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Top Suggestions, Shortened & Simplified
Old 08-10-2009, 01:40 AM   #1
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Arrow Top Suggestions, Shortened & Simplified

At Glitchlesses request, I am re-introducing many of the favorite, and popular suggestions, with much shorter descriptions, and non over specified posts.
They will be to-the-point, no beating around the bush.

If there is something I have missed, or something you would like to add, just post it by using the same method I used below.

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Dual Stats: -Flipynifty-
Ability to have 2 separate sets of stats, and be able to switch in between the two. Since the redistribution costs get way to high, and switching between PvP and PvE builds is very common.
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Toggleable Grid Map Overlay, and minimap: -Flipynifty-
toggleable grid overlay on the map and is numberered and lettered.
A minimap in the top right of the screen that would include the grid (if turned on)
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Aura Suggestion: -Ancestor-
Instead of Gem Handling skill giving a +1% chance of pulling an aura gem from your top 2,3, & 4th top gem slots, it should instead use the same mechanic as used for equipping more then one of the same type of gem.

EG: At level 10, 20, 50, and 75 you have a 100% chance of drawing that gem at the start of combat per Level Bracket you have accomplished.

Because class bonuses, and Aura buffing skills are useless 30-50% of the time, depending on your Gem Handling skill, this makes much more sense then current method.
(This Suggestion is especially important in light of the recent DK / Paly Buff)
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Rune Power Reactivation costs: -Klippi-
Monthly Rune Power costs are much to much for such small effects from runes, reduce this amount.

-----------------------------------
More to come, taking a break.

Last edited by Relic; 08-10-2009 at 01:47 AM..
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Old 08-12-2009, 12:10 AM   #2
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How come you put one of your own suggestions in there?
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Old 08-12-2009, 12:11 AM   #3
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I also disagree with the two stats thing, just try to find a balanca between the two
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Old 08-12-2009, 12:15 AM   #4
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Quote:
Originally Posted by Sapreaver
How come you put one of your own suggestions in there?
Because it was a good suggestion, with a lot of feedback
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Old 08-12-2009, 01:13 AM   #5
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Logic FTW!
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Old 08-12-2009, 02:38 AM   #6
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cool my stolen idea is up there.

credits to xlocke.
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Old 08-12-2009, 02:01 PM   #7
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^.^
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Old 08-12-2009, 05:49 PM   #8
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Dual stats is a great idea that many games use, and the other ideas are great as well.
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Old 08-12-2009, 06:09 PM   #9
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Quote:
Originally Posted by Relic
Rune Power Reactivation costs: -Klippi-
Monthly Rune Power costs are much to much for such small effects from runes, reduce this amount.
I will put this in nice terms because i know you are sensitive relic and will ignore anyone who has the smallest disagreement with you. I feel the prices are fine, especially when you have clans that are reaching 70-100 members. The prices make it so that people are more willing and more obligated to donate rune power to the clan, therefore sucking gold out of the economy. This will effectively lower item prices overall if people are more concentrated on runes then items.
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Old 08-12-2009, 10:01 PM   #10
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Quote:
Originally Posted by Morrodin
I will put this in nice terms because i know you are sensitive relic and will ignore anyone who has the smallest disagreement with you. I feel the prices are fine, especially when you have clans that are reaching 70-100 members. The prices make it so that people are more willing and more obligated to donate rune power to the clan, therefore sucking gold out of the economy. This will effectively lower item prices overall if people are more concentrated on runes then items.
The last thing Nod needs is another gold sink.

Even with 100 members, it would be extremely difficult to keep just one rank 5 rune active for a month, much less a 5++ for 2+ months.

Even with the alt account farming, no clan could get the rank 5 runes.

Besides that is not true, there are many people who are in a clan and don't pay taxes, or not in a clan. They will be more than happy to buy up any low priced items before the taxed individuals can get them.

As the months go on and the runes cost less and less to re-activate, the ability to even attempt to activate a rank 5, hell even a 5++, rune increases dramatically.

That combined with highly active members means it may be possible to get one.

Oh and ask Rage how they are doing in the department of getting a rank 5 rune. I want to know if they are even close to activating a rank 5 rune.

It's not about member count, it's about how active the members are, how willing they are to donate RP, and if they are willing to stand up to more than 20% taxes.

It's quality, not quantity, in this situation.
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Old 08-12-2009, 10:14 PM   #11
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At the moment it is indeed not possible to do that. Just like at the moment none can craft 78 epics. But in the end game i do believe this might be possible.

The way i see it is that a clan should not be able to equip *all* runes. They should make a selection. Nothing wrong with 1 5+ and a few 3+. One should just decide if the few extra % bonus is worth all the money rather than if it will be possible or not. I remember when we were lvl 30 and saw a 150k armor piece in the store and were like 'omfg none will ever be able to pay that'. Now thats what some make in half an hour.
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Old 08-12-2009, 10:18 PM   #12
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Quote:
Originally Posted by zenga
At the moment it is indeed not possible to do that. Just like at the moment none can craft 78 epics. But in the end game i do believe this might be possible.

The way i see it is that a clan should not be able to equip *all* runes. They should make a selection. Nothing wrong with 1 5+ and a few 3+. One should just decide if the few extra % bonus is worth all the money rather than if it will be possible or not. I remember when we were lvl 30 and saw a 150k armor piece in the store and were like 'omfg none will ever be able to pay that'. Now thats what some make in half an hour.
I guess some deem the percentage enough to work for the runes.
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Old 08-12-2009, 11:23 PM   #13
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Well i'm not against a reactivation cost decrease, i prefer to do other things with my gold as well. Just not agree that its impossible/
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Old 08-12-2009, 11:56 PM   #14
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I say its not impossible but the prices are a little outrageous.
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Old 08-13-2009, 12:56 AM   #15
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How much does an Average level 70 character make in 2 hours RT Zenga No Accel?
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Old 08-13-2009, 10:55 AM   #16
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I can't answer cause I never play without accelerator, and i only play in rtt. Nor do i play like 'the average' level 70, as i often am grouped with a low level on same square.
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Old 08-13-2009, 11:41 AM   #17
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divide it by 3 :P

Anyways, I dont see 5m as an easy amount of gold to acquire in the near future.
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Old 08-13-2009, 12:39 PM   #18
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Quote:
Originally Posted by klippi
divide it by 3 :P

Anyways, I dont see 5m as an easy amount of gold to acquire in the near future.
Rayzor single-handedly had the gold cap raised so he could expand his clan.

Now if he donated all of that gold to one clan, they could easily support a rank 5 rune.

Last edited by sherman; 08-15-2009 at 11:51 AM.. Reason: corrections
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Old 08-13-2009, 01:09 PM   #19
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it was rayzor, relics bff
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Old 08-15-2009, 11:47 AM   #20
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bump
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