Yeah, I think adding it to the max rather than max and min makes it depend more on your INT stat. If you do 1-49 damage in a uniformly random manner, then over a long battle, that'll average out to about 25 damage per hit. However, if your INT is high and you're skewed toward doing closer to 49 each time, then that works out to, say, an average of 35 per hit or whatever. What really matters is how much damage is dealt on average. If a gem added +3 max and +3 min, this would be better for low INT, but not as good if someone were going to be, on average, in the 70th percentile of their damage range (in which case +5 max would be +3.5 on average).
I don't know the details or the actual formulas, but something roughly like that happens, it seems like. Battles go on for so long that you can almost think of stuff doing average damage every time, where "average" means whatever the actual average is after all the formulas and modifiers. I could be misled on details, since most of this was fictional but based on the limited in-game information provided.
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