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Improvements for angels (and other casters)?
Old 02-03-2009, 09:13 AM   #1
Ives
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Default Improvements for angels (and other casters)?

You know there is trouble whenever any totally new player joins game and asys "Hi I am an angel, any suggestions?", everyone replies "Yeah, re-roll".

Just a small suggestion to improve angels (and maybe other casters):

Since us angels (and casters) rely totally on magic to battle, wouldn't make sense if we could increase the number of gem slots during battle? Six gem slots are available as a premium acct, yet it isn't quite sufficient, since we normally need a longer duration for our battles (hence we need some space for auras, healing and regen gems).

It also gives us more options and control over which gems to use, and when to use them during battles. Auras don't stack anyway, so it won't make us overly powerful. We now have little control over what pops up, and limited space to keep our gems in play until the right time to use them. It makes us slightly disadvantaged compared to a melee who can dual wield or archer who can trishoot.

Perhaps it should be incorporated as a lvl 20 skill specially for angels or casters? Just a suggestion anyway.

Postnote:
I hope the melee and archer types don't get all upset and scared that an angel will be overly powerful. If anything, the average angel is significantly weaker than the average melee/archer. at lvl 20 onwards This, of course doesn't include Hopilus or even all other angels who were guided by her, since she isn't average and had been testing out angel builds from beta times.
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Old 02-03-2009, 03:50 PM   #2
Necrox
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Hopefully more gems in the future will set this off. The new blue & red ones are nice, but don't do enough.

Angels, Druids, and now with the new spells, Magican, are probably the power mages at the moment (direct damage doens't do enough direct damage, and black just doens't have the firepower, though the grey mage class [enchanter] could be interesting with their damage barriers, mana ramparts and resistance auras). The others aren't really that good, and priests are now a little redundant (being nice here) with the Angel class basically getting the same bonus.

Angels though only start kicking butt with forsaken gems after white magic gets to 30. I wouldn't reroll, but I'd be only looking to use staves with an Angel until they get to level 20+, when you get access to the Dark Patience skill at least, and have some decent points in it. Then I'd be just relying on Forsaken gems to do the damage.

Go with the angel, and play it as a guardian class that has some uber healing and damage until then.
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