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Staff users not able to equip archery set |
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06-11-2009, 12:31 AM
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#1
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Seer's BFF
SiSiX is offline
Join Date: Aug 2008
Posts: 701
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Staff users not able to equip archery set
Respectfully removed 
Last edited by SiSiX; 08-05-2013 at 02:54 AM..
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06-11-2009, 02:41 AM
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#2
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Gem Pouch Expert
Kerrlahg is offline
Join Date: Jul 2008
Location: Oregon
Posts: 477
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I believe that the loss in potential stat bonuses is a little unfair, any of combination of weaponry besides a staff allows weapons and an archery set. I don't think this rule was suppose to be detrimental to casters. I'm fairly certain it's so that archers cannot use a staff to get all the potential staff bonuses from skills and whatnot. Perhaps there should be a way for people who use a staff to equip archery equipment solely for stat bonuses and even AC. Maybe even do this automatically and give a warning along the lines of "You have equipped a Staff and Archery equipment. You will no longer be able to use Autoshot, but you will continue to gain stat and AC bonuses from your bow and/or arrow." This is just something to think about that would allow all players a fair chance at any potential stat bonuses.
I don't really agree with buffing casters more, as I think it's pretty clear now that a well-built caster can do just as well and probably better than a cookie-cutter dual wielder. But I do think, that in the name of fairness, that every character build has a right to similar stat bonuses. That is unless the game was previously balanced with this loss of potential stats in mind. Jeff?
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06-11-2009, 01:47 PM
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#3
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Guest
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staff users are awesome in the later lvls  no sympathy here
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06-11-2009, 05:16 PM
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#4
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Guest
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Completely unnecessary. Staff users often have many skill they need to level that it would be a waste of time to level archery to a convenient level to use. Also, archers, if built correctly, can be very powerful even though another build overtakes them.
It is useless to have staff users use archery equipment or Archers use staves. Each class has its own bonuses and doesn't need any other bonuses to add on.
If you suck, don't look for a way out, rebuild.
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06-11-2009, 08:54 PM
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#5
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Guest
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wait this is /FAIL cause archers could then equip staffs and have EVERY SINGLE Caster ability
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06-12-2009, 02:37 AM
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#6
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Seer's BFF
SiSiX is offline
Join Date: Aug 2008
Posts: 701
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Respectfully removed 
Last edited by SiSiX; 08-05-2013 at 02:54 AM..
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06-12-2009, 04:42 AM
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#7
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Gem Pouch Expert
Kerrlahg is offline
Join Date: Jul 2008
Location: Oregon
Posts: 477
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Quote:
Originally Posted by Pasterqb
wait this is /FAIL cause archers could then equip staffs and have EVERY SINGLE Caster ability
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I suggested a different way to combat this exploit. I think you /FAIL'd to read the entire thread.
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06-12-2009, 09:55 AM
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#8
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Guest
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Archer's don't gain a benefit from the melee weapons. If you had actually played the game or read the forums, you would have realized something. If an archer uses a melee weapon first and then switches to the bow, there is a delay. This delay makes it unfruitful/useless to use. Weapon users however, can use the bow and then switch to their melee weapon.
I could go in to detail about how archers don't need the extra damage input and how staff users are good enough as is without the bow, but that would be useless. This thread was a good suggestion, but not well thought out.
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06-12-2009, 10:46 AM
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#9
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Guest
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Quote:
Originally Posted by sherman
Archer's don't gain a benefit from the melee weapons.
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Actually, archers most certainly DO gain a benefit from extra points in DEX, CNC, INT, DUR, etc, just like SiSiX stated here:
Quote:
Originally Posted by SiSiX
While an archer does have a 25% penenalty for having a shield equiped, he still gets all of the stat enhancements from the melee equipment and a 1 or 2 handed melee user gains all of the stat enhancements and AC from the archery set. A staff user does not. That was the entire point.
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Here, I've made it big & red so you can see it. Way to glean even more 'respect' out of me, Sherman. :P
-=-=-=-
Now then, back on topic: - SiSiX, I agree with you completely that there appears to be something missing.
- Kerrlagh, your suggestion was a great one.
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06-12-2009, 11:46 AM
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#10
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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However I don't have much experience with fantasy rpg's, it was my understanding that mages & armor aint the most common combination, or at least that mages tend to have weak defense. That way I can understand the lack of shields/bows/whips in combination with a staff. If they would be able to equip those in the future, i wouldn't mind of course :P
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06-12-2009, 11:58 AM
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#11
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Guest
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Quote:
Originally Posted by zenga
However I don't have much experience with fantasy rpg's, it was my understanding that mages & armor aint the most common combination, or at least that mages tend to have weak defense. That way I can understand the lack of shields/bows/whips in combination with a staff. If they would be able to equip those in the future, i wouldn't mind of course :P
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Classically, you're right. Nod isn't really classic in the sense of other fantasy games anyway, though.
I usually end up playing a battle-mage in any games that allow it: Magic + Platemail ftw!
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06-12-2009, 12:47 PM
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#12
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Guest
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yes the reason is so you don't get the staff bonus as an archer. also Jeff said that would never change but thats never a solid...
really the easiest way to make it so you can equip a bow and quiver is to leave the arrow slot locked out from being able to equip one when you have a staff equiped(giving a message "you can't carry arrows while a staff is equiped") so they can get the bonus off the archery set and not have the ability to autoshoot... arrow gives no stat bonuses anyways its just required to use archery iirc.
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06-12-2009, 01:00 PM
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#13
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Guest
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Emperor, the benefit I was referring to was the damage aspect, i.e using autoattack first and then autoshooting. Please read the post before that to get an idea. Thanks for being an idiot and not trying to comprehend.
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06-12-2009, 01:15 PM
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#14
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Guest
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Sherman, I can safely say that the general consensus in this thread was in complete agreement with "your" point. Move on and discuss the actual topic at hand instead of dwelling on something that no one is arguing. Thanks.
Decker, your idea sounds even easier to implement. Thumbs up.
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06-12-2009, 02:17 PM
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#15
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Guest
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Thanks Emperor
It would also have the side effect of not letting you hunt either since you also need the arrow to do that, which was original reason this all came about where Jeff said it wasn't going to change.
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06-12-2009, 03:31 PM
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#16
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Guest
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Another big problem with this is Hunting skill... as a spellcaster i do not know if it is even possibly to hunt... since you have to have a bow and you cant use a bow if your using a staff... or do you have to swap weapons after each succcesssful attack in order to be able to hunt... would that even work.. hmm...
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06-12-2009, 03:34 PM
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#17
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Guest
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Well, you can't lose anything that isn't there to begin with. =P
2nd equipment set is -- and would still be -- the answer to allow hunting, since you don't get ding'ed with a 10 second penalty for the staff leaving play once you're out of combat.
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06-12-2009, 04:31 PM
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#18
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Guest
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I see no reason to allow mages to use archery and archers to use staves. Everything has worked just right up until now and I see no reason to change it.
Make it so archers and mages can use staves AND archery sets interchangeably and you get a set of overpowered classes. This would create the similar affect as the stun resist gems did to the crush proc users.
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06-12-2009, 04:45 PM
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#19
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Guest
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I have a bow set on my caster as his 2nd equipment set. If i want to hunt i just switch after battle and the option to hunt pops up. You can also trade tools across chars after battle and the option will pop up or go away depending on which tool you traded. You will lose a small amount of RT during each switch unless ur stats are exactly the same for both sets or if you are still healing then you wont lose any.
for example if you have ur mining hammer on one char but want to have another gain mining exp you can trade him the hammer after battle and the mining option will show up.
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06-12-2009, 06:51 PM
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#20
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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the only thing i think is needed for staff users in regards to archery is that they should be able to hunt by having bow set as secondary equipment without having to swap between the sets to go hunting thats the only thing i can think of that might need to be changed in that regard
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