Augmenting
Old 01-28-2009, 09:27 PM   #1
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Sapreaver is offline
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Posts: 1,627
Default Augmenting

I was thinking that you should be able to augment any armour or weapon with a virtue that gives it an effect based on the virtue that caused the imbue.

You would get 2 augments when you buy the virtue and can buy 2 more for a specific virtue with a timecard

The Item that gets the effect then requires that virtue to be equipped
You can only augment a item once and you can't augment epics

To remove the augment you use the item and a enchanting rod with 10 recalls and 10 Gates and 10 sinews (the tier is based on the item level the tier goes up 1 level for every item level so a max of tier 10) and you get a stone with the augment on it.
Examples of affects
Courage
Lowers monsters colour level by 1 also lowers the drop rate and gold rate by 1 level

Purity
gives 10% chance of resisting disease and poison

Order
After your first gem draw you have a 5% chance to draw the gem next in gem pouch on your next draw if failed the affect restarts immediatly

Knowledge
Increases exp gains by 1%
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Old 01-30-2009, 10:55 PM   #2
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acceptable. but kind of silly.
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