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Opinion: Make nodiatis harder / more difficult |
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03-23-2009, 01:34 PM
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#1
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Opinion: Make nodiatis harder / more difficult
Statement: Make nodiatis harder / more difficult (yes/no):
Lately we have seen some patches that have changed the gameplay or at least have a major impact on it (pve = pvp, higher pve damage, the crafting patch, etc ...). I can't say that the individual patches are bad, but when I look at the whole picture, I have the feeling that Nodiatis has become too easy. This despite some changes when the cap was lifted to make the game more challenging.
I just like to know what my fellow players think about this. And would be cool if you explain your vote in a reply.
Seems that I can't make polls, so that will make voting not possible 
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03-23-2009, 01:45 PM
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#2
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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I like harder...
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omg i wanna sammich nao
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03-23-2009, 01:55 PM
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#3
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Guest
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Enrage, Berserk, Bosses become harder.
There's another side too. Don't ignore it.
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03-23-2009, 01:56 PM
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#4
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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not hard enough!
__________________
omg i wanna sammich nao
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03-23-2009, 01:57 PM
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#5
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Gem Pouch Expert
Weirdgus is offline
Join Date: Nov 2008
Posts: 471
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Quote:
Originally Posted by Ath
Enrage, Berserk, Bosses become harder.
There's another side too. Don't ignore it.
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I completely agree with this,the game doesn't need to get harder.
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03-23-2009, 02:06 PM
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#6
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Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
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Quote:
Originally Posted by Ath
Enrage, Berserk, Bosses become harder.
There's another side too. Don't ignore it.
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Be honest, how many times do 99.9% of the players fight a boss? Like 1 each 500 fights? And when grouped almost anyone is able to kill a boss up to 2-3 levels without the enrage & berserk. So that applies to a very very very small % of the gameplay.
I forgot to add in my initial post redistribute/untrain.
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03-23-2009, 02:36 PM
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#7
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Temporarily Suspended
TheMilfHunter is offline
Join Date: Oct 2008
Posts: 124
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redistribute MADE THINGS GAY FOR PPL THAT HAVE the paitence to build good chars like me....now any jo blow can cap at 70 70 70 70 and simply make their char 100 40 100 40 easily thats my only beef
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03-23-2009, 02:44 PM
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#8
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Guest
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make it harder.
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03-23-2009, 03:09 PM
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#9
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Guest
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I don't know how the high end game is, but from what I've heard it doesn't sound very difficult.
I agree with Zenga here... And in my opinion, you should need to group up more often... It's not much of an MMO if it's a single player game with a chat channel connected. *Shrug*
~ Solikos
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03-23-2009, 03:34 PM
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#10
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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I say,
Dont fix something thats not broke.
Atleast im having fun for once 
Game is just fine, and has plenty of challenges for me.
Just my oppinion.
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03-23-2009, 05:09 PM
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#11
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Guest
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I would agree with Zenga, and vote to make the game more interesting (yet harder in some way).
I think the cruical things that made the game easy:
1) Untrain stats, redistribute
2) Terrible crafting patch with using enchanting rod
3) Making high lvl mobs hard with each lvl, yet removing it and making it the same till lvl 80.
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03-23-2009, 08:10 PM
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#12
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Guest
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I have to agree with relic on this one *sigh*
There have been many changes recently that drastically effect actual gameplay. I say lets leave nod alone for a bit and let it grow. Some of us are still trying to figure out what works best for us and what does not.
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03-23-2009, 08:47 PM
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#13
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Quote:
Originally Posted by richp
I have to agree with relic on this one *sigh*
There have been many changes recently that drastically effect actual gameplay. I say lets leave nod alone for a bit and let it grow. Some of us are still trying to figure out what works best for us and what does not.
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Exactly, we have adjusted our stats and equipment 2-3 times already because of SO many Mid-game Changes, its really getting old.
I say just leave it alone, please.
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03-23-2009, 09:02 PM
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#14
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Gem Pouch Expert
Boomstick is offline
Join Date: Feb 2009
Location: Sydney NSW, Australia
Posts: 371
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Everything can and should be improved. We should never be complacent with the status quo as gamers or human beings, come on people where is the motivation to better oneself?
I am happy with all the changes to the stream with Nodiatis, keeps things interesting, and I don't mind adjusting to new situations/environments, that is life.
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03-24-2009, 11:37 AM
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#15
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Guest
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Quote:
Originally Posted by Boomstick
Everything can and should be improved. We should never be complacent with the status quo as gamers or human beings, come on people where is the motivation to better oneself?
I am happy with all the changes to the stream with Nodiatis, keeps things interesting, and I don't mind adjusting to new situations/environments, that is life.
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**** your motivation.
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03-24-2009, 06:39 PM
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#16
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Quote:
Originally Posted by Boomstick
Everything can and should be improved. We should never be complacent with the status quo as gamers or human beings, come on people where is the motivation to better oneself?
I am happy with all the changes to the stream with Nodiatis, keeps things interesting, and I don't mind adjusting to new situations/environments, that is life.
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Get real.... -_-
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03-24-2009, 06:49 PM
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#17
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Temporarily Suspended
Jon is offline
Join Date: Oct 2008
Location: Beneath these waves
Posts: 1,104
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Sure does suck having to adjust playing style and builds every couple of updates just to compete with others.
I say let the dust settle for a year or so. We'll entertain ourselves.
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03-24-2009, 08:19 PM
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#18
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Boss Hunter
Boondi is offline
Join Date: Jul 2008
Location: Brisbane
Posts: 132
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I think the redistribute/untrain is good but being abused. I've 'heard' players change total build just for pvp, then change back for Mobs.
It's a useful tool but make it less attractive to use. Like a lot more expensive after 2-3 uses. Let people fix mistakes.
The crafting/enchant thing sucks. Totaly devalues people who have spent 1/2 the game specializing on a particular rescource. Saying that I use it all the time.
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03-25-2009, 06:56 AM
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#19
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Guest
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agrees with Jon, if something breaks it should be fixed, but since the game seems to be ok enough for people to play it, then don't screw it up. If the game were that bad, everyone would leave it for something else. Like it the way it is^^
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