Resource/Crafting Penalties
Old 07-04-2009, 10:02 AM   #1
sherman
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Default Resource/Crafting Penalties

Jeff, since resource/crafting tiers have a 2-3 level difference can you change the grey resources to 4 tiers below current level instead of just 4 levels?

Resource/crafting xp is small enough. The penalties will consistently decrease a person collects lower tiers.

This would benefit many crafters/resource gatherers and would allow some leniency on the items they receive xp for for gathering/crafting them.

The penalties would work just like levels, except over a period of 4 tiers instead of levels.

Edit: I meant this as when crafting, as that is the only time penalties are enforced, such as skinning, scaling, making leather.

Quote:
Originally Posted by richp
resource gathering is not tier specific only crafting is and I vote yes to increasing the crafting exp. Getting a tier 9 veggie in a lvl 50 zone yields the same exp as getting a tier 1 veggie in the t-way.

I say the exp gained on crafting should be based on the char's skill level and the difficultly/time required to craft the item. for example putting two leaves info a dye press requires little to no time and difficulty so the exp gains should be just a reasonable ammount. but epic crafting or armor/weaponcrafting which requires 50+ items, a lot of time gathering/crafting materials, should get a crap load more exp. up to 4 tiers should still get exp so if you are lvl 37/tier 12 in a crafting skill you should still get something for exp all the way down to lvl 24/tier 8

Last edited by sherman; 07-24-2009 at 01:52 PM..
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Old 07-04-2009, 10:35 AM   #2
Sho
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Thumbs up

Thumbs Up!!!

good request!!!
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Old 07-04-2009, 11:46 AM   #3
sherman
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I figured more gatherers/crafters would be in favor of this.

Guess we wait for Jeff's response.
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Old 07-05-2009, 12:13 PM   #4
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bump
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Old 07-05-2009, 04:53 PM   #5
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Bump
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Old 07-06-2009, 10:09 AM   #6
sherman
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Jeffy!
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Old 07-08-2009, 12:59 PM   #7
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bump
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Old 07-09-2009, 12:46 PM   #8
sherman
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Anyone care to post anything about this suggestion?
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Old 07-09-2009, 12:59 PM   #9
richp
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resource gathering is not tier specific only crafting is and I vote yes to increasing the crafting exp. Getting a tier 9 veggie in a lvl 50 zone yields the same exp as getting a tier 1 veggie in the t-way.

I say the exp gained on crafting should be based on the char's skill level and the difficultly/time required to craft the item. for example putting two leaves info a dye press requires little to no time and difficulty so the exp gains should be just a reasonable ammount. but epic crafting or armor/weaponcrafting which requires 50+ items, a lot of time gathering/crafting materials, should get a crap load more exp. up to 4 tiers should still get exp so if you are lvl 37/tier 12 in a crafting skill you should still get something for exp all the way down to lvl 24/tier 8
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Old 07-09-2009, 01:04 PM   #10
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I realized that after I posted and didn't feel like editing.

Good extra suggestion.

I might put it up at the original post, quoted of course.
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Old 07-24-2009, 01:52 PM   #11
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