they should be able to enter area's earlyer then other players, for example minimum lvl for skelly is 24, adventurers should be able to enter it as 20.
the adventurer bonus seem rather inferior to the other classes when it comes to fighting creatures and other players so i would agree that adventurer class needs a buff of some sort
With all experience buffs? If you build an adventurer right you wouldn't need anymore buffs.
1. don't level stats evenly
2. keep suiting a few levels above combat
3. keep weapons a few levels above combat
4. use higher level healing gems
5. increase critical chance
6. try using a pet
7. try anything else you think may work
Trappers have no combat bonus at all. They only get a bonus to trapping. Guess what? If trappers don't need a combat bonus, Adventurers don't. Get over it, you can't make a decent character.
the adventurer bonus seem rather inferior to the other classes when it comes to fighting creatures and other players so i would agree that adventurer class needs a buff of some sort
Adventurers are a very popular class. Their bonus gives them an advantage in leveling all areas of the game from combat to crafting. They do not need a buff.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z) Probability
Adventurers are a very popular class. Their bonus gives them an advantage in leveling all areas of the game from combat to crafting. They do not need a buff.