Roaming Beasts + Unique Items
Old 01-23-2009, 01:28 PM   #1
AsylumDreams
Guest
 
Posts: n/a
Default Roaming Beasts + Unique Items

Certain mobs that roam through each area either every update or after every encounter by a player.
If keeping them static levels would be too hard for some players, have them based upon the encounter level/group level?

Drop exceptionally rare or unique items and trophies?

Is there any intent to have unique items? That would provide massive incentive to PK. Though the SB rule would have to exclude these obviously.
  Reply With Quote

Old 02-11-2009, 10:59 PM   #2
Epic Scholar
 
RogueTigeR's Avatar
 
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
Default

i really like the idea of unique items... it gives a much deeper variety of items to players... i agree that uniques should not be sb
  Reply With Quote

Old 02-14-2009, 05:48 PM   #3
sherman
Guest
 
Posts: n/a
Default

Unique items would be nice, but how about something else. How about an extra 30 minutes of RT for each beast killed, but only one beast per day. More suggestions by others would be nice because I am busy.
  Reply With Quote

Old 02-14-2009, 06:07 PM   #4
Temporarily Suspended
 
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,627
Default

the unique items should be normal weapons just with a random modifier and double the base stats on it
  Reply With Quote

Old 02-14-2009, 06:36 PM   #5
Gem Pouch Expert
 
Astor's Avatar
 
Astor is offline
Join Date: Sep 2008
Posts: 284
Default

Yeah this would be nice. Maybe a set of mobs that roam each area. Can be found in any area with like a +3 - 3 level difference of the area and mob.
  Reply With Quote

Old 02-15-2009, 09:56 AM   #6
AsylumDreams
Guest
 
Posts: n/a
Default

Roaming through every area would be best, otherwise it's no challenge to find any.
Weapons should be entirely new, maybe related to the mob?
Say if there was a dragon mob, you would get a dragon fang sword, chance of inflicting burning? Maybe multi-tiered versions, with the burning being on a higher one? Maybe the PSO system? I think that worked similar...
  Reply With Quote

Old 02-16-2009, 08:02 PM   #7
Jyst
Guest
 
Posts: n/a
Default

Sounds like a good idea as long as epic > unique and unique doesn't cost anything. I like the idea of additional rt for killing the unique. Say 1 unique randomaly placed in each area at some random time after daily startup. That would give almost everyone a chance to kill it.
  Reply With Quote
Reply



All times are GMT -5. The time now is 08:56 PM
Boards live since 05-21-2008