DD Help
Old 07-26-2009, 10:24 PM   #1
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this is just a thought.

with the flare up aura (which almost all casters who use DD gems have 1 off) it only adds to the max damage.

soo for some of the rank 8 gems, Use Inferno for example, the gem basically does 1-46 damage.

now if you have rank 6 Flare up (assuming this as they require almost the exact same amount of red magic.) the gem will do 1-86 damage when Flare up is in play.

All im suggesting is that Flare Up add to min damage aswell so that the gem does 41-86, which is still the original spread of damage that the gem was intended to use.
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Old 07-26-2009, 10:28 PM   #2
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At lower levels it can be tough to deal maximum damage.

However, as your level rises and you gain more points in INT you gain the ability to have a greater chance of dealing maximum damage.
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Old 07-26-2009, 11:04 PM   #3
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I like this idea, I play my caster and I get tired of the in consistancy of the magic damage. Either this idea or a skill of some sort to increase the min damage of a spell.
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Old 07-26-2009, 11:18 PM   #4
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Yeah, I think adding it to the max rather than max and min makes it depend more on your INT stat. If you do 1-49 damage in a uniformly random manner, then over a long battle, that'll average out to about 25 damage per hit. However, if your INT is high and you're skewed toward doing closer to 49 each time, then that works out to, say, an average of 35 per hit or whatever. What really matters is how much damage is dealt on average. If a gem added +3 max and +3 min, this would be better for low INT, but not as good if someone were going to be, on average, in the 70th percentile of their damage range (in which case +5 max would be +3.5 on average).

I don't know the details or the actual formulas, but something roughly like that happens, it seems like. Battles go on for so long that you can almost think of stuff doing average damage every time, where "average" means whatever the actual average is after all the formulas and modifiers. I could be misled on details, since most of this was fictional but based on the limited in-game information provided.
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Old 07-27-2009, 03:02 AM   #5
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Quote:
Originally Posted by sherman
At lower levels it can be tough to deal maximum damage.

However, as your level rises and you gain more points in INT you gain the ability to have a greater chance of dealing maximum damage.
i know that, and my int is at 249, but although my average damage made is over 30-40 per gem cast, i can still hit for like 6 damage, which is just annoying.


i understand that a min amount is needed, but something closer to the max is alot nicer to people, and will make a caster alot stronger just from that.
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Old 07-27-2009, 09:48 AM   #6
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Maybe rank 1 starts at +2 min

Each rank up increases the min by 2.

Just a suggestion, can be changed if need be.
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Old 07-27-2009, 10:35 AM   #7
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my level 8 caster nub can hit for 25+ with a spell and still do around 20 damage with a staff.

he's a warlock
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