Various improvments need imho
Old 02-16-2009, 07:51 PM   #1
Jyst
Guest
 
Posts: n/a
Default Various improvments need imho

Some of these are probably not new but I think they are would help. Other then some type of fast travel between towns I don't know if any of the other stuff has been suggested or not.

- Class specific weapons and armour would be nice. There are some general class type specific weapons but having Wizard robes, a Druid staff, a Ranger's Bow, etc
- Different classes should be restricted to or penalized by certain gear. This may already be the case but it is hard to tell.
- Need a level 9 and/or level 11 staff
- Each class should start with 3-4 skills already trained to level 1 or 2. Would help new people starting out and get the game moving a bit faster
- Fast travel between towns for every town traveled to normally (including in a group). Fast travel would cost some gold and some rt but not an big amount. The amount would increase as the distance between the towns increases
- Have a global bank. Storage should be available for all items in all towns.
- Have all six spell slots open to free clients. Free clients are already at a disadvantage with the 1 hour rt, no trade, no auction, etc.
- Certain items should always be available for purchase in specific towns. This seems to be the case but not always. As an example a sewer rat in t1, certain basic gems, etc.
- Be able to travel diagonally where it makes sense
- Have a mount skill and have mounts. Would take up a pet slot, would not have an attack value, would add a % increase to ac, to hit, and weapon damage. All % adds based on mount skill lvl. No offensive spell casting while mounted. If in a group all group members would need to be mounted or those with mounts would be considered to be walking the mounts and would not get the benefits of the mounts while in combat. Of course there would be epic mounts
- Lose the hell lvls. I don't see the point other then to use up passive training time and it is already a bit of a grind.
- Never tried the auction stuff but would be nice if free accounts could buy from the auction house (maybe they can but I have not done this yet).

That's about it. I am still playing free and only been playing for a a couple of weeks so there is probably more.

Hope these are helpful

Last edited by Jyst; 02-17-2009 at 08:38 AM..
  Reply With Quote

Old 02-17-2009, 05:38 PM   #2
sherman
Guest
 
Posts: n/a
Default

1. No need for class specific weapons or armor.
2. No need to give certain classes anymore penalties at all.
3. Level 9 staff=epic, though I could be wrong. You don't need a staff at every level, way too expensive.
4. No need to give new people any more head starts, they have more than enough as it is. We are not going to give all these new people who wine and complain all the time any advantages, it is stupid.
5. Fast travel is not necessary, travel in the early stages is close, and even at later levels, it isn't that far. Quit complaining about the monotony of the game.
6. There is no need for a global bank, carry the items with you as you walk if you don't want to keep walking back.
7. Free accounts do not need the 6 gem slots open to them. The whole point is to get free accounts to spend real money for the luxuries of paid accounts. That is called business, you pay more to get more!
8. That is already the case. You have already complained about walking between towns and needing transport and banks, why would you make it harder on yourself to get items you want? Epic Fail!
9. Travelling diagonally is not necessary, we have all done just fine using the four cardinal directions.
10. There should not be horses(mounts) in this game. That would take the fun away, as it would cause no gem slots. Also, this is merely a stepping ladder for faster transportation.
11. Hell levels are there to prevent power leveling. They are obstacles people overcome while leveling so that someone cannot leave passive advancement on a skill for 20+ levels. Not only does less experience as it moves away from level help, but hell levels help even more. Quit complaining.
12. Frees are not allowed to use the Auction House for specific reasons. One of them is prevent the flooding of the market and causing a massive deflation of all prices. Again, you pay more to get more!

Note: You are a free noob who needs to quit complaining and be happy you are allowed to play free. I was a free once, but I took it and new that business is business. Quit complaining and play the game. If it was made easy like you wanted, it would not be challenging or fun.
  Reply With Quote

Old 02-17-2009, 07:38 PM   #3
richp
Guest
 
Posts: n/a
Default

I concur with everything sherm said...so in the words of jon "st*u and play nod"
  Reply With Quote

Old 02-17-2009, 07:39 PM   #4
Epic Scholar
 
zenga's Avatar
 
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
Send a message via MSN to zenga
Default

Many of the points you suggest would make the game easier. The whole game concept is that you have to make choices. Choosing is both winning and loosing. Which is good imo.

The paying members actually keep this game alive, so it makes only sense that there is a difference.

About the hell levels: I find it fun to complete a hell level (which is some kind of milestone) and know that the next levels will be faster again. It also add some tactics: am I gonna do this hell right away or am I gonna level up other statskills first?

About the auction house and free's; that would be an incentive to start with mass farming and abuse it.

On a final note: it's very possible to play this game with a premium without spending real life money. A strategy could be: play with three free chars in a group. You don't need the best gear/weapons as you can use grouptactics. Wait till you have collected enough gold to buy a TC from the auction house (which you can do as a freebee). That shouldn't take too long. It's an investment (time wise) and you'll be able to play entirely for free from that point if you make the right choices.

@ Sherman: sorry mate, but no need to be so harsh towards a new player who takes the effort to make suggestions. ^^
  Reply With Quote

Old 02-17-2009, 07:43 PM   #5
Epic Scholar
 
RogueTigeR's Avatar
 
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
Default

lol Sherman... well said... i do find one of Jyst's points compelling thou.. class specific armor is a good idea in that it would support a little more depth and richness to armors/weaponry. I think this idea implemented on a class by class basis would only unbalance equality between classes, but if classes were catagorized, say each class had 3 different "traits" and there were trait specific armors/ weapons one could choose from... that just might work.
  Reply With Quote

Old 02-17-2009, 07:43 PM   #6
sherman
Guest
 
Posts: n/a
Default

Zenga normally I would agree with you, but seeing the enormous amounts of suggestions that seem to be in favor of self-help, I am very impatient. Those suggestions would make the game easier, but needlessly. The whole point of a challenging game is to be challenging. The challenge of this game helps people make decisions. This is what causes people to make good builds, learn from your mistakes and grow. I will give this player the benefit of the doubt seeing as this person is new, as in a couple of levels.
  Reply With Quote

Old 02-18-2009, 11:28 AM   #7
Jyst
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by sherman
1. No need for class specific weapons or armor.
2. No need to give certain classes anymore penalties at all.
3. Level 9 staff=epic, though I could be wrong. You don't need a staff at every level, way too expensive.
4. No need to give new people any more head starts, they have more than enough as it is. We are not going to give all these new people who wine and complain all the time any advantages, it is stupid.
5. Fast travel is not necessary, travel in the early stages is close, and even at later levels, it isn't that far. Quit complaining about the monotony of the game.
6. There is no need for a global bank, carry the items with you as you walk if you don't want to keep walking back.
7. Free accounts do not need the 6 gem slots open to them. The whole point is to get free accounts to spend real money for the luxuries of paid accounts. That is called business, you pay more to get more!
8. That is already the case. You have already complained about walking between towns and needing transport and banks, why would you make it harder on yourself to get items you want? Epic Fail!
9. Traveling diagonally is not necessary, we have all done just fine using the four cardinal directions.
10. There should not be horses(mounts) in this game. That would take the fun away, as it would cause no gem slots. Also, this is merely a stepping ladder for faster transportation.
11. Hell levels are there to prevent power leveling. They are obstacles people overcome while leveling so that someone cannot leave passive advancement on a skill for 20+ levels. Not only does less experience as it moves away from level help, but hell levels help even more. Quit complaining.
12. Frees are not allowed to use the Auction House for specific reasons. One of them is prevent the flooding of the market and causing a massive deflation of all prices. Again, you pay more to get more!

Note: You are a free noob who needs to quit complaining and be happy you are allowed to play free. I was a free once, but I took it and new that business is business. Quit complaining and play the game. If it was made easy like you wanted, it would not be challenging or fun.

Wow what positive feed back. Nothing like just saying no to everything eh? Kind of makes me want to start paying and to included myself more in such a rich and inviting community. None of the suggestions I have made are to outrages I think? Definitely not complaints. I like the game just trying to give feedback. Guess us free noobs are not allowed to do that.

Just because I am new and free doesn't mean anything. Been playing MMOs and vids games probably longer then you have. The idea of the suggestions, other then the mount, is to make the game somewhat easier and more accessible which in turn will make people want to pay to play.

1&2) Your arguments are lame and uncompelling. Try again please.

3) Have you played a class that is staff based? There is no lvl 9 or 11 staff in either t1, t2 or t3. Even if the lvl 9 staff is epic at least make it available. Right now my Druid is using a lvl 7 staff and everything else is level 9, 10 or 11 and I have to wait to get the lvl 13 staff. There are level 9 or 11 weapons for other classes so a little staff love is not all that much to ask for I don't think.

4) The idea for starting off people with 3-4 stills trained to level 1 (oh no not level 1 the game will just suck) is that you can teach them which skills to focus on initially which helps them. This in turn will remove a lot of chat and forum searching. This also helps the get into the game, playing longer, and the longer they play....

5) Not having fast travel kills games or the games eventually implement some form of it (ed D&D online, AoC, Shadowbane, etc). It will kill this game too. I don't want to pay for a game if I spend ½ the time in the game traveling to where I need to go. This will also be the case if the game is serious about group combat be it pve or pvp. There at least needs to be a method of fast travel between your group and the closest town so that you can train and junk.

6) Not having a global auction house and banks will be a killer as well. If I want to trade for something or buy something I don't want to spend my time having to travel to go get it - I just payed it for that is enough. I am probably close to a specific town for a reason as well.

It would be nice if the auction button was a little more noticeable.

7) Again, as free accounts can not trade, use the auction house, are limited to 1 hour rt per day, etc. then giving the six gems slots up is not a big deal. This encourages free accounts to play longer and the longer they play the more chance that they will convert to a paid account. Oh will - guess I need to take a business class or something.

8) You lost me completely on this one. I suggested having certain items always available in specific cites which you deemed an epic fail? The suggestions are not all tied together. Yes I have suggested that fast travel would be good but with/without fast travel it would still be good to have certain items available in each city at all times. If not then why?

9) Why not travel diagonally? What is the big deal and it makes sense if you ask me. Again it goes to the ease of use of the UI. The better the UI the more apt I am to pay.

10) Ah the whole mount thing just popped in when I was typing. Probably wouldn't work.

11) I know that hell levels are a challenge but honestly it just seems like a grab on RT forcing people to spend trophies or passive training time. There are already many skills that need to be leveled. I don't see the need to make (I am assuming) every 9th level that much harder to level.

I also don't understand your argument. You can still power level past a hell level or passive level past a hell level. Done it quite a bit already so you lost me on that one.

12) I don't see how buying from an auction house on a free account can possibly kill the market. I can't trade anything I have bought and I can only have so much gold so the only thing I can do is use the item I bought. Makes
the paid accounts in game gold too.

Some actual intelligent and well thought-out arguments expressing your opinion other then "I am leet and your are a noob so go away" may actually be worth reading. Please try again.
  Reply With Quote

Old 02-18-2009, 11:50 AM   #8
Epic Scholar
 
zenga's Avatar
 
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
Send a message via MSN to zenga
Default

Quote:
Originally Posted by Jyst
5) Not having fast travel kills games or the games eventually implement some form of it (ed D&D online, AoC, Shadowbane, etc). It will kill this game too. I don't want to pay for a game if I spend ½ the time in the game traveling to where I need to go. This will also be the case if the game is serious about group combat be it pve or pvp. There at least needs to be a method of fast travel between your group and the closest town so that you can train and junk.
Traveling is part of the game, a skill (adventure xp) and key in pvp (like hunting a pk'r). Mobs can/will obstruct your hunt, with makes it challenging. Anyway there are 2 methods of fast traveling available: by using the recall and gate potion. Using those wise and smart will let you travel to almost each city available if you have multiple chars.
  Reply With Quote

Old 02-18-2009, 01:23 PM   #9
Music
Guest
 
Posts: n/a
Default

As Zenga said, pretty good to ease the game

I personally think these ideas that Jyst gave are not even half as crazy as some in these forums section :P (including mine) ^_^v

However, most of these given ideas are already either suggested or wont be implemented since they alter the game in some major ways (like diagonal travelling).
  Reply With Quote

Old 02-18-2009, 04:10 PM   #10
richp
Guest
 
Posts: n/a
Default

1&2) One of the last RPG's I played had class specific armor, weapons, etc...which I enjoyed very much but there are too many different classes in this game for that to be implemented.

3) The purpose of the staff is to gain the perks associated with a caster (i.e. less mana/energy per cast, faster gem speed, etc...) not for speed, damage, accuracy of each staff hit like the melee class chars. So personally I don't think there needs to be an inbetween staff for lower levels. The first epic staff is lvl 17.

4) Most people like to level up their chars a particular way so every stat poing in the end is very important. There might be someone that wants a warlock that is a kick ass melee fighter lol. So I would say no to this idea also. I leveled up evenly to level 25 now I am starting to level one stat more then the others.

5) Max exploration makes avoiding grays and non-boss mobs at 80%. It does suck at lower levels but at lvl 29 exploration traveling from t1-t2 only takes a couple minutes. Making travling faster would make it harder or maybe easier for PK's hide or to be found. Accell is a good upgrade if u want to travel faster. No change needed here.

6) I have accidently purchased something in another town that I could not access which is annoying and eventually had to destroy it or have someone pick it up for me. But I think the way it is now works well. You have to shop smart and makes you have to pay attention to what your doing (i.e. makes your brain have to work a little harder)
Not having one be a killer? umm..no. we have all done just fine without it and won't miss it if it doesnt happen.

"It would be nice if the auction button was a little more noticeable." Make ur screen resolution lower. it will make the AUC icon larger

7) the free account restrictions are fair imho. I was a free for a few weeks but then after I created a couple alts it was annoying having to sell things to the store and buy them back to get things traded between my chars.
So now i have 3 paid accounts. 3 paid chars = $15 month. Cost of basic monthly cable service = $60. I'd say its a resonable cost for the entertainment factor. I think having only 5 gem slots available is not enough but i'm not gonna pay for premium just for that.

8) Most items are always available in towns. You just need to find the town that has the item you are looking for. Chrism created a nice excel spreadsheet with a list of all the items up to t7, I use it religiously. There are a few exceptions like potions which randomly change locations at server reset and epics which can only be found as random drops after a mob/boss kill.

9) Traveling diagonally would leave to much of a margin of error if u accidently click on the wrong button. Especially for us multi-char users because we have to switch from one window to another and alot of time the char moves in a random directly even though we did not click any directionaly movement. Moving up or down a space is not that bad but if it moves diagonally also ( all bad. also makes it more difficult to hunt PK'ers we all know we can't have any perks for Pk'ers.

10) have no idea wtf a mount is...lol

11) I think hell levels are needed. if not it would be the same progressive crap throughout the entire game. No spice. Hell levels are like a kick in the ass. draws the game out longer, make people want to spend more $$ to get past it quicker. All good things for the bottom line at glitchless.

12) The free accounts using the AH has been discused a lot in previous threads. the exploit behind it is someone could create an endless ammount of chars leave them logged in all day to collect gold (from shared bliss) Then use that combined gold to purchase anything they want. The price of TC's would skyrocket because they would be bought up faster then people could list them.
By using basic supply in demand the price of everything else would drop to almost nothing considering the ammount of items in the AH. Typically you have a hand full of peoople selling dyes. Imagine if there were 100 people selling the same dye. Instead of only 1-3 pages long each AH category would be 10-20 pages long.
  Reply With Quote

Old 02-18-2009, 05:25 PM   #11
sherman
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Jyst
Wow what positive feed back. Nothing like just saying no to everything eh? Kind of makes me want to start paying and to included myself more in such a rich and inviting community. None of the suggestions I have made are to outrages I think? Definitely not complaints. I like the game just trying to give feedback. Guess us free noobs are not allowed to do that.

Just because I am new and free doesn't mean anything. Been playing MMOs and vids games probably longer then you have. The idea of the suggestions, other then the mount, is to make the game somewhat easier and more accessible which in turn will make people want to pay to play.

1&2) Your arguments are lame and uncompelling. Try again please.

3) Have you played a class that is staff based? There is no lvl 9 or 11 staff in either t1, t2 or t3. Even if the lvl 9 staff is epic at least make it available. Right now my Druid is using a lvl 7 staff and everything else is level 9, 10 or 11 and I have to wait to get the lvl 13 staff. There are level 9 or 11 weapons for other classes so a little staff love is not all that much to ask for I don't think.

4) The idea for starting off people with 3-4 stills trained to level 1 (oh no not level 1 the game will just suck) is that you can teach them which skills to focus on initially which helps them. This in turn will remove a lot of chat and forum searching. This also helps the get into the game, playing longer, and the longer they play....

5) Not having fast travel kills games or the games eventually implement some form of it (ed D&D online, AoC, Shadowbane, etc). It will kill this game too. I don't want to pay for a game if I spend ½ the time in the game traveling to where I need to go. This will also be the case if the game is serious about group combat be it pve or pvp. There at least needs to be a method of fast travel between your group and the closest town so that you can train and junk.

6) Not having a global auction house and banks will be a killer as well. If I want to trade for something or buy something I don't want to spend my time having to travel to go get it - I just payed it for that is enough. I am probably close to a specific town for a reason as well.

It would be nice if the auction button was a little more noticeable.

7) Again, as free accounts can not trade, use the auction house, are limited to 1 hour rt per day, etc. then giving the six gems slots up is not a big deal. This encourages free accounts to play longer and the longer they play the more chance that they will convert to a paid account. Oh will - guess I need to take a business class or something.

8) You lost me completely on this one. I suggested having certain items always available in specific cites which you deemed an epic fail? The suggestions are not all tied together. Yes I have suggested that fast travel would be good but with/without fast travel it would still be good to have certain items available in each city at all times. If not then why?

9) Why not travel diagonally? What is the big deal and it makes sense if you ask me. Again it goes to the ease of use of the UI. The better the UI the more apt I am to pay.

10) Ah the whole mount thing just popped in when I was typing. Probably wouldn't work.

11) I know that hell levels are a challenge but honestly it just seems like a grab on RT forcing people to spend trophies or passive training time. There are already many skills that need to be leveled. I don't see the need to make (I am assuming) every 9th level that much harder to level.

I also don't understand your argument. You can still power level past a hell level or passive level past a hell level. Done it quite a bit already so you lost me on that one.

12) I don't see how buying from an auction house on a free account can possibly kill the market. I can't trade anything I have bought and I can only have so much gold so the only thing I can do is use the item I bought. Makes
the paid accounts in game gold too.

Some actual intelligent and well thought-out arguments expressing your opinion other then "I am leet and your are a noob so go away" may actually be worth reading. Please try again.


You want more feedback? Ok:

1 and 2. Class specific weapons and armor would be pointless. There is enough weapons and armor for the most part, and if you don't like the attributes it has, get an enchantment gem and enchant the armor with attributes that suit your class. That is your class specificity.

3. The level 9 staff is epic and is not supposed to be available in towns. The whole point of it is to either buy it from someone, or fight mobs until you get it. After wards you get the virtues to use it. That is very simple.

4. By giving the new people a headstart, you are telling them what to level. They are not learning at all, what to level and what not to. Anyways I do believe that all stats start at level 1. So this suggestion is redundant.

5. The whole point of the game is to travel. By traveling you aren't stuck in one square with no changing environment. Also, it adds challenge to the game. If you have progressed far enough, you would learn about Petrified Forest, Orc Camp, Lavalands, etc... These areas are not even remotely close to a town. This allows for more of a challenge, and either forces you to group, or be strong enough to solo the entire way there. In fact most, if not all, games have some sort of walking. The travel may be tedious, but it is very natural to the game.

6. Everyone has been in this position, Zenga, Bentro etc...and none of them have complained to my knowledge. I would look at it as extra experience in adventuring as I move from town to town. Extra experience equals higher levels and higher levels equals better.

7. Why would frees need 6 gem slots? From what I understand the highest free is 40+ and even then, unless he/she is a caster, he/she wouldn't need all six slots. If a person is skilled enough, all that person needs is 4 open slots.

8. If you would have read you would have realized what I meant. There are items that are specific to each and every town. Yet, you want faster travel. Items specific to each town would mean you would have to travel, and you are complaining about travel. So technically you are contradicting yourself. That is how. But there are items that are unique to each town. Most, if not all, rank 1 items are located in T1, Castille; same with rank 3. So yes, redundant suggestion.

9. I have no problems with moving in the four cardinal directions. As far as I know, no one else does. Why would you want to move diagonally? As far as I am concerned, this would be a feature specific for grey areas or people with little to no time to play everyday. But in non-gray areas, it would hinder exp gains.

10. I agree that it wouldn't work.

11. Every 9th level is a hell level and I have no problems with it. Yes it is slightly aggravating, but that makes it all the better when you pass it. It is implemented for a reason, and that reason is very important.

12. There are obviously many free accounts. If all of them were allowed to trade, the market would be flooded and prices would change so much, there would be lots of confusion. That is how it is bad. Even if for each free player, 1 item was put up in the AH, that would be over 100k items added into the AH, thus flooding it. I doubt you want to scroll through page after page after page of the same items looking for the one you want. Also, no trading from free account to another account prevents farming on a free account specifically to benefit a paid account, without both accounts being paid.

I never said I was leet. I merely stated that many of your suggestions were in face noob, and not well thought out or well researched previously to this thread. I suggest a thorough investigation of all suggestions before posted. In face, ask friends in game what they think and ask older players what they think. Players such as Bentro, Zenga, Ath, Destruction, etc...
  Reply With Quote

Old 02-19-2009, 10:22 AM   #12
Jyst
Guest
 
Posts: n/a
Default

Thanks for all of the feed back. I will play some more and see if I still think these are good suggestions for improvements or not. I think some of them are and would help sell the game a bit more.

The cost to play is a little step for what you get based on other MMOs on the market. Would rather play a more immersive environment if I have to pay. But as long as the game is free I will continue to level away my two toons and see how far I can get. I will probably have to break down and at least pay to use the epics since I can't do anything else with them.
  Reply With Quote

Old 02-19-2009, 04:22 PM   #13
sherman
Guest
 
Posts: n/a
Default

You can destroy epics if you don't have the virtues. If you don't plan on buying any virtues any time soon, just destroy the epics. It saves room and lessens the weight on you.
  Reply With Quote
Reply



All times are GMT -5. The time now is 08:55 PM
Boards live since 05-21-2008