Working on it now, but Java and AHK don't interact very well, so I'm having to do the coding from a browser level, which means that simple things (like changing your resolution, scrolling the page) can have devastating effects. As far as I can tell, the applet is 760x610, so what I'm doing right now is setting it up so that 1024x768 screen resolution, maximized in Firefox 3.0, is used to determine the margin between Fox and Nod, then use that in calculations to determine where to send the mouse click / drag.
Of course, not everyone uses 1024x768 resolution, plays Nodiatis in maximized (F11) mode (with AutoHide on), or has Firefox 3.0 with the Default Theme enabled.
So far, I've done nothing coding wise, I've started calculating the locations of all important objects on screen (gemslots 1-6, the gemdraw slot, the attack / shoot buttons, etc.) in relation to the top left of the applet, in relation to the top left of the window.
Ugh, still three more days until my weekend before I can actually devote a decent chunk of time to my projects.
Anyone who knows how to force AHK to interact with JAVA?
EDIT: Also, apparently there is an image search command that seeks out a particular shape in a window, I might be able to use that to determine the corner of the applet easier.
