Class Specific Items
Old 06-27-2008, 08:08 PM   #1
Lord Shinobai
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Default Class Specific Items

Not sure if this has been brought up already but I would love to see class specific items implemented. Currently every class can technically wear anything provided they get the skill level is that specific skill high enough. I think that each class should have items that only they can wear. This would put extreme diversity in they types of armor that each class wants to aquire.

Along those same lines, although it might not be quite that good of an idea, I think a diversity of armor types might be interesting as well. As it currently stands the armor a wizard goes for is the same as one a gaurdian goes for. I think the introduction of light/medium/heavy armor classes would be darn interesting and even further diversify what people strive for.
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Old 06-27-2008, 08:39 PM   #2
Jerome
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there are far too many classes for that to really work, maybe items with multiple requirements would work better like weapons that require blue magic or armours that require beast mastery with special effects etc would work better
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Old 06-27-2008, 08:50 PM   #3
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I do agree to do every single class with specific items would be too much, but I don't see why grouping classes into "types" and then making "class type" specific items wouldn't be feasable or desirable.

The main thing was putting variety in the armor types. I would love to see wizards classes and such using robes, rogues and such classes using leather armor or chain mail type armor, and gaurdians and warriors and such using heavy armor. With "class" specific traits to go along with each.

Last edited by Lord Shinobai; 06-27-2008 at 08:53 PM..
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Old 06-27-2008, 08:57 PM   #4
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yeah thats what i was getting at but what i mean is that no matter how you stat/skill your char it doesnt get defined as a caster melee or archer or whatever, but with items that require secondary skills that have little to do with the primary one only cirtain builds could wear them. see what i mean?
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Old 06-27-2008, 09:04 PM   #5
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Even though characters of same classes will vary extremely there are still basic functions that you intend each character to have. You're not going to start a character as a wizard class to be a tank, same as you're not going to start a warrior to be solely a spell caster. You'll make certain classes to do certain functions, whether it be tank, dps, heal, hybrid of any of those.

Basically my proposal is very similar to your but that you make "groups" of classes that wear certain types of armor, no matter the build. Casting classes wear "light" armor, dps, melee type hybrids wear "medium" armor and warrior/tank classes wear heavy. I just don'e see why a wizard should be able to have the same AC as a guardian.

You would use enchanting stones and skill to further define your character/stats.
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Old 06-27-2008, 09:26 PM   #6
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It will be more apparent as the game goes on but certain armors are already heavy on AC and low on stats and vice versa.
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Old 06-27-2008, 09:28 PM   #7
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the thing is with the mechanics the way they are casters NEED that ac. im talking about other bonuses ill give some examples. Say you are a dual weilder with preircing weps and high blue magic or whatever you can craft "shadow" armours that require peirce dual weild and bluemagic that give 10% maximum damage bonus and 10% less delay. or you are an archer with hgh beast mastery and white magic you could create "fur" armours that have 10% more ranged max damage and 10% more pet damage or whatever. It could get really dynamic depending on primary requirement and secondary requirement as to what tree the primary and secondary belong to respectivly. kinda hard to explain. if jeff is reading this i think he will understand coz hes a champ
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Old 06-27-2008, 09:31 PM   #8
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I have seen that, like the bows with AC and such, but with such a variety in everything else I would love to see it in the equipment as well. Even looking in T4 at the level 90+ equipment it just looks like even though there is variety there is just so much more potential to be explored.
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Old 06-28-2008, 03:32 AM   #9
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well it might be interesting to see some a bit more class related armor

like specific armor for spell casters only, armor for archers only, beastmaster only and for melee only and perhaps also for one for the crafting only classes though i dont think each class should have there own unique set as then in some stores it would take forever to llok through them

thats at least how i see it as a possiblity as one for each class would just flood shops as there are quite a lot of classes in the game its only possible if the armor is broken up into 1-5 categories where each benefit one of these categories more then the others
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Old 06-28-2008, 07:14 AM   #10
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Well if you read how i propose it work then that wouldnt be a problem
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Old 06-28-2008, 08:15 AM   #11
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Yeah all three of us are pretty much thinking along the same like with slight variences. Classes would have an actual "Armor Class" that they fall in. This would be 2-5 armor classes that each character class is then broken down into. I never intended to meant that all 847 classes have specific armor obviously due to already mentioned problems.
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