07-29-2009, 06:30 PM
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#2
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Rare Collector
USAViper2127 is offline
Join Date: Oct 2008
Location: Currently stationed in Portsmouth, Va
Posts: 833
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how about not loosing the time you loose when you die??? I think that is a good incentive
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07-29-2009, 06:38 PM
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#3
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Guest
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Well yes, I just thought it would be interesting to try and have a streak. Also, I often don't use up my complete standard time and with next to full rrt dying doesn't really matter.
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07-29-2009, 07:18 PM
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#4
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Guest
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Yes, I treat death like a gate potion, for the most part. Whenever I die, I figure that's just 10 more minutes that I can spend outside, if I feel like it.
Come to think of it, maybe we shouldn't be so hasty as to reward players for not dying.
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07-30-2009, 04:54 AM
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#5
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Boss Hunter
Tai`Lauranna is offline
Join Date: Jul 2009
Location: Darkest corner of your mind... in AZ
Posts: 230
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This is an excellent idea.
You mentioned an increas in drop rate. That could be implemented in different ways. Either one of the following, or all 3 in a "cascading" effect that builds upon the other as the "Survivor" bonus increases.
Everything up to normal boss items
Epics only
A global increase to include gold, normal Boss drops and Epics
Other "perks" could be:
-An Increased % to Hitpoints (DUR) / Energy (PSt) / Mana (MSt)
-An increase to character specialty abilities (class-enhancing skills)
-Increased % to experience (Active Acceleration) / gold rushes (Treasure Sense)
Just my 2ยข
Last edited by Tai`Lauranna; 07-30-2009 at 04:59 AM..
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07-30-2009, 05:13 AM
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#6
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Guest
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Slightly more cleavage plox Lauranna, can't quite see your belly button 
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07-30-2009, 07:32 PM
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#7
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Guest
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Quote:
Originally Posted by Tai`Lauranna
Other "perks" could be:
-An Increased % to Hitpoints (DUR) / Energy (PSt) / Mana (MSt)
-An increase to character specialty abilities (class-enhancing skills)
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This wouldn't be a good idea as it would affect PvP - the survival bonus isn't supposed to directly buff your toon. Although more loot might make it stronger, too, it's always possible for others to catch up.
Apart from that, like your input. Thanks.
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07-30-2009, 10:18 PM
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#8
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Boss Hunter
Tai`Lauranna is offline
Join Date: Jul 2009
Location: Darkest corner of your mind... in AZ
Posts: 230
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Ya, guess I didn't think the Stat bonus idea through very well. It's sometimes easy to forget that Nod is simply a Java Applet, and doesn't (yet) have the capability to separate PvE and PvP instances.
Hopefully, if the Arena Isle concept is implemented <nudge>, then it may be possible. However, that still doesn't automatically cover PK/PKK.
__________________
Never fight with an idiot. They will bring you down to their level, and defeat you with experience.
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07-31-2009, 04:20 AM
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#9
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Guest
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Quote:
Originally Posted by Tai`Lauranna
Ya, guess I didn't think the Stat bonus idea through very well. It's sometimes easy to forget that Nod is simply a Java Applet, and doesn't (yet) have the capability to separate PvE and PvP instances.
Hopefully, if the Arena Isle concept is implemented <nudge>, then it may be possible. However, that still doesn't automatically cover PK/PKK.
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It does have the ability to differentiate the two. Get into a PvP group fight, escape and rejoin the battle. Then try that in PvE. :P
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