Low level crafting XP -
The need for a falloff for crafting XP is understandable -- it would be much cheaper to simply mass produce low level items for XP instead of using the higher level stuff. However, the nature of the collection of resources means that you end up with a massive amount of low level stuff you don't need, and likely can't sell on auction, because no one else needs them to level either.
How about adjusting the exp for low level crafting, so instead of giving zero xp, the gains simply falloff to 20% or somewhere around there. Now, if the concern is that players will simply purchase large numbers of cheap items from auction or the NPC stores, add the following:
Soulbound toggle for gathering. A simple option that you check, and when you gather resources, they become soulbound. Crafting with soulbound materials will allow you to gain 20% of normal crafting experience, instead of zero when using trivial materials. Buying items from the auction house or stores will not soulbind the mats. ONLY gathering them yourself will cause them to become soulbound.
Any items you make that use soulbound materials are also soulbound. So an oil made using a SB vegetable and a non-SB fish will be SB. If you make a consumable recipe with SB cloth and non-SB dye, the recipe will be SB. Making an item with a SB recipe will result in the item being SB when made. Enchanting stones made with any SB materials will be SB, and items enchanted with SB stones will bind to you.
Basically, this will let you choose between gathering for profit, or gathering for your own experience gain. It's easy enough to un-bind tradeskill resources, because they have a low vendor value -- sell for 1g, buy for 4g, it's un-soulbound. However, the ONLY way to make something soulbound would be to gather it yourself. That way, the only way to get that low level crafting XP would be to gather it yourself with the soulbound toggle active.
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