Exp for purchasing Rune Power
Old 08-23-2009, 07:01 AM   #1
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Default Exp for purchasing Rune Power

Hello, my suggestion is to get Exp in Social skills for purchasing Rune Power in a clan. This would help to gain RP for higher-level runes.

It would also be a kind of reward for those spending much money for their clan, they dont have any advantage for now. Just the reputation

What do you think?
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Old 08-23-2009, 08:47 AM   #2
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i agree fully with this
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Old 08-23-2009, 09:20 AM   #3
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Sorry, this does not sound like a good idea to me at all, for the following reasons.

Firstly, Social experience is gained by a social activity, i.e. the trading of gold between two players. Buying Rune Power does not require a second party, and thus is not a social action. If we allow Social xp for RP purchase, why don't we get Social xp every time we sell something to the store?

Secondly, how would this help to gain rune power for higher-level runes? People already donate gold directly for their clan's rune power without this proposed xp bonus. They donate for the sole purpose of affording higher level runes.

Thirdly, you state that there are no advantages to those spending a lot of gold for their clan? Well, more rune power means more and better runes. That in and of itself is an advantage over the players/clans that do not spend more gold to improve.
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Old 08-23-2009, 10:02 AM   #4
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Isnt it a social action to donate something for a clan? So the 2nd Party is not a player but the clan. If you sell something to store you are not doing anything for another person / group of persons.

To the 2nd/3rd point: Of course gaining xp wouldnt be the sole purpose for ppl. to spend money for runepower, but a lot of people refuse doing it because they dont see the counter value. Xp would be an additional incentive.

Not every player spends like you seem to do.
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Old 08-23-2009, 10:12 AM   #5
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I disagree, if you want Social Exp go find something to sell.

You can collect resources, craft, sell loot, sell used armor, etc.

You should not need an incentive to help your clan by donating.
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Old 08-23-2009, 10:36 AM   #6
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Quote:
Originally Posted by Sarek
Sorry, this does not sound like a good idea to me at all, for the following reasons.

Firstly, Social experience is gained by a social activity, i.e. the trading of gold between two players. Buying Rune Power does not require a second party, and thus is not a social action. If we allow Social xp for RP purchase, why don't we get Social xp every time we sell something to the store?

Secondly, how would this help to gain rune power for higher-level runes? People already donate gold directly for their clan's rune power without this proposed xp bonus. They donate for the sole purpose of affording higher level runes.

Thirdly, you state that there are no advantages to those spending a lot of gold for their clan? Well, more rune power means more and better runes. That in and of itself is an advantage over the players/clans that do not spend more gold to improve.
I don't know about you but I think clans are pretty social.
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Old 08-23-2009, 10:53 AM   #7
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Honestly I think social skills are easy enough to get as it is... especially considering how few of them exist. I honestly think Bartering and Storage are the only ones worth raising - only ones I've raised so far. One is over my level (thank you, epic purchases) and one is getting close.

Social is easy to get. Doesn't need to be easier. Especially if by "buying RP" you mean clan tax included (which may be excluded implicitly, but is not stated directly). I'd be getting about 30-40k xp in social every day off this alone. And it would go to one of two things, because Language is useless atm and I don't need that many auction slots.
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Old 08-24-2009, 03:23 AM   #8
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it is actually worse the gold trading which is trading gold back and forth for the exp since you don't get the gold back
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Old 08-24-2009, 03:48 AM   #9
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bad idea imo. As stated above, social xp is easy to gain.
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