New Gate Potion
Old 07-08-2009, 09:04 AM   #1
Seer's BFF
 
Flashus's Avatar
 
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
Default New Gate Potion

with runes coming and wars about to start i got thinking about a new gate potion.

COST 5k
This potions is an emergecy potion. It can be used to get to any of your group members instantly. You will not recieve any loot or exp from battle as a penalty.

Player can only use 1 potion a day.


this is to help with sudden boss fights, clar wars when a member is attacked by opposing clan.

only an idea..
__________________

http://www.freewebs.com/flashusrollus...the 1st help site for Nodiatis
  Reply With Quote

Old 07-08-2009, 09:11 AM   #2
AsylumDreams
Guest
 
Posts: n/a
Default

no, too spammable for too many reasons
  Reply With Quote

Old 07-08-2009, 09:18 AM   #3
Seer's BFF
 
Flashus's Avatar
 
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
Default

Quote:
Originally Posted by AsylumDreams
no, too spammable for too many reasons
if you are going to say no to an idea, you might as well give your reasons.
__________________

http://www.freewebs.com/flashusrollus...the 1st help site for Nodiatis
  Reply With Quote

Old 07-08-2009, 09:20 AM   #4
AsylumDreams
Guest
 
Posts: n/a
Default

top 3
can instantly travel to any town in the game, effectively making it a teleport

can bypass a **** load of bosses

will remove the need for exploration
  Reply With Quote

Old 07-08-2009, 09:24 AM   #5
Ehlmaris
Guest
 
Posts: n/a
Default

1) make it usable only when a group member is in combat - also usable only once a day, you'd have to either walk back to where you were or wait 24 hours and use another
2) could put the user in a much higher-level place than they should be in, possibly giving them a death sentence
3) how?

Make it expensive enough and people will use it solely for emergencies.
  Reply With Quote

Old 07-08-2009, 09:26 AM   #6
AsylumDreams
Guest
 
Posts: n/a
Default

Can just travel between towns using group members


limiting it to clan members and teleporting you back to where you were before using it could function.
  Reply With Quote

Old 07-08-2009, 09:31 AM   #7
Seer's BFF
 
Flashus's Avatar
 
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
Default

1. it is only for group members for fights.
2. only 1 per day (so effectively not a teleport)
3. exploration still is required.

so anything else you want to add..how about your next 3
__________________

http://www.freewebs.com/flashusrollus...the 1st help site for Nodiatis
  Reply With Quote

Old 07-08-2009, 09:32 AM   #8
AsylumDreams
Guest
 
Posts: n/a
Default

those lists don't negate any of my points

so as you can't move beyond these 3 there's no reason to trouble you with more pertinent ones
  Reply With Quote

Old 07-08-2009, 09:38 AM   #9
Seer's BFF
 
Flashus's Avatar
 
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
Default

if your not going to partake in a discussion about the possibilities in an open way. keep you negative vibes to yourself
__________________

http://www.freewebs.com/flashusrollus...the 1st help site for Nodiatis
  Reply With Quote

Old 07-08-2009, 09:40 AM   #10
AsylumDreams
Guest
 
Posts: n/a
Default

I am, you're just being obtuse.
You can use it in a battle right next to a city with a near dead mob. Hence teleport.
Imposing a health restriction would assuage this a bit but not much.

As previously stated, this could only happen if it sent you right back to where you were afterwards. Preferably with none of the loot. Or removing any chance of loot from the battle, even for bosses/travel gear.
  Reply With Quote

Old 07-08-2009, 09:53 AM   #11
Seer's BFF
 
Flashus's Avatar
 
Flashus is offline
Join Date: May 2008
Location: Co.Kildare, Ireland
Posts: 633
Default

Quote:
Originally Posted by Flashus

This potions is an emergecy potion. It can be used to get to any of your group members instantly. You will not recieve any loot or exp from battle as a penalty.
as i said there would be no exp or loot
__________________

http://www.freewebs.com/flashusrollus...the 1st help site for Nodiatis
  Reply With Quote

Old 07-08-2009, 09:55 AM   #12
AsylumDreams
Guest
 
Posts: n/a
Default

I mean for every member of the battle. It would also HAVE to return you to where you were before use.
  Reply With Quote

Old 07-08-2009, 09:56 AM   #13
Music
Guest
 
Posts: n/a
Default

Absolutely lovely idea! Makes more strategy involved!

Quote:
Originally Posted by Flashus

Player can only use 1 potion a day.

...
This willl prevent all the abuse that 10 posts above mine are talking about...
  Reply With Quote

Old 07-08-2009, 10:01 AM   #14
Ehlmaris
Guest
 
Posts: n/a
Default

The teleport could be used once a day... that's it. I fail to see how one jump is that big of a deal. At level 23, I'm getting about 55k xp per travel. At 70, let's assume that it's four times that amount, about 220k. Why four times? To be generous and argue my point that much better. That's 10% of a level 60 adventuring skill. A drop in the bucket, honestly, as most players will keep their needed adventuring skills closer to their level than that.

The skipping bosses bit is what makes me chuckle... If skipping bosses, the person is stranded in a town way too high level for them, their only hope being to combat-gate out again. I doubt anyone would take that risk.

As for loot, it was stated in OP that no loot would be acquired in such a manner. L2read.

Exploration is still required, as one jump, as stated above, is crap. I'd personally rather take my chances running between Castille and Stronhad, getting the same amount of xp, occasionally having to poke a fox or snake once for it to die than waste such a valuable tool.

ESPECIALLY IF IT'S MORE EXPENSIVE. Seriously, **** 5k. Make it 50k. 50k gold for 200k adventuring experience? Crap. That's absolute crap.
  Reply With Quote

Old 07-08-2009, 10:06 AM   #15
AsylumDreams
Guest
 
Posts: n/a
Default

It said the user would get no loot. LTR yourself dip****. It's also entirely unnecessary. If you've pissed off enough people that no one will group with you, you deserve to die.

You can also use gates/recalls/seer to get back to where you were, so no way would you be stranded, stop being dramatic.

It's unlikely to ever happen as there's no point for it, and if it did, it would only be non-abusable if it returned the player to where they were at the use, and removed all experience and loot for all involved from the kill, as well as being only usable for mob fights, as I have stated before, so do indeed, please, learn to ****ing read as this has all been stated.
  Reply With Quote

Old 07-08-2009, 10:09 AM   #16
Auction Master
 
doctor-warlord's Avatar
 
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
Send a message via AIM to doctor-warlord Send a message via MSN to doctor-warlord Send a message via Yahoo to doctor-warlord
Default

i dont see the problem with this idea as for when it used on a player it just sent them to the last town they where in then they should be able to survive regardless and you basically gain nothing except a quick trip back to town and maybe avoid the RT loss at death
__________________
Boss location site by Doug: http://www.freewebs.com/dougzpage/nodiatis.htm
Crafting help site by Flashus: http://www.freewebs.com/flashusrollus/
  Reply With Quote

Old 07-08-2009, 10:12 AM   #17
AsylumDreams
Guest
 
Posts: n/a
Default

what?
that made no sense
  Reply With Quote

Old 07-08-2009, 10:18 AM   #18
Ehlmaris
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by AsylumDreams
It said the user would get no loot. LTR yourself dip****. It's also entirely unnecessary. If you've pissed off enough people that no one will group with you, you deserve to die.

You can also use gates/recalls/seer to get back to where you were, so no way would you be stranded, stop being dramatic.

It's unlikely to ever happen as there's no point for it, and if it did, it would only be non-abusable if it returned the player to where they were at the use, and removed all experience and loot for all involved from the kill, as well as being only usable for mob fights, as I have stated before, so do indeed, please, learn to ****ing read as this has all been stated.
First... Learn to clarify better. You specifically said "Preferably with none of the loot. Or removing any chance of loot from the battle, even for bosses/travel gear. ". Nowhere in there did it say anything about the user of the potion, you're right - but it did not say a damn thing about the rest of the group.

I fail to see how it's unnecessary. This is primarily for clan wars. How does nobody grouping with you apply? If your clan is in a war, your clanmates would group with you. You haven't pissed them off, have you? If so, you not only deserve to die, but your clan seriously needs to boot you.

Gates/recalls/seer: Gate - nope, try again. The stranded aspect is for those who "abused" the "exploit" to get to a far away town and get adventuring exp without having to fight bosses. They use a gate, and bam, they're still in the SAME DAMN PLACE. Recall: Only if it were tied to this new gate the same way it's tied to the old one! Remove that connection, problem solved.

Seer? Really? You'd sacrifice that much RT for under 10% of an adventuring skill every day? Seriously?

Don't get me wrong, I'm not entirely opposed to your ideas. I think sending the user back to the previous location is a viable option. However, as this is for CLAN WARFARE, it's likely a clan would have two groups near the target. Target gets attacked, groupies clangate in, win, clangated back, second group attacks target before he can switch groupmates, groupies can't clangate back to help due to 24 hour limit.

Removing loot/experience for the user, yes. For all group members, no. Treat loot and exp for those who were there without clangating in as if the clangater(s) were there the whole time. ie, reduce it for them, nothing to the gater.

How would only usable for mob fights help? That only encourages the actions you claimed were exploits. I say make it only good for PvP with a clan your group members (who MUST be clanmates) are at war with, and maybe boss fights. Individual fights in clan war shouldn't have loot for the individuals fighting. They sure as hell shouldn't grant exp, so loot/exp will be moot on that.
  Reply With Quote

Old 07-08-2009, 10:19 AM   #19
Ehlmaris
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by doctor-warlord
i dont see the problem with this idea as for when it used on a player it just sent them to the last town they where in then they should be able to survive regardless and you basically gain nothing except a quick trip back to town and maybe avoid the RT loss at death
You're... misunderstanding the suggestion a bit :P
  Reply With Quote

Old 07-08-2009, 10:24 AM   #20
AsylumDreams
Guest
 
Posts: n/a
Default

You have previously said it would only be used in battle, therefore it wouldn't land you in a town, meaning gate potions would still function.
The seer was a final point in that they weren't stranded, not an advisable route.
Remove loot and experience for all as lower members can have those higher join them to aid.


If your clan is at war you should also not be out wandering alone. I also fail to see how restricting it to PvP encourages anything. Using it for PvP would allow members to join in duels/DMs unless restricted.

I'm off to work now, so ciao, but this is just a moot idea.
  Reply With Quote
Reply



All times are GMT -5. The time now is 10:28 PM
Boards live since 05-21-2008