
Good idea
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Old 08-27-2009, 09:08 PM   #8
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Quote:
Originally Posted by Relic
Events would be a great sign of appreciation from Glitchless to all the players for all there ongoing support and purchases.
I'll settle for stock options.
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Old 08-27-2009, 09:34 PM   #9
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Agreed
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Old 08-27-2009, 09:51 PM   #10
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lol ^.^

I support
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Old 08-27-2009, 10:24 PM   #11
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Make the event package work well on both normal or accelerated modes and it would be a mega event lol.

I support!
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Old 08-28-2009, 12:08 AM   #12
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Bump, Added part ||
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Old 08-28-2009, 01:16 AM   #13
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Events should be for every not just paids
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Old 08-28-2009, 05:21 AM   #14
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Absolutely agree! Nodi events are something yet we have to experience!

It will be a great addition, I fully support this idea!

Also one of the event suggestions were stated here :

http://forums.nodiatis.com/forums/id...vent-idea.html
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Old 08-28-2009, 06:08 AM   #15
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I support also.
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Old 08-28-2009, 06:22 AM   #16
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I support also
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Old 08-28-2009, 02:48 PM   #17
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I support too! <3
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Old 08-28-2009, 11:49 PM   #18
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bump
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Old 08-29-2009, 02:07 AM   #19
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great idea.

supported.

and a bump


*EDIT*

LOVE the idea for gem handling change. and understand the reason why.

Last edited by Smashbros; 08-29-2009 at 02:09 AM.. Reason: to add something obviously
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Old 08-29-2009, 05:45 AM   #20
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I like the event idea +1 for that. But i personally feel that the way the gem pouch works is just fine.
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