Go Back   > Nodiatis Forums > General Discussion > Nodiatis Discussion & Suggestions

Reply
 
Thread Tools Display Modes

Another idea... selling skill levels on auction.
Old 02-28-2009, 10:37 PM   #1
Crab Defiler
 
Darkshine's Avatar
 
Darkshine is offline
Join Date: Aug 2008
Posts: 89
Question Another idea... selling skill levels on auction.

I didn't see this one either.

This one is fairly simple. When you right click your skills, add an option to "extract".

When you do this a box appears, asking you how many levels you would like to extract. Enter a number.

An item is then created for you that is labeled appropriately with what skill it is, and stacked to according to the number of levels you extracted in your storage. The operation fails if you have no free storage slots.

Your current skill points that you have into the level is also reduced the according percentage. (I.E. you were 10K/100K when you extracted 5 levels, or 10%, you will now be 2K/20K, which is still 10%)

You may then put this item onto the auction house.

Limitations: You may not extract a skill in an amount that would result in more than 5 levels difference between the skill level and your character level. (I.E. character level is 20, so you could extract down to 15. Skills below 15 would have the extract option "greyed" out, and unselectable)

Limitation 2: You may not use the extract skill prior to level 30. This prevents low level players from buying trophies, and reselling the skills at a gross profit.

Limitation 3: If your skill level is already 3 levels higher than your character level, you may not use extracted skills to add further levels. This prevents a level 30 from maxing the skill of a high level player for cheap.

Limitation 4: Once a character reaches level 40, it will take 2 extracted skill levels to equal one. At level 50 it will take 3, at 60 it will take 4, etc. This ensures that a balance is created to prevent high level jumping.

Limitation 5: Your character main level skills cannot be extracted. Neither can your Learning abilities. Any skill that can feasibly be "taught" via instruction can be. Skills that come only through direct character experience cannot.

Limitation 6: You may only purchase skill levels at character level 20 and higher. This signifies that you have reached enough basic skill and overall common sense that you are now a blank slate, ready to learn from those that have gone before you.... for a price.

Limitation 7: The extracted skills must match EXACTLY. Cross skill leveling does not apply. Perhaps in the future it might, but for sake of simplicity and arguable common sense, you cannot learn how to use a forge from a sewing class.
-----------------------------------

Implementation: As the skills will be tradable, direct trade is possible. It is essentially just like having another tradable item in your inventory/storage.

PK's CAN loot the stacks of these after killing you if you are unwise enough to extract in the world and be caught with them. You've been warned.

When applying purchased level skills, you will retain your current skill points into the level you are at... the only thing that changes is you are now X levels higher.

(I.E. you were 10K/100K points into the present level, you bought 5 skill levels, you are now 10K/200K into the current level. This signifies that you still have much to learn, and although you paid for knowledge, the best knowledge comes from hands on experience.)

You can buy skill levels starting at lvl 20 character level, but considering that 5 levels at level 25-30 is a TON of xp, I do not imagine those levels will come cheaper than what you could buy trophies for.

In fact, I predict it will be quite expensive, as the higher level players could buy skill levels from lower players, and that is what the prices will be geared towards.

You may also purchase and stack EXACTLY the same skills, as you will need to make a stack appropriate for your level for skill "implanting". (I.e. buy 3 from one seller, and 4 from another to merge together and make 7 to get a skill level gain at level 90)

Obviously the concept is simple on "paper", but I don't know how the game engine will like it. But I think the way listed above is the best way to simulate direct private training from higher level characters, as well as the new characters teaching the "old dogs" some new tricks. (Which gets increasingly harder considering the skill multipliers in place.)

Again, as always, please discuss. Thanks.

Darkshine.
  Reply With Quote

Old 03-01-2009, 12:26 AM   #2
Sho
Guest
 
Posts: n/a
Default

Negative Ghostrider...
  Reply With Quote

Old 02-16-2014, 01:29 PM   #3
Epic Scholar
 
flipynifty's Avatar
 
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
Send a message via MSN to flipynifty
Default

i still like this
__________________


omg i wanna sammich nao
  Reply With Quote
Reply



All times are GMT -5. The time now is 08:38 PM
Boards live since 05-21-2008