Not really easy. Base DPS would be, sure, but as far as the actual dps your character would output with that weapon is based upon more than just the damage range and delay.
So if Base DPS is all you are looking for, that is easy enough math, just open your calculator on your computer, and use the divide function. _> But if you are looking for an overall calculation with character stats and mods added in, um... that is a fancy piece of algorithim, and would probably take a bit to implement.
Here is a couple of formulas for the basic DPS -
For average DPS:
Delay / 1/2(Max Damage) = Average DPS
For MAX DPS
Delay / Max Damage = MAX DPS
But in this game, weapon DPS really makes no difference, because you are not factoring in stuns, dazes (which would actually be negative DPS in some cases), and mezes, all which take away from DPS, reducing it to a much lower rate.
Sure having a good DPS average weapon is always good, but really I find the best policy is to get the hardest hitting weapon you can find for the style you are using, until you find a better one, whether that be a different style, or different hand, so that when you do hit the mob, it counts, and has the possiblity to crit for a stoopid amount of damage, as regulated by the critical strike, strength, and overall weapon skill.
My fondest, and most recent, memory is fighting a duel for fun where I was critted for 52, 5 times in a row with a bloodclaw, from a player 2 levels lower than me. The overall factor? Not the weapon, but the str mods he had on, as well as weapon skill and crit skill being a couple levels above his character level.
BTW, that is about 12 DPS, considering it happened right around the neighborhood of 20 seconds. The base DPS of a bloodclaw is NOT even close to 12DPS.
So in short, they could put it in, but really kind of a waste of effort as the base DPS stats of the weapon really aren't accurate/don't apply once you start factoring in the other combat aspects.
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