Old 08-31-2009, 05:13 PM   #41
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Old 08-31-2009, 09:01 PM   #42
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Quote:
Originally Posted by bloodbaden
nice idea relic! sorta like nod christmas :E
I made it a point not to make the events on actual holidays, because of religous aspects, people play nod from allover the world, and not everyone celebrates the same holidays, I just suggest random days each month.
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Old 08-31-2009, 09:02 PM   #43
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say like set days. say the 10th and the 25th of each month
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Old 08-31-2009, 10:01 PM   #44
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Originally Posted by Smashbros
say like set days. say the 10th and the 25th of each month
Sounds reasonable
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Old 08-31-2009, 10:35 PM   #45
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well those days means 15 days in between each lot.

also means that everyone would know what days they are on to either know if they will be active or not.
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Old 09-01-2009, 08:40 PM   #46
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BuMp
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Old 09-02-2009, 08:18 PM   #47
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Quote:
Originally Posted by Relic
Sounds like a good suggestion as well.
But next time, there is no need to get so personal, and make assumptions
that, if I may add, were completely wrong. Neg rep, for assuming things you have no clue about.
This quote is absoloutly wrong, and had nothing to do with what my intentions were whatsoever.
There's nothing personal in this.
Leveling up is perfecting your character - obtaining control over randomness.
That control should optimally be maxed at skills of 100.

A little on the extreme, maybe it was the first 10 fights that were too much in your favor, rather than the 11th against you.

If you could assure you always win in a fair fight, it wouldn't be a fair fight.
That 11th battle you lost horribly is part of the game.

One thing is Melee vs Staff vs Bow. Gameplay modes. You have skills that benefit one or another. Some of these do not gradually improve, such as the instant draw of 1st slot gem at beginning of fight, and extra passive bonuses for Staff users to diferentiate them from melee.

A whole different thing is Auras, available to all modes but with different importances depending on your style and class.

It's simple logic when there is randomness everywhere, and you request removing randomness from 1 thing - auras.

Again, it's cool when our strategy comes together nicely, but often that means not that cool for your opponent.
Now I didn't imply you had any ill intentions of any sort.
I did imply you - as anyone human enough to make mistakes - might have overlooked some scenario(s).

If I do come across as abrupt, I am sorry. However, I'm not here to be pleasant - rather just offer constructive input in a debate regarding the viability of a suggestion and its implications in a game played by more than 1 person.

Last edited by Nurvus; 09-02-2009 at 08:31 PM..
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Old 09-02-2009, 09:24 PM   #48
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Quote:
Originally Posted by Nurvus
There's nothing personal in this.
Leveling up is perfecting your character - obtaining control over randomness.
That control should optimally be maxed at skills of 100.

A little on the extreme, maybe it was the first 10 fights that were too much in your favor, rather than the 11th against you.

If you could assure you always win in a fair fight, it wouldn't be a fair fight.
That 11th battle you lost horribly is part of the game.

One thing is Melee vs Staff vs Bow. Gameplay modes. You have skills that benefit one or another. Some of these do not gradually improve, such as the instant draw of 1st slot gem at beginning of fight, and extra passive bonuses for Staff users to diferentiate them from melee.

A whole different thing is Auras, available to all modes but with different importances depending on your style and class.

It's simple logic when there is randomness everywhere, and you request removing randomness from 1 thing - auras.

Again, it's cool when our strategy comes together nicely, but often that means not that cool for your opponent.
Now I didn't imply you had any ill intentions of any sort.
I did imply you - as anyone human enough to make mistakes - might have overlooked some scenario(s).

If I do come across as abrupt, I am sorry. However, I'm not here to be pleasant - rather just offer constructive input in a debate regarding the viability of a suggestion and its implications in a game played by more than 1 person.
Yes, your always right any everyone else is wrong no matter what.
And only your opinion matters. You also know so much more about Nodiatis than me and everyone else as well.

Not much of a constructive reply, as you tried to make it sound.
..and you still haven't picked up the point of the suggestion.
I'm not hear to be pleasant either.

Also... I think you missed something when you said this.
Quote:
Originally Posted by Nurvus
A little on the extreme, maybe it was the first 10 fights that were too much in your favor, rather than the 11th against you.
oh yes, i remember, that was an EXAMPLE.
Quote:
Originally Posted by Relic
:Example: Where as I would win 10 fights in a row, and then on the 11th fight I did not draw any of my aura gems and I would lose horribly.

Last edited by Relic; 09-02-2009 at 09:56 PM..
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Old 09-03-2009, 04:17 AM   #49
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Old 09-03-2009, 09:02 PM   #50
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Quote:
Originally Posted by Relic
Yes, your always right any everyone else is wrong no matter what.
And only your opinion matters. You also know so much more about Nodiatis than me and everyone else as well.
I'm glad we understand each other.

Quote:
Originally Posted by Relic
Not much of a constructive reply, as you tried to make it sound.
..and you still haven't picked up the point of the suggestion.
And I thought we were starting to get along...
I did reply to the idea saying what I thought of it and why, and what alternatives I had in mind.
That's at least mildly constructive.

Quote:
Originally Posted by Relic
Also... I think you missed something when you said this.
Quote:
Originally Posted by Nurvus
A little on the extreme, maybe it was the first 10 fights that were too much in your favor, rather than the 11th against you.
Quote:
Originally Posted by Relic
oh yes, i remember, that was an EXAMPLE.
If we're speaking hypotetically, we're speaking hypotetically...
So yes, an example to debate an example.
I too miss things and points now and then...
-----

I'll rephrase my thinking.

You suggest everyone to always start combat with any Aura gem they have in the 2nd pouch slot in play - Not everyone focuses on auras. This is a plain buff to those who do, and an incentive to change for those who don't.
And at 20, 50 and 75 skill levels, 3rd, 4th and 5th pouch slots - respectively - are also included.

That's 4 auras at level 75.
That inutilizes the last 25 levels of the skill.

Furthermore, currently, everyone has randomness in drawing their "Recastable" gems, their "passive" gems, and all gems in general.
You, on the other hand, suggested a multiple sure-shot aura gem draw that will yield superior results than most if not all skills casters, ranged and melees have to work and face complete randomness all the way up.

The result is that Auras will become superior and force players to use more of them despite their choice of play.

I disagree with that, and instead think there should be an additional - weaker - incremental chance (goes up with skill level, and peaks at skill of 100) during combat only due to the fact that Auras are long term benefits that shouldn't force a player to have more than 1 of each in the pouch, because when you get a repeated Aura, it's useless.

Therefore I suggested a way to have increased chances to draw aura gems from the 2nd, 3rd and 4th pouch slots during combat.

At skill of 100, it makes sense to have a maximized chance to draw something so specific as Aura gems, because at that point everyone else will also have maxed their own skills and any problem at that point will be more legitimately measurable.

Last edited by Nurvus; 09-03-2009 at 09:26 PM..
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Old 09-03-2009, 09:07 PM   #51
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Do something better with your time Nurvus,
How about MAKING suggestions instead of just spamming other people threads?
I'm done reading your meaningless posts, you have no valid points.
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