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    |  |  Enchanting Guide |  |  
	
		|  06-16-2008, 10:41 PM | #1 |  
	| Administrator 
				 
				
Glitchless is offline
  Join Date: May 2008 Posts: 8,569 | 
				 Enchanting Guide 
 
 Then buy an enchanting rod in Stronhad and experiment with different resources to create different and sometimes random enchantment stones. If experimenting with unknown recipes isn't your thing then either wait for others to do the ground work in enchanting or merely buy enchantment stones from others in auction to redistribute your item's stats.
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		|  06-16-2008, 11:51 PM | #2 |  
	| Guest | 
 Fun fact: You can't equip an item with negative stats if you have less than 100 points in that stat.
 Good thing my alt is about to change weapons, because haha, SURPRISE.
 
 Edit: Well, that was a quick fix, haha. Now it's 50, i guess?
 
 I feel so powerful, causing a server reboot all by myself, muahaha.
 
				 Last edited by Camli; 06-16-2008 at 11:54 PM..
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		|  09-15-2008, 04:58 AM | #3 |  
	| Guest | 
				  
 
	Quote: 
	
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					Originally Posted by Sebe
					
				 Finally finished with the enchanting table!
 heres all the materials that give 100% in a stat
 This means that when you use one of theese materials in the left spot you get +in that stat and when you put it in the right spot you get - in that stat.
 
 for example
 dye in left spot and fish scales in right slot would be +str/-int
 the better materials the higher + and -
 
 for example 2 lvl 2 materials would give +2/-2.
 2 lvl 4 materials would give +4/-4
 1 lvl 2 material and 1 lvl 4 material would give +2/-2.
 
 Bone			100%	pst
 
 skin		100% Mre
 
 leather		100% dex
 
 plank		100% dur
 
 thread		100%	cnt
 
 cloth		100% cnc
 
 ingot		100% pre
 
 Geodes		100% mst
 
 oil		100% reg
 
 sinew	 100%  agi
 
 dye	100%	str
 
 scales 100% int
 
 
 here are the materials that have 33% or 50% in 2 or 3 stats.. im not totally sure every material have the all the possible stats and that it really is 50% or 33% might be less or more in some stats.. it might depend on what other materials ure using aswell..
 My advise is keep to the 100% materials..
 
 Carass	33% pst 33% cnt	33% Str
 
 sticks 33% str	 33% int	33% pst
 
 silk	33% pst	33% int 	33% mre
 
 ore 	33% str	 33% agi	33% cnt
 
 plants	33% mst	33% agi	33% cnt
 
 fish	50% mst  50% dur
 
 vegetable	33% Pre	33% reg 33% dur
 
 rodent parts		50% dex		50% reg
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So that it is always here for refrence
 
Some other fun things i have found out...
 
It is possible to create "blank" stones  to remove these effects. 
 
It is also possible for level 1 items to create +2 effects..
				 Last edited by Picho; 09-25-2008 at 01:43 AM..
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		|  09-15-2008, 06:30 AM | #4 |  
	| Guest | 
 Blanks are made by either using an enchanting rod and clicking submit with all slots empty, or using 2 resources which have a chance of producing the same stat.
 Never seen tier one items make +2 effects by themselves though o.O unless you have other tier one resources as well (in another row).
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		|  09-15-2008, 02:33 PM | #5 |  
	| Guest | 
 yeah i did three rows of resources. |  
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		|  09-25-2008, 01:40 AM | #6 |  
	| Guest | 
 found two of the errors from before. 
 Sticks also give pst.
 Carcasses give Str
 
				 Last edited by Picho; 09-25-2008 at 01:42 AM..
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		|  10-04-2008, 11:27 PM | #7 |  
	| Guest | 
 Now that we know which materials affect certain stats, we now need to compile a list detailing the levels of each item type.  For example grass cloth & grass thread are level 3(?).  Diseased sinew is level 1.  Etc.  I'll start:
 Threads & Cloths
 
 House - level 1
 Grass - level 2
 Garden - level 3
 
 
 Dyes
 
 Elderberry - level 1
 Thistleberry - level 2
 
 
 Leathers
 
 Mongoose - level 1
 Quadhorn - level 2(?)
 
 
 Ingots
 
 Citrine - level 1
 Lilac    - level 2(?)
 
 
 Scales
 
 Flounder - level 1
 
 
 Sinews
 
 Diseased - level 1
 
 
 
 
 
 Post your findings (including fixing errors) and I will try to update as much as I can.
 
				 Last edited by Shidoshi; 10-04-2008 at 11:55 PM..
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		|  10-05-2008, 01:20 AM | #8 |  
	| Guest | 
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		|  10-05-2008, 02:00 AM | #9 |  
	| Guest | 
 LOL, of course it is!!    |  
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		|  11-22-2008, 01:26 AM | #10 |  
	| Guest | 
 [QUOTE=Shidoshi;12206]Now that we know which materials affect certain stats, we now need to compile a list detailing the levels of each item type.  For example grass cloth & grass thread are level 3(?).  Diseased sinew is level 1.  Etc.  I'll start:
 Threads & Cloths
 
 House - level 1
 Grass - level 2
 Garden - level 3
 
 
 Dyes
 
 Elderberry - level 1
 Thistleberry - level 2
 
 
 Leathers
 
 Mongoose - level 1
 Quadhorn - level 2(?)
 
 
 Ingots
 
 Citrine - level 1
 Lilac    - level 2(?)
 
 
 Scales
 
 Flounder - level 1
 
 
 Sinews
 
 Diseased - level 1
 
 
 
 
 
 lvl 3 is liliac quadhorn is lvl 2
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		|  02-19-2009, 10:55 PM | #11 |  
	| Guest | 
 How can i create a +2CNC +2INT -4STR enchant stone ? Because i've seen this type of enchants on items !
 I just found the recipe for that, now another question
 Carass
 
 sticks - what are these raw wood or processed wood ?
 
 silk - spider sliks from monsters ?
 
 plants - foraging plants
 
 vegetable - gardening plants ?
 
 rodent parts - how do u get these ?
 
				 Last edited by Bytales; 02-19-2009 at 11:56 PM..
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		|  02-20-2009, 02:39 AM | #12 |  
	| Guest | 
 Bytales, 
Refer to Flashus site:
Flashus 
Hope it helps |  
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		|  04-06-2009, 08:29 PM | #13 |  
	| Guest | 
 played around with the 33% / 50% resources.. at first it did seem to be tied to what you were combining it with, and then it went completely random when I tried to jot down what they were.  So it does look random (unless I'm losing my mind.. which is possible too) |  
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		|  04-28-2009, 09:56 AM | #14 |  
	| Rare Collector 
				 
				
Destruction is offline
  Join Date: Aug 2008 Posts: 902 | 
 Um, this guide needs at least one bit of updating:
 Fish can give Agility making it a 33.3% not a 50% ingrediant.
 
 Also, my guess is that 'rodent parts' is not a 50% either by the pattern. Someone might want to look into it. =)
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		|  04-28-2009, 11:01 AM | #15 |  
	| Guest | 
 
	Quote: 
	
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					Originally Posted by Arquimedes
					
				 rodent parts: 33% dex,reg,cnc. not only dex and reg |  You can thank Arquimedes for this. |  
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		|  06-07-2009, 03:51 AM | #16 |  
	| Guest | 
 with some of the resins I can make trophies, is there an guide to those? |  
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		|  06-07-2009, 05:01 AM | #17 |  
	| Guest | 
 somewhat of one on here somewhere, you'll find it eventually if you do some searching for it. |  
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		|  07-08-2009, 05:04 PM | #18 |  
	| Gem Pouch Expert 
				 
				
sierracoop is offline
  Join Date: Jun 2009 Posts: 370 | 
 i am so confused with the whole enchanting concept. what does enchanting do? |  
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		|  07-28-2009, 12:08 PM | #19 |  
	| Boss Hunter 
				 
				
adino is offline
  Join Date: Apr 2009 Posts: 169 | 
 wow nice  (22) |  
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		|  09-20-2009, 01:59 PM | #20 |  
	| Gem Pouch Expert 
				 
				
sierracoop is offline
  Join Date: Jun 2009 Posts: 370 | 
 Ok i have a question. When i use a stone is there by any chance getting the stat that got lowered back up to it being white or green, in other words, normal? |  
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