Runes
Old 06-15-2008, 04:53 AM   #1
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Default Runes

When will these be added and what will they do lets come up with some suggestions here

also how come on the page in inventory where you add archer equipment you cant see rune slots does that mean archers cant use runes

for instance i could imagine that the would be something similar to relics on RWK to the extend that they might improve your armor class your damage with weapons and spells or improve your stats

anyone else got any ideas on it
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Old 06-15-2008, 05:43 AM   #2
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be cool if runes increased skills, like +2 to slashing rune, so you could equip a weapon that was 2 lvls higher than your current level.
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Old 06-15-2008, 05:47 AM   #3
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i think that is mainly for equipping your archery set and nothing more really.

Runes
EXP Boost 20% chance of Getting EXP Rush

Resourcefullness Boost 20% to chance for success or 20% reduction in time used for Hunting and fishing.

Strength Boost 2x or 3x your encumberance limit. with the addition of the crafting moving items to different towns or even collecting them weighs a lot.

I remember asking jeff about backpacking and all that and he said that 300 would be plenty for equipment and all but what about the things needed for crafting and resources. Dye Press weight 150rock. Oil Couldron 100rock.

Crafting Rune Grant 1 hour to be used for crafting and can't be carried over allows crafting when out of AT
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Old 06-15-2008, 05:51 AM   #4
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ohh those are some really good ideas
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Old 06-15-2008, 06:01 AM   #5
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what about exp bonuses to skills +5% bonus to active and passive gains to slashing, archery, decumberance ect.
there could be runes that give a small increase like 5% to skill sets and a larger amount like 20% to specific skills.
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Old 06-15-2008, 11:31 AM   #6
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I think they would be overpowered if they are like the ones in RWK though something similar in a weaker version i might think would be good to see added
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Old 06-15-2008, 12:25 PM   #7
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lol at the beginning of beta he did a test run for runes, i know this for a fact because there were silly runes in castille when i was first born, so i bought 4, they didnt do anything, but im positive that he already has them, he's just waiting til after beta to implement them
In my opinion anyways
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Old 06-15-2008, 05:41 PM   #8
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lol yeh i have silly runes to infact still ahve them equipped

they dont do nothing all as chandra said but seems to me tht there will

be runes at somepoint
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Old 06-18-2008, 11:40 PM   #9
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Changing the tooltip for the skill to say it's yet to be implemented might be a good idea.. I've got it up to lvl4 as I thought it was used at higher levels
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Old 07-14-2008, 12:55 AM   #10
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ok so when they come do we buy them or do we have to like mine for them since they r runes???
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