Flare up + Cantrips
Old 03-18-2009, 03:07 AM   #1
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Default Flare up + Cantrips

I've noticed that flare up doesnt add the dmg to cantrips. If it added all 100% of the flare up it would make the cantrip too powerful and unbalanced but it might be good if it added around 10-25% of the flare up dmg also. It would add a little more dmg and not be overly powerful because the higher level cantrips cost a bit of energy+mana and you would use it up really fast cycling through all of them even if your using the energy+mana replenishing gems.... just a thought.
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Old 03-18-2009, 03:11 AM   #2
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Great suggestion, i second this and hope for a change.
Caster need alot of damage help anyways, anyone disagree?
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Old 03-18-2009, 03:23 AM   #3
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Flare up works with all DD's. It has a built in limitation of not only being able to add as much damage as the spells original max damage, however.
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Old 03-18-2009, 03:46 AM   #4
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No offense, but can you repeat that in english please? :P
I've asked a native speaker with good game knowledge and he has no clue either.
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Old 03-18-2009, 04:21 AM   #5
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If you have a flare up aura that adds 100 max damage but are casting a spell that only does 1 to 10 damage you'll only do 1 to 20 damage, not 1 to 110 damage.

Make sure the spells you are using do at least as much damage as the flare up aura.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 03-18-2009, 12:01 PM   #6
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Oki thats clear. Thanks
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