More Interesting Gem Costs
I'm making a list of different costs that could be implemented to pay for gem effects. Right now the only payment plans are Energy and Mana, but I think it could be made much more interesting than this.
I believe diversity of cost is going to be a key factor in creating interesting gems.
So...other things that could be sacrificed (if only on a per battle basis)
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-HP
-% of physical damage dealt
-% of magical damage dealt
-Draw Haste
-Increase recast time on all gems in play by x seconds
-Attack Speed
-AC
-Stats
-The next (x amount) of auto-attacks/auto-shoots
-Gem(s) already in play (discarded from pouch for rest of battle)
-Draw Slot (locked out for rest of battle)
-Consumable Potions (yes, that could get expensive, but it would kickstart potionmaking and I would hope the effect is worth it)
-Gold (again, I would hope the effect was worth it)
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With some of these varied costs in play, you might not want to keep certain gems out all the time, so it gives more reason to switch them up on the fly during combat (this is especially practical when your pouch gets larger and larger).
Any more ideas? Now is the time while Jeff is working on the new gems.
Last edited by Somneil; 06-26-2008 at 06:13 PM..
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