"Special Pet" for casters
Old 01-13-2009, 05:44 AM   #1
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Default "Special Pet" for casters

When i created my character as a necromancer i thought, cool.. maybe make some skeletons or stuff.. well i learned better :P
I think all casters (ppl that use a staff mainly) will agree we kill slower and we get owned in most pvp situations.

The idea:
Instead of having a normal pet, let us have some summoned stuff -> this will require a new skill (or one of ur main skills as white, black etc.)
They could be a little stronger than normal pets or they could give mana or energy instead of healing or damage etc.

Just a thought... (oh i can hear all those Dw slashers scream already lol).
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Old 01-13-2009, 05:48 AM   #2
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Good idea...
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Old 01-13-2009, 04:35 PM   #3
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hmm I like this idea.
This way, you have a pet which benefits the potential of the caster.
My lvl 8 wizard would love it
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Old 01-13-2009, 05:39 PM   #4
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While casters are underpowered (even moreso than archers), I think a special pet for them isn't necessary.
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Old 01-13-2009, 05:48 PM   #5
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No I don't like the fact that it should be for the Casters only.

However I do like the fact of some summoning skill. Other than your pet able to summon different level monsters that attack on your side or give you bonuses. Something like you would have to enchant summoning stones using different ingredients to get different monsters . They would only last 5 minutes or so , or something along those lines, something that keeps the summoned monster available during your entire game play.... Or something.

Some effects they could have :

- Attack with you
- Heal you
- Mana / Energy Replenish
- Hold items , like a few extra inventory slots that wont effect your weight.
- Teleporting / Gating abilities, able to gate you to certain towns.
- Hold extra gems that can be used in play
- 5%, 10% or so extra experience gains while the monster is summoned.
- Boost your stats.
- Etc.
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Old 01-13-2009, 08:52 PM   #6
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I do feel for casters, it's a lot of work to put into that. Not only are you bringing up your protection skills but all magics and some melee, if you want to have a chance. Any other bonuses might pay off for the hard work. Maybe they'll beocme overpowered like archers.
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Old 01-13-2009, 09:11 PM   #7
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I think a bit more touching up of casters in Nod, with inspiration from the casters in Diablo would be beneficial. Gems/Pets which cast 'skeleton minions' with the # and duration based on lvl in that skill, or based on char lvl, would be awesome, esp for necromancers. Give them the mob's enrage/berserk attributes as well, for a limited duration of course. Would be pretty neat imo.
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Old 01-13-2009, 10:41 PM   #8
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I agree with that 100% necromancers do need to have tha ability to either A) raise the dead to do their bidding (for a short time) or B) use the recent monster they killed for the next battle.

I don't use necromancers but that would be uber awesome.

Casters as a whole need some damage boosts that are a little easier to attain. The staff is not a weapon so much as a tool, which is how it is used in this game. Caster needs to be able to blam blam blam with spells and have the advantages that Archers and Duel Wielders have in battle. More Damage would be great. Maybe gems that only casters can use (or staff users).
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Last edited by flipynifty; 01-13-2009 at 10:54 PM..
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Old 01-14-2009, 07:51 PM   #9
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Here is a little twist on that... a duel wield type skill for casters that would allow them to use 2x the gems when in combat (gem use slots that is) that would make it worthwhile for casters to train the duel wield skill. make it require a staff to be equip and the same lvl (20) to begin the duel wield, so like....

lvl 20 - 1 space gets doubled
lvl 40 - 2nd space gets doubled
lvl 60 - 3rd space gets doubled
lvl 80 - 4th space
lvl 90 - 5th space
lvl 100 - 6th space

or maybe spaced a little closer....
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