03-30-2009, 03:57 PM
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#21
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Guest
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rofl
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03-30-2009, 03:58 PM
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#22
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Guest
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ouch jeff lol
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03-30-2009, 04:20 PM
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#23
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Guest
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I cant see is that a 100 or big value bundle with 1000 in it ?
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03-30-2009, 04:45 PM
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#24
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Gem Pouch Expert
Weirdgus is offline
Join Date: Nov 2008
Posts: 471
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lol I didn't like powerleveling anyhow so yay for the change 
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03-30-2009, 04:46 PM
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#25
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Guest
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hopefully you can add a hp bar that showes exact hp to the mobs now? like zenga said its hard to tell where that line is.
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03-30-2009, 05:51 PM
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#26
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Quote:
Originally Posted by Glitchless
Oh so you can still powerlevel just fine you just need to modify your build a little and wanted to know 3 weeks in advance. I can't go back in time and do that but I can offer you this lovely picture.

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However I enjoy playing nod, I won't jerk my willy over your game jeff. No worries. Thanks for the kleenex though. But just gonna blow my nose with it.
Anyway, maybe I should reformulate my problems with this patch. Since the game started there have been many changes. And when I think about them I have wasted a sh*tload of time & money eventually gaining nothing. Just go through many of the patches. Each of them make sense, but if you see them on a timeline then you know what i'm talking about. All the early players and donaters have wasted money, effort and time. Yeah, it's part of the game. And you have it in your disclaimers. Next to that you listen to your playerbase and do use valid ideas/arguments. So imo you are a correct game admin.
Anyway, take the following patches in mind, and the consequences they had.
v1.027 Standard to Premium Upgrade
v1.030 Acceleration Upgrade
v1.035 Time Cards
Only through paybycash, which is not available in many countries or at least not easy to access for the masses.
v1.046 Virtue Pack & Grinder Upgrade
Grinder is for people who want to play all day long (who in reality have no means to purchase TC's with paybycash)
v1.060 <SB> Time Cards for PayPal
The masses get access to TC's. It makes the grinder updated worthless to most top players.
v1.074 Time Card Discounts
Players that order massive tc's get a reduction.
v1.082 Inspect Other Players
All in a sudden everyone can see your stats, weapons and gear. Any effort to surprise your target by keeping your stats/gear secret is worthless.
Recall Potions & Gate Changes
Great update. Many hours of RTT (and of course TC's) were wasted walking back to locations.
v1.096 Enrage and More
Players who had a build where they like to fight blacks mobs (tanks) are more or less screwed.
v1.098 Ways to Avoid Daze & Berserk Changes
Due to changes that the daze is becoming too strong, a new gem is introduced. Requirers people to change their aura strategy. Basically players with lower cnt relying on damage reduction aura's (that start immediately into play) are screwed, because this new aura is a must have.
v1.099 Stat Redist & Untraining Skills
Players that hit the cap and spent a lot of $ and time to make new chars with good stats, lost all their advantage with this update. Because everyone is now able to correct his build for 12k.
Trading Soulbound Time Cards Among Your Accounts
v1.112 Crafting Improvements
This means that one char can have ALL resourcefulness skills beyond 20 with the collection skill. This makes all the efforts people did in the past to make & level 'paid' alts to do resourcing worthless.
v1.136 Grinder Improved
Great improvement. 6 months after grinder became virtually worthless this is rectified.
v1.138 Major Crafting Bonuses
This gives the ability to convert lower value tradeskill resources into lower quantities of higher value items. This means that every player with a large stack of resources is screwed. Players who did a huge effort to get a share of the tradeskill market are screwed. All in a sudden we see new names selling top resources on the AH. People who had to do little to no effort. Many of the 'old school' crafters gave up.
v1.142 PvP Damage Changed, Client fixes
This update first equals pvp with pve damage, and raises both later. Means that people who spend effort & time in changing their builds after the Enrage patch can adapt their builds again.
Damage Buffs for Melee, Range and DD
Given the earlier info, people who made a new char to become strong in pvp have lost again their advantage and have to adapt again.
v1.156 Crafting Exp Fix, Embargo Fix, Modification to Half Dead Rule
My point is, for an ambitious player, for a player who always tries to make a difference, for a player who tries to adapt to every change and tries to stand out from the crowd, ... this player got screwed multiple time. For the mediocre player not much has changed.
With regards to powerleveling. You said it borders abusing the system. But since the early beginning of nod their have been posts on the forum about it, it has been discussed extensively in chat, etc ... The system allowed it for 9 months. Which means it can be considered a feature. Even if you say it is not, it still is according to common sense. This means that people have made irl money purchases based on this feature (i.e. new accounts). This means that people followed a certain strategy (ex. powerleveling, selling trophies, level certain stats, wait with other stats). And then all in a sudden at some pink monday thats gone. Without any notification.
If you would 've told something like: 'this is my view about powerleveling: i don't like it and i'll change the system. but you can correct your builds for 2 more weeks ...' then i would not have had any problem with it. Time enough to anticipate. The fact that you say that 1/3rd instead of 1/2th of the mob hp is a boost means tmho you fail to grasp the concept of how powerleveling is done: i.e. the practical problems.
Me personal I can deal with this, as my chars are mainly around 60, so they can stay in combat the whole fight without dying. What bothers me is that - again - my plans/builds are screwed. And that I can only realize them at half of the speed.
So my suggestions:
- make the Half dead rule (1/3 now) undone, and apply it only to people that are in travel mode, or
- make it undone, wait 2 weeks and apply it then, or
- make it undone and give chars that join combat during the latest seconds an RTT penalty (take the total combat amount for that mob and add x amount of time to what the char that joined combat in latest second will loose). It's seems to be an rtt problem for you mainly, so that way we are both happy.
Until then i rest my case
Z
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03-30-2009, 06:09 PM
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#27
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Gem Pouch Expert
Chrism is offline
Join Date: Jul 2008
Posts: 377
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So, Jeff, how do you justify nerfing power leveling for eveyrone when in the patch you clearly state:
"To prevent exploitation of this new feature"
To me, that statement means that people using this Travel Mode will receive less exp for entering a fight late. If I'm not using Travel Mode, why then would my chars exp/drops get reduced? I'm not 'exploiting this new feature' at all, since I'm not even using it.
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03-30-2009, 06:18 PM
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#28
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Gem Pouch Expert
Sporky is offline
Join Date: Jan 2009
Location: Pittsburgh, PA
Posts: 325
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i never liked the notion of powerlevelling and any nerf to it makes me happy
ive seen jokers take their lvl 35 alt to saltlands and grind 52 slashers with em on their lvl 53 main.
i hope this slows down their cashflow a little
on the bright side, i cant wait to test the adventure xp in travel mode
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03-30-2009, 06:27 PM
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#29
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Guest
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Quote:
Originally Posted by zenga
- make it undone and give chars that join combat during the latest seconds an RTT penalty (take the total combat amount for that mob and add x amount of time to what the char that joined combat in latest second will loose). It's seems to be an rtt problem for you mainly, so that way we are both happy.
Until then i rest my case
Z
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This is a far better option and should be considered. After playing for a little bit today i can help but wonder if the drop rate while being grouped as been messed with. Two chars with accel starting the battle at the same time and getting 6-9 trophysor less almost everytime. perhaps thats just my luck for the day. if this is how its going to contiue to be i feel i wasted alot of money at this point, and id rather not feel i wasted my money.
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03-30-2009, 06:44 PM
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#30
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Guest
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Every new patch.

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03-30-2009, 08:04 PM
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#31
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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You forgot:
v1.049 Hurricane Katrina
Honestly though if you think the option to upgrade from standard to premium, the option to buy time cards, the option to buy time cards for paypal, upgrades to grinder etc were detrimental to you there's nothing I can do for you aside from never change anything. We do everything we can to prevent having to nerf anyone, other MMORPG's throw the nerf bat around like they're playing whack-a-mole. You're complaining about positive patches that didn't happen to be timed exactly with your stage of advancement and it's neither constructive nor helpful.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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03-30-2009, 08:08 PM
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#32
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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pretty easy to shut down someone without having to use arguments imo
oops
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03-30-2009, 09:47 PM
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#33
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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This is what this thread sounds like
YAY i can post links like everyone else... *feels at home*
Jeff, I don't know what your obsession with that video is... but it's hilarious
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omg i wanna sammich nao
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03-30-2009, 09:59 PM
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#34
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Gem Pouch Expert
Dumpsterslut is offline
Join Date: Feb 2009
Posts: 324
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I see you posting but all i hear is:

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Go ahead and troll me, I'm all F5's.
 <-----epic lolz
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03-31-2009, 12:03 AM
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#35
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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travel mode - i have to sit in town for about four to five minutes after traveling towns, in a fully rested state, in order to deactivate it....sorta annoying imo
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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03-31-2009, 12:38 AM
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#36
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Administrator
Glitchless is offline
Join Date: May 2008
Posts: 8,569
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The most you should have to wait is 60 seconds after combat or until your health/mana/energy are full.
__________________
Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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03-31-2009, 02:20 AM
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#37
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Quote:
Originally Posted by Glitchless
You forgot:
v1.049 Hurricane Katrina
Honestly though if you think the option to upgrade from standard to premium, the option to buy time cards, the option to buy time cards for paypal, upgrades to grinder etc were detrimental to you there's nothing I can do for you aside from never change anything. We do everything we can to prevent having to nerf anyone, other MMORPG's throw the nerf bat around like they're playing whack-a-mole. You're complaining about positive patches that didn't happen to be timed exactly with your stage of advancement and it's neither constructive nor helpful.
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Ah you've added stuff. Thanks for answering
But thats exactly what i've said in my previous post: ' Just go through many of the patches. Each of them make sense, but if you see them on a timeline then you know what i'm talking about. All the early players and donaters have wasted money, effort and time.'
A new example to illustrate my point: many people have wasted rtt (and TCs, which is irl money) to build up adventuring xp. With the travel mode, this is demoted to a waste of time. This while i'm sure everyone in the game will like this update (including me).
Now again, those updates are better for the game, but they resulted in negative consequences for a bunch of players. That is not something I came up with, that is the feeling of most early birds I talked with. That is not cheap criticism, that is doing some math and putting things into perspective. Ask many of the early grinder buyers how much they used it after the SB TC's/paypal patch. You can't deny that many of the above mentioned patches had a major influence on the game / char building. Some have left, some players (like me) are still around and have fun. That means we adapted to any new situation.
Now ...
Taking all those changes that have had an impact on char building strategy into consideration, I still can't understand why you come up with a change like the half dead rule: it does not solve the problem of powerleveling, t's just there to annoy people. Because your main issue seems to be that they not consume rt. I can agree with that. But with this change they still consume way less rt than the rest. But now it's just not practical. Cause you have to aim where the 1/3rd of the mob's hp bar is. A huge crit or some lag and we are screwed. It just does not make sense. Again, its only annoying and does solve nothing. Even a 1/4th or 10% rule would be stupid.
The point is: either you like powerleveling or not, it was possible and is still possible. So you either ban it if you don't like or you allow it. Why if everything gets easier in Nod, you should make powerleveling harder? I think you should try it yourself to see the real problem, to understand why it's bloody annoying and stupid
I did suggest a simple fix that addresses the issue of not consuming rtt. So don't say i'm not constructive. I'll repeat it:
If A is powerleveling B
If A starts & finishes the fight, lasting 50 seconds
If B joins after the mob is half dead (or whatever number you like), then B will loose 50 seconds (the total time the fight lastet). You can even add 25 seconds punish to that.
This will make that the 'glitch' that some chars do not consume an equal amount of rt while leveling up does no longer exists, and that all the players that used to powerlevel chars (and made purchases to do so) can continue to play the way they used to. Due to the increased rt useage they will be able to take less advantage of powerleveling, or they will consume more tc's than before. Both sides are happy and both probs fixed.
Last edited by zenga; 03-31-2009 at 02:23 AM..
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03-31-2009, 03:24 AM
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#38
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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Quote:
Originally Posted by Glitchless
The most you should have to wait is 60 seconds after combat or until your health/mana/energy are full.
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thats what i would assume. was coming from castille to stronhad, not a single fight. entered stronhad, tried to take it off, said i couldnt unless i was in a rested state. so i went to the bathroom, came back two minutes later, and it still wouldnt let me untoggle it for some reason. went out to the garage for a smoke, took my laptop with me, and it finally let me untoggle it.
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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03-31-2009, 03:46 AM
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#39
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Guest
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ah the end of powerleveling and trophy farms that have been in use since beta. ABOUT TIME there I said it first.
although I haven't done either of them since beta ended and doesn't impact me at all this little change really doesn't have any impact on stopping exploiting of the new traveling mode since without traveling mode previous to this patch you could exploit?? the ability to powerlevel/trophy farm.
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03-31-2009, 07:17 AM
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#40
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Seer's BFF
Nurvus is offline
Join Date: Jul 2008
Posts: 583
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Quote:
Originally Posted by zenga
For me there can be a punish like this:
- if you join combat in latest seconds, you still get the normal xp/trophies/drops, but it takes 1.5x the RTT that the fight lastet for the one that started it. So if a level 70 is 60 seconds in combat, the lvl 50 that joins combat in the latest seconds of the fight will loose 90 seconds.
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A group of 3. 1 of them being Powerleveled.
The higher levels stay in 2 consecutive squares.
High level A starts fight, High level B starts fight a bit afterwards, Low level hops between fights when they are ending, gaining experience at an enormous rate.
That means you can, with this method, sit all your low levels in one spot, waiting in line until the Powerlevel group is done with one of the low levels, gaining XP very quickly - alot faster than allowed by the current Half Dead change - by taking an increased RTT penalty rather than gaining less XP for hopping between combats.
Indeed the RTT is the same, but you evolve effectively twice as fast in the same amount of time, wich may go against Jeff's design.
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