stave users stat relevance
Old 06-29-2008, 01:49 AM   #1
cinderskin
Guest
 
Posts: n/a
Default stave users stat relevance

I think as a caster, i don't quite understand what to put in the melee catagory.

While im not out trying to be uber with just my stave, it is a part of my meager dps. The melee catagory for a caster is awful. We need str, we need dex, we NEED energy.

How about Stave users get to hit and max damage effects from Energy and mana?

The class is akward enough as it is, but having to have this kinda spliting of stat focus makes the class weak and watered down overall.
  Reply With Quote

Old 06-29-2008, 01:56 AM   #2
Camli
Guest
 
Posts: n/a
Default

You could always change staves so that they work like a magical focus. The auto-attack for a staff could be a magical attack, using int and cnc (or int and dex, so it's sort of a melee/magic hybrid attack).

I was actually going to address the discrepancy in stat dependencies for the three "classes" (Which is to say, pure melee, archers, and offensive casters) in a different post, but this addresses the biggest point. Casters need *every* stat to be effective, where melee can ignore int and cnc, and archers can ignore str and int. A change that gives casters a "dump stat" would bring them closer in line to the other classes, in terms of the number of stat dependencies.
  Reply With Quote

.
Old 06-29-2008, 02:07 AM   #3
cinderskin
Guest
 
Posts: n/a
Default .

yeah i was thinking about using INT /CN to hit/dmg right after i posted this. that would also be a fine solution.
  Reply With Quote

Old 06-29-2008, 02:14 AM   #4
Decker
Guest
 
Posts: n/a
Default

um you can actually aviod dex with a staff as its treated like a crushing weapon from what i could tell anyways some would disagree.. anyways.. 2str, 1 pst then 1 str, 2 pst and repeat. happy?
  Reply With Quote

Old 06-29-2008, 02:36 AM   #5
Camli
Guest
 
Posts: n/a
Default

Dex determines chance to hit with all melee and ranged weapons, if my interpretation of the various tooltips is correct. Ignoring it has consequences in the accuracy department (Doing more damage doesn't matter if you can't hit in the first place!).
  Reply With Quote

Old 06-29-2008, 04:47 AM   #6
Decker
Guest
 
Posts: n/a
Default

tool tip over str.
  Reply With Quote

Old 06-29-2008, 06:36 AM   #7
NightOwl
Guest
 
Posts: n/a
Default

The impression I got was that the OP was hoping to only invest into energy and avoid str/dex altogether, and only invest into caster oriented stats while still gaining benefit of using the staff for a boost to overall damage output.

I see both sides of it, but haven't played one high enough to really weigh in on the matter. Would it overpower casters to not have to make that investment outside of caster oriented stats? Are they underpowered now, and would it bring them into balance?
  Reply With Quote

Old 06-29-2008, 06:46 AM   #8
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,569
Default

This certainly won't be changed. If you don't want there to be any difficult build decisions then you're playing the wrong game
  Reply With Quote

Old 06-29-2008, 07:33 AM   #9
Somneil
Guest
 
Posts: n/a
Default

I think Decker has it right. Treat Staves as a crusher for stat distribution. That means ignore Dex. Crushers get their accuracy stat from Str. Just like piercers get their damage stat from Dex.

Hope that helps.
  Reply With Quote

Old 06-29-2008, 07:59 AM   #10
Administrator
 
Glitchless's Avatar
 
Glitchless is offline
Join Date: May 2008
Posts: 8,569
Default

Dex still matters for staves accuracy somewhat and Str still matters for piecers accuracy somewhat.
  Reply With Quote

Old 06-29-2008, 08:33 AM   #11
Somneil
Guest
 
Posts: n/a
Default

Well that does make it difficult doesn't it?
  Reply With Quote

Old 06-29-2008, 08:50 AM   #12
Decker
Guest
 
Posts: n/a
Default

head about to explode >.< you mean str still matters for piecers damage modifier somewhat?
  Reply With Quote

Old 06-29-2008, 11:59 AM   #13
Auction Master
 
doctor-warlord's Avatar
 
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
Send a message via AIM to doctor-warlord Send a message via MSN to doctor-warlord Send a message via Yahoo to doctor-warlord
Default

well looks like char building wont have a quick masters guide as its near impossible to figure out how it works and doubt anyone will ever find the perfect build other then jeff
  Reply With Quote

Old 06-29-2008, 04:47 PM   #14
cinderskin
Guest
 
Posts: n/a
Default

well at least i now know not to be a caster outside of beta. =-D
  Reply With Quote

Old 06-29-2008, 04:57 PM   #15
Auction Master
 
doctor-warlord's Avatar
 
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
Send a message via AIM to doctor-warlord Send a message via MSN to doctor-warlord Send a message via Yahoo to doctor-warlord
Default

I will be wizard in full release just like in beta as i think i found a pretty good setup for it
  Reply With Quote

Old 06-29-2008, 05:07 PM   #16
Jerome
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Glitchless
Dex still matters for staves accuracy somewhat and Str still matters for piecers accuracy somewhat.
can you explain the effect of str for peircers or was that statement correct?
  Reply With Quote

Old 06-29-2008, 05:10 PM   #17
Auction Master
 
doctor-warlord's Avatar
 
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
Send a message via AIM to doctor-warlord Send a message via MSN to doctor-warlord Send a message via Yahoo to doctor-warlord
Default

from what i read both str and dex matter towards accuracy for melee weapons regardless of the type one just helps a bit more then the other for the specific type of melee combat for staff and crushing users its str that helps most and for piercers its dex does that explain it a bit better for you jerome
__________________
Boss location site by Doug: http://www.freewebs.com/dougzpage/nodiatis.htm
Crafting help site by Flashus: http://www.freewebs.com/flashusrollus/
  Reply With Quote

.
Old 06-29-2008, 06:29 PM   #18
cinderskin
Guest
 
Posts: n/a
Default .

As it stands, i can build a warrior. dedicate to one weapon type, and then what skills do i need to survive?

suiting, one weapon skill, weapon crit, blocking OR 2 handed weapon skill, white/green magic.

6 skills.

as a caster, lets see shall we?

suiting, staves, at least 3 magics, probably 4. (assuming 2 offensive magics and 2 healing magics.) Wizardry, mental conservation, the base skills in each magic catagory used like sorcery, diabolism, etc, Slight of hand, destruction, (spell casters version of crit strikes, which is still to low a % potential (i think it should be 40% at max with a staff.) and finally divination.

So thats 14 skills.

Whats the benifit of being a caster really?
  Reply With Quote

Old 06-29-2008, 08:31 PM   #19
Decker
Guest
 
Posts: n/a
Default

the benefit is overpowering damage and the ability to cast really fast at higher levels
  Reply With Quote

Old 06-29-2008, 08:34 PM   #20
cinderskin
Guest
 
Posts: n/a
Default

Thats remains to be seen. The spell damages thus far are mediorce. The casting costs are much higher then the damage results they yield as well. I jut don't honestly see what will compel players to try using a caster when it's so awkard and unwieldly.

Keep in mind i'm only evaluating the class based on what is in front of me to work with at the moment, not the "potential" or promise of casting gems that make it more interesting, and frankly im not not certain that really has any effect on the idea being put forth.

Largely it's just disproportionate how much is required as a caster to yield similar results with a simplier, read MORE EFFICENT, build.

*shrug*
  Reply With Quote
Reply



All times are GMT -5. The time now is 08:56 PM
Boards live since 05-21-2008