Dps
Old 02-28-2009, 10:50 AM   #1
blahha
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Default Dps

Instead of making us do math every time we want to compare two weapons, can you add a stat on the weapon that tells us its dps. It seems like it would be easy enough to do and would help out players also
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Old 02-28-2009, 03:33 PM   #2
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Not really easy. Base DPS would be, sure, but as far as the actual dps your character would output with that weapon is based upon more than just the damage range and delay.

So if Base DPS is all you are looking for, that is easy enough math, just open your calculator on your computer, and use the divide function. _> But if you are looking for an overall calculation with character stats and mods added in, um... that is a fancy piece of algorithim, and would probably take a bit to implement.

Here is a couple of formulas for the basic DPS -

For average DPS:
Delay / 1/2(Max Damage) = Average DPS

For MAX DPS
Delay / Max Damage = MAX DPS

But in this game, weapon DPS really makes no difference, because you are not factoring in stuns, dazes (which would actually be negative DPS in some cases), and mezes, all which take away from DPS, reducing it to a much lower rate.

Sure having a good DPS average weapon is always good, but really I find the best policy is to get the hardest hitting weapon you can find for the style you are using, until you find a better one, whether that be a different style, or different hand, so that when you do hit the mob, it counts, and has the possiblity to crit for a stoopid amount of damage, as regulated by the critical strike, strength, and overall weapon skill.

My fondest, and most recent, memory is fighting a duel for fun where I was critted for 52, 5 times in a row with a bloodclaw, from a player 2 levels lower than me. The overall factor? Not the weapon, but the str mods he had on, as well as weapon skill and crit skill being a couple levels above his character level.

BTW, that is about 12 DPS, considering it happened right around the neighborhood of 20 seconds. The base DPS of a bloodclaw is NOT even close to 12DPS.

So in short, they could put it in, but really kind of a waste of effort as the base DPS stats of the weapon really aren't accurate/don't apply once you start factoring in the other combat aspects.
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Old 03-03-2009, 07:36 AM   #3
blahha
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it would still be ncie to have base average dps on the weapons that way i dont have to do tons of math a day if i compare tons of weapons. i know it is easy enough to figure out, but it would be just as easy to stick it on the weapon stats page so we could compare a large ammount of weapons with out a calculator.
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Old 03-03-2009, 06:02 PM   #4
Necrox
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Pre level 20, just open up the google docs and that has the av damage per second. Two-handed weapons though have a higher crit chance than one handed, but it doens't make that much difference before level 20. Nodiatis - Google Docs

After level 20, it is a different kettle of monkeys. You have dual-wield, second attack, crush/pierce/slash spec, and that is just the melee weapons. 2h weapons and 1-handed weapons with a shield get spell redirection/reflection abilities too. After level 40, you got another lot of ways to do damage. It isn't simple...

I still reckon dual-wielding the level 10 clubs in a dual after you reach level 40 would be fun to watch...
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