Old 01-24-2010, 03:54 PM   #21
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i like the idea of looted items being kept by a PK, PKKers only get Soulbound off PKs, bit to prevent the PK from disrobing in combat. also, it should be that the PK should get to keep his gold, making it easier to restart after permadeath, or atleast a %age of what gold they have.

as for the gem/ rune/ special ability-- YAY for Rich, great idea, and a lil incentive eh?
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Old 03-03-2010, 03:08 PM   #22
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bump
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Old 05-09-2010, 04:38 PM   #23
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im bumping an old pker incentive thread. it has lots of cool ideas. maybe worth taking a second look at or may spark some new ideas. have at it...
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Old 05-17-2010, 11:48 PM   #24
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bump again. looking for support or not from peeps and admins
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Old 05-17-2010, 11:54 PM   #25
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Not to much incentive here really i dont keep gold on pk chars and generally only keep gear he is wearing on em so wouldnt change the losses much

I would like to see incentives though like if pkkers force and die maybe we can take 1 of their sb items since they dont carry stuff worth taking ?

Some kind of item maybe consumable that u can buy with pk or pkk points
Im thinking along the lines of a ubered up potion like combine 2 types into 1 or something
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Old 09-21-2010, 08:16 PM   #26
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bump
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Old 09-21-2010, 08:28 PM   #27
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Quote:
Originally Posted by Emperor006
Having never gone PK myself, I can only speculate, but I would imagine that any PK would want to mask the location of their kills as much as possible.

Here are two PK item ideas, be they runes or otherwise:
  1. Provide x% chance to report a false kill location.
  2. Delay kill location report by x seconds.
Neither of these abilities would be immediately useful to a non-PK player, though it would be possible to tailor them to clan battle reports if the idea to 'port' them to a non-PK is being considered.
I like the ideas in this thread in general and really like the example of the idea above.
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Old 09-21-2010, 09:34 PM   #28
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how about Kill location isn't broadcasted at all and it takes a community effort to track down a pk?
If someone is murdered in real life does a message pop in your head saying john smith was murder at the corner of portage and main? nope. and since your always talking about stuff like cops chasing a murderer in real life as the basis for all of your arguments. you should agree with it. Not only would it add a bit more fun for pkks it would promote a closer community for nod in general making someone really a secret killer and no one would ever know, you would flash red for an hour after you kill and that would go down by 1 second per kill you do in which case you are cold blooded and gain a combat bonus for 3% to all damage

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Old 09-21-2010, 09:42 PM   #29
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I support. Also maybe a skill that can only be raised by PKing someone?
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Old 09-22-2010, 12:33 AM   #30
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Quote:
Originally Posted by Sapreaver
how about Kill location isn't broadcasted at all and it takes a community effort to track down a pk?
If someone is murdered in real life does a message pop in your head saying john smith was murder at the corner of portage and main? nope. and since your always talking about stuff like cops chasing a murderer in real life as the basis for all of your arguments. you should agree with it. Not only would it add a bit more fun for pkks it would promote a closer community for nod in general making someone really a secret killer and no one would ever know, you would flash red for an hour after you kill and that would go down by 1 second per kill you do in which case you are cold blooded and gain a combat bonus for 3% to all damage
what we need is REAL pkers so if this was implemented the 3x would need to be removed. 90% of current pkers are just trophy farmers, they have no interest in pking they just want the easy money/exp.

As in the words of glitchless we need people with BAlls of steel
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Old 09-22-2010, 12:38 AM   #31
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The 3x trophys and exp would be removed of course the only benefit would be stealing the item and the satisfaction of killing someone who annoys you discreetly
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Old 09-22-2010, 05:55 PM   #32
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Quote:
Originally Posted by Sapreaver
how about Kill location isn't broadcasted at all and it takes a community effort to track down a pk?
Along these lines of limiting information, how about not being able to inspect a pk at all?

Alternatively, if you do inspect, you can still see the equips, but stats and ac are zeroed out as if offline.

Or make all the stats and ac 1 if you want to still indicate online/offline status.
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Old 09-22-2010, 06:00 PM   #33
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good idea!!! lets make it impossible to find/track down pks. /sarcasm
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Old 09-22-2010, 07:14 PM   #34
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Quote:
Originally Posted by Nemesiss
good idea!!! lets make it impossible to find/track down pks. /sarcasm
Yeah, trolling is easy and fun.

Given rich started this, I think the point of the thread is to try and encourage more pk'ing so pkk'ers like you have more targets to hunt. People are just throwing out ideas that might create more pks.

If you don't want more pks, ok, but if more would be fun for you, how about a suggestion of your own to increase pk activity in general?
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Old 09-22-2010, 08:40 PM   #35
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Quote:
Originally Posted by Glitchless
It is a good idea to give an extra combat bonus incentive to PK's. It will be considered after some of the major items on the todo list are implemented.
If this ever comes to be, perhaps it could be a good bonus but only works for a limited amount of time or even only when flashing to encourage more active pk'ing.
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Old 09-23-2010, 04:54 AM   #36
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Quote:
Originally Posted by Sapreaver
how about Kill location isn't broadcasted at all and it takes a community effort to track down a pk?
If someone is murdered in real life does a message pop in your head saying john smith was murder at the corner of portage and main? nope. and since your always talking about stuff like cops chasing a murderer in real life as the basis for all of your arguments. you should agree with it. Not only would it add a bit more fun for pkks it would promote a closer community for nod in general making someone really a secret killer and no one would ever know, you would flash red for an hour after you kill and that would go down by 1 second per kill you do in which case you are cold blooded and gain a combat bonus for 3% to all damage
imo as soon as someone passes over where the pk happens the message should be displayed: ------- has BEEN PKed in the ======. Since you can't be sure who did it.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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