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				 Flameshot stacking 
 Its rather difficult to test this right now with a low flameshot and all sorts of damage on a mob, but I noticed two possible bugs/features.
 1.  I've never seen two flameshots stack and it does 2hp/sec.  It always seems to jump from 1hp/sec to 3hp/sec.  I may just be missing it whenever it does stack.
 
 2.  I happened to get enough flameshots stacked to do 4hp/sec.  But overtime, It never went to 3, 2 or 1 hp/sec.  Are flameshots supposed to reset the 30 second timer and add on to the damage as it seems to be what I observed?  Or is each flameshot supposed to be an independent damage source that stacks [temporarily] while it overlaps?
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