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Magic user boost |
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03-27-2009, 12:25 PM
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#1
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Magic user boost
Simple: if a gem is resisted by the enemy, the caster gets 50% of the used energy/mana back. The logic is that when any other attack is resisted (melee,archer,pet) there are no consequences. The same is not true for casting gems. Mana/energy are not endless.
This could be a skill are a general rule. The skill would be something like 'for every point in this skill you will get 1% of the used mana/energy back when a gem is resisted/blocked'.
When it's an innate gem feature I would set it at 50%
This could be limited to staff users or be a general feature when casting a gem.
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03-27-2009, 01:33 PM
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#2
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Guest
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Zenga thats the exact point about casters in general.. they 'use' something for their "attack"..plus, noone forces u to use gems, u have staff.
Casters use mana/ene but as upside, they are much more versatile than lets say DWer only watching his autoattack doing all his job,coz he doesnt have enough energy to even Fart.
Hope u got me whats my point.
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03-27-2009, 01:41 PM
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#3
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Guest
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I ment, yes archers/melees dont use anything for their usual attack, but Casters instead, they got option to land "more attacks" in same time, staff + recastable gems+normal ones etc..so sometime u are able to land 3-4 simultaneous hits,so i think it evens out the fact they lose something for their attack.
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03-27-2009, 02:04 PM
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#4
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Did you actually read what i wrote? :P
It was not a complaint, it's an idea/suggestion, a nice-to-have. Just like the vampires got a boost. Just like other skills. Just like anything else 
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03-27-2009, 02:20 PM
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#5
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Guest
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I agree with Zenga.
A nice skill for caster allowing them to regain the E/M used when casting a gem.
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03-27-2009, 04:10 PM
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#6
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Guest
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I just thought u were whining about casters needing that skill / w/e 
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03-27-2009, 04:29 PM
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#7
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Quote:
Originally Posted by Srci
I just thought u were whining about casters needing that skill / w/e 
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No i'm not an archer  
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03-27-2009, 04:42 PM
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#8
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Guest
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Quote:
Originally Posted by zenga
No i'm not an archer  
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^^;
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03-27-2009, 10:10 PM
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#9
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Guest
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interesting concept but i do see one issue with it
how do the game mechanics tell the difference between a gem resist and a weapon resist that hit at the same time?
one of the biggest things i could see fixing is low end damage for the dd's as more than 50% of my gem hits seem to hit for under 10 points of damage, even on the colors i'm supposed to have the bonus to
the only gems out there that aren't 1tox damage are the blue dd's and they hit for a set amount and flare up does not seem to affect them
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03-28-2009, 02:17 AM
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#10
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Great idea im all for this suggestion 100%
You see, adding new gems isnt really helping the caster out.
this will really help them, and atleast bring them up to par with other classes, thank you for this awsome suggestion, Zenga. 
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03-28-2009, 02:26 AM
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#11
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Quote:
Originally Posted by Relic
thank you for this awsome suggestion, Zenga. 
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naive ... do you really believe i made this suggestion for other people 
Last edited by zenga; 03-28-2009 at 02:28 AM..
Reason: typo
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03-28-2009, 02:37 AM
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#12
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Guest
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Quote:
Originally Posted by powaqa
interesting concept but i do see one issue with it
how do the game mechanics tell the difference between a gem resist and a weapon resist that hit at the same time?
one of the biggest things i could see fixing is low end damage for the dd's as more than 50% of my gem hits seem to hit for under 10 points of damage, even on the colors i'm supposed to have the bonus to
the only gems out there that aren't 1tox damage are the blue dd's and they hit for a set amount and flare up does not seem to affect them
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Simple. Weapons, both melee and ranged can not be resisted. Resist is only for Magic / Gems. Melee and Ranged are either Parried, Blocked or Kited (Depending on mob/class/DW/Shield etc etc).
Also I belive that when a gem is cast, game rolls on weather or not it will be resisted, simply add and If statment going alike
If (Resist = True) Then
Mana = Mana + Manaused/2
Energy = energy + energyused/2
End if
Ofcoruse, the Nod code is much more then this, and most likly has some better names then these, but it gives a general idea of what requiers... Ofcourse, if it is to be skill based, some more code is requierd I'd assume. Nothing Jeff couldn't fix quite quickly I belive =)
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03-28-2009, 02:37 AM
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#13
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Temporarily Suspended
Relic is offline
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Quote:
Originally Posted by zenga
naive ... do you really believe i made this suggestion for other people 
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Yes, i do believe you did this from the kindness of your heart, and either way you see it it helps other people anyway. 
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03-28-2009, 02:40 AM
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#14
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
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Quote:
Originally Posted by Ath
Nothing Jeff couldn't fix quite quickly I belive =)
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Hey Ath, theres something brown on your nose, heres a tissue. 
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03-28-2009, 02:53 AM
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#15
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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*Hands more tissues to clean ath's neck & ears as well* :P
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03-28-2009, 12:38 PM
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#16
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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sounds like a nice idea and it would probably be helpfull to casters
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03-28-2009, 03:08 PM
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#17
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Guest
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ok a bit of clarification
weapons can have effects that get resisted
the effect and the gem can hit at the same time
how does the game know which is which?
now add to this the chance of the gem double procing and having either the original or the proc resist or both
which gives a potential of 3 resists at once
even as a caster (and yes i would love to get mana and energy back) i believe that this would cause greater balance issues because of how many potintial resists can hit at one time
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03-28-2009, 03:31 PM
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#18
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Guest
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The game know, becaus there is a diffrent line of code for Magic Effect on weapons, and gems you use.
So, simple, on the gems, ad a code that says if this gem gets resisted you get some E and M back. Might even be able to code it as such that only one of the casts can get your E and M back when you doublecast, it's really simple actually.
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