Hey Deck, I touched on this a little with Nemi's post about black market epics. But yeah, you'd need a small test version of it.
Easiest way to fix the geographical problem is if the sale is done this way, tax is 2x normal, and experience is still the same, but the item is delivered to the buyer via WHERE THE BUYER MADE THE OFFER, and offers can ONLY be made in TOWNS.
(That's what they make biatches for. *chuckle* No seriously, in ancient times, and even more today still, helped along by the internet, they had runners that ran items to locations specified by the buyer, far off from where the item was made/deal finalized. Sort of a delivery included thing. This essentially gave birth to the highwayman 'lifestyle', as well as mercenary protection, which ultimately evolved to high tech robberies, and specialized private security for moving money/goods.)
Obviously if the buyer is ONLINE, it can go direct to inventory as an added perk, but if the buyer has a full inventory at the time, or is offline, it will go into storage at the offer location.
To prevent overfilling from happening, when you make an offer, it takes up a storage slot, just like an auction does. That way it prevents offering more offers than what you have space for, so you can't overfill if you are offline, online, active, or afk.
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