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New pk incentive |
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06-17-2009, 07:18 PM
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#1
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Guest
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New pk incentive
well strange as it may seem i got an idea last night but it would require something new so it probably would never happen. anyway...
I was thinking of a new item maybe like a special rune or gem or even armor/weapon, and it can only be aquired by pk's. The chances of getting one would be similar to the chances of getting an epic (but not impossible to get) and with player kills not mob kills. Say between every 20-50 pk's one would drop. Not sure what benefits the item would have but im sure something to help pk's maybe a free escape, greatly increase the chance of a double/quad hit, faster travel speed, etc...
The item becomes soulbound automatically and cannot be traded or sold to the store as it holds no store value. it would be some kind of dark/bad/black item. The only way it can be transferred to another player is by a pkk. then the item becomes light/good/white and would have either the same or other benefit to a non pker. Once it becomes light it can only be traded to members of the person's current clan(s) and will be destroyed if the member ever leaves the clan (booted) or the clan is disbanded.
It could also be included in clan wars like if the clan loses a war it's destroyed also.
This way it would give people another incentive to join a clan
Even if this idea sucks I still think pk's need some new kind of incentive. Destruction had an idea about pk points but that can be exploited by someone pking everone in his clan over and over again until that score is reached.
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06-17-2009, 07:37 PM
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#2
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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neato idea
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omg i wanna sammich nao
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06-17-2009, 07:51 PM
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#3
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Guest
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As I have said in Destruction's thread, PK's shouldn't need an incentive or reward for PKing. The thrill and the loot should be enough.
However, a PvP based rune would be good. A rune that increases damage, attack/ gem speed, crit/overcrit %, and regeneration rate etc. The runes could have all of these benefits on one rune, although lower, than the runes with each of these on one rune each.
Note: these would only affect PvP battles, not PvE for you "balance" freaks.
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06-17-2009, 07:56 PM
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#4
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Guest
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Damn nice idea see a little chance for exploit but not that much and PKs need incentive they risk their character just like DMs and only reason dest doesnt want an incentive is cause he doesnt want anyone to be PK.
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06-17-2009, 08:16 PM
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#5
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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It is a good idea to give an extra combat bonus incentive to PK's. It will be considered after some of the major items on the todo list are implemented.
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07-13-2009, 12:24 PM
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#6
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Guest
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*bump*
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07-13-2009, 01:53 PM
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#7
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Gem Pouch Expert
Sporky is offline
Join Date: Jan 2009
Location: Pittsburgh, PA
Posts: 325
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i like the idea. i just dont think it should be usable by non-pk through means of pkk.
this would just lead to many players making a pk and a player to kill repeatedly until they get one, then redeeming. if this was possible then everyone would get one and it would kill the "awesome factor" of having one as a pk.
maybe make it much weaker if you are not actively a pk (but still useable). i think pks deserve some sort of power boost incentive though, since they don't last too long due to many high players with travel mode
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07-13-2009, 02:20 PM
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#8
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Guest
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Having never gone PK myself, I can only speculate, but I would imagine that any PK would want to mask the location of their kills as much as possible.
Here are two PK item ideas, be they runes or otherwise:
- Provide x% chance to report a false kill location.
- Delay kill location report by x seconds.
Neither of these abilities would be immediately useful to a non-PK player, though it would be possible to tailor them to clan battle reports if the idea to 'port' them to a non-PK is being considered.
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07-13-2009, 03:06 PM
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#9
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Guest
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Like the idea to give PK's a little extra...
If this was it i would restrict the item by adding the following caviet...
Item would be considered soulbound when found. Could not be traded. If PK is PKKd then item would dissapear (no transfer, no trade, and not lootable by pkk)
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07-17-2009, 01:15 PM
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#10
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Guest
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I had another idea today which may have been brought up in a previous thread...
How about if Pkers could trade the loot they get to an officer or above in the clan(s) they are currently a member of.
To help prevent epic farming you could put a time limit on it...for example you can only trade the loot after XXX amount of days/hrs. Kind of like a reverse squelch, actual logged in play hours not IRL hours. That way they would actually have to login to get the timer to move. Not just log off for a few days then come back and its all over.
And also make it so you cannot trade with alts so someone doesnt just make a clan of alts and use that to trade with. this way they will actually have to trust someone in game and we all know how that goes...
Last edited by richp; 07-17-2009 at 01:17 PM..
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07-17-2009, 02:04 PM
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#11
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Auction Master
Valiumandritalin is offline
Join Date: Jul 2008
Location: Iceland
Posts: 1,017
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Quote:
Originally Posted by Emperor006
Having never gone PK myself, I can only speculate, but I would imagine that any PK would want to mask the location of their kills as much as possible.
Here are two PK item ideas, be they runes or otherwise:
- Provide x% chance to report a false kill location.
- Delay kill location report by x seconds.
Neither of these abilities would be immediately useful to a non-PK player, though it would be possible to tailor them to clan battle reports if the idea to 'port' them to a non-PK is being considered.
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My favorite suggestion so far 
__________________
I am God, I am Techno Viking.
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07-31-2009, 11:40 PM
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#12
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Guest
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bump
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07-31-2009, 11:44 PM
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#13
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Rare Collector
Middington is offline
Join Date: Feb 2009
Location: Frozen River
Posts: 758
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howsabout an item thats only droppable after youve turned to the dark side, its not guaranteed to drop as your life span is but one wrong person away, the item could give you 1 free rezz in a town after a pkk death. you still lose all your stuff, but you remain pk and dont have to reroll, so if you have the intellect to have another suit ready in another town, you're all geared up to go again, or hunt down another pk rezz item, then start your massacre. itd be expensive to be a pk, but very rewarding as you could make money out of it thats more lucrative than any other kind of "farming"
the item(imo) would have to be SB.
just a thought.
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08-25-2009, 12:42 PM
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#14
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Guest
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How about allowing pkers to gain +5-10 more char levels past the cap then a regular player...upon getting pkk'd they drop to 1 anyway.
This would be a good incentive for chars already at cap since there is an abundance of lvl 70's it would be easy for them to get ganged up on. The extra char levels would help a little bit and at the same time not allow them to go around and just anniliate everyone.
There has been very little pk action lately except for a couple low levels that only lasted a few minutes or so...I still enjoy the game but I really enjoy a good hunt from time to time...which we have been without for a long while it seems *cries*
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11-03-2009, 09:44 AM
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#15
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Guest
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bump
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11-04-2009, 12:52 AM
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#16
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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all good suggestions for PK but as going PK if you get PKKed you lose everything you have whats the point ive gone pk ive looted several epics ... in my last PK i looted a swan to just lose it in the next square i moved i say PKs should keep everything they loot after they get PKKed so that they actually get something out of it rather than just have fun for 10 minutes and having to start over... cmon make PKing worth it is all im saying
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11-04-2009, 05:50 PM
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#17
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Guest
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What some PKs do is take their loot, sell it in town and have an alt buy it up.
I recall somewhere though that someone suggested that PKs only lose about 1/10th of ALL stats AND skills when PKKd.
I fully support any of the suggestions in THIS thread.
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01-23-2010, 11:43 PM
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#18
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Guest
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*bump*
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01-24-2010, 02:52 AM
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#19
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Boss Hunter
jedimastercal is offline
Join Date: Jul 2009
Posts: 245
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make it so that its only counted as pks of max 10-15 lvls below and above so people dont just noob farm
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01-24-2010, 03:29 PM
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#20
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Gem Pouch Expert
Sleepingfox is offline
Join Date: May 2009
Location: >.> where do YOU live
Posts: 442
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i like this idea :>
Quote:
Originally Posted by thatperson
all good suggestions for PK but as going PK if you get PKKed you lose everything you have whats the point ive gone pk ive looted several epics ... in my last PK i looted a swan to just lose it in the next square i moved i say PKs should keep everything they loot after they get PKKed so that they actually get something out of it rather than just have fun for 10 minutes and having to start over... cmon make PKing worth it is all im saying
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i also like this idea, it gets boring if you have to start all over after only 10 minutes. its the reason why i have not pked  ...yet <.<
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