Let's be fair?Trapping = possible dead weight
Basically,I think that,with the removal of a lot of sinew from recipes,trapping has little use to recipe crafters.So far,from the recipes I've crafted,few if any require sinew.
Moreover,a lot of them require other high skills.I cannot train these skills because my secondary skill is trapping.Having lv 20 trapping or higher,seems to be,dead weight.It prevents training of the more important skills.
My suggestion is that you allow a person to manually 'empty' their trapping experience to zero and be granted a chance to level some other skill.I think this is would be a fair decision for those of us who,prior to the update,planned on needing a LOT of sinew for EVERY recipe.Not just one or two.
*Also,the 'empty'ing down to zero would be only allowed once,to avoid any abuse*
This is my suggestion.Please post feedback and any constructive criticism for this suggested change.
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