12-03-2008, 08:59 PM
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#2
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Guest
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u can deposit trophies in your storage anywhere in the world just open your inventory when in the field and drag into storage, its just like town storages where u need to go back to each town to get an item u left there
as for trophy decay, it has been discussed before, if there was any place trophies wouldnt decay then trophy sellers would just hop over there before reset and stick things there then gate home after reset
nothing stops u from traveling to these "far" places while u have no rt left ie at the end of the day. u do not need to log out in a town u can easily log out in the middle of nowhere and pick back up the next day. this is called efficient rt use
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12-05-2008, 03:27 PM
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#3
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Guest
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Quote:
Originally Posted by Style
as for trophy decay, it has been discussed before, if there was any place trophies wouldnt decay then trophy sellers would just hop over there before reset and stick things there then gate home after reset
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I think you should read this again:
http://forums.nodiatis.com/forums/id...phy-decay.html
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12-06-2008, 12:51 AM
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#4
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Guest
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y would i reread a thread that is a rehashing of of this one?
http://forums.nodiatis.com/forums/id...phy-decay.html
notice i also posted in there too...
i dont agree with trophies not decaying, resins and trophy crafting are a gold sink without decay they are not a sink.
my other method of advice offered remains the same travel to this places when u have no rt u will receive alot less trophies then normal thus cutting down on trophy losses
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12-06-2008, 12:00 PM
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#5
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Guest
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Quote:
Originally Posted by Style
y would i reread a thread that is a rehashing of of this one?
http://forums.nodiatis.com/forums/id...phy-decay.html
notice i also posted in there too...
i dont agree with trophies not decaying, resins and trophy crafting are a gold sink without decay they are not a sink.
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I had no hassle with trophy decay in general, so it seemed ok to me to start a new thread concerned with a related but not identical issue instead of posting in the old one. Or maybe I was just lazy.
Anyway, noone forces you to bother about these rehashings. I referred to this one because you said there was no way and it actually includes a suggestion regarding trophy decay that would add to gaming convenience on such long trips without abolishing the economical purpose of the decay.
Quote:
Originally Posted by Style
my other method of advice offered remains the same travel to this places when u have no rt u will receive alot less trophies then normal thus cutting down on trophy losses
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No arguing about the possibilty of planning ahead and scheduling hikes to far away places so that you start off with no rested time left, but sometimes a player can't or just doesn't like to arrange that. It's just frustrating if life or reset interfere then. Why being so demanding about it?
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12-06-2008, 12:44 PM
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#6
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Guest
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i saw the 24hr coding before as well its an idea i had thought up as well but didnt bother posting due to the amount or resources and coding it would take to track, both issues also brought up by the poster
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12-06-2008, 02:42 PM
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#7
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Guest
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Quote:
Originally Posted by Style
i saw the 24hr coding before as well its an idea i had thought up as well but didnt bother posting due to the amount or resources and coding it would take to track, both issues also brought up by the poster
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Ah ok, that's not the one I meant. I should've been more specific but was too stupid. What I meant was not letting trophies that the player places in his inventory decay (looted from a mob or crafted - doesn't matter), but permanently remove that protection once they are traded or storaged (a prerequisite for being auctioned). If you put them back from storage into your inventory or if put them down directly into storage while looting, they decay as usual. If you mingle protected and decaying trophies, the whole stack decays. Can't see how that would affect gameplay negatively or be exploitable. I imagine one could use the inventory to store trophies, but only on a small scale since after becoming encumbered, still keeping them is just dull. Getting the decumberance skill up would help a little, but still, what's in your inventory is simply secluded from the market.
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12-06-2008, 03:46 PM
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#8
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Guest
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there are still some players who can benefit from this but it doesnt help those players who must insist on making long treks during there rt time since they can not storage anything they will encumber themselves really quickly, and i'm mostly talking about places like pet forest, i still see no reason to have trophies not decay based on the problem of "it took all my rt to make it to where i wanted to go and now i have no rt left" and i only say this because this is the whole intent of this new thread
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12-07-2008, 02:39 AM
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#9
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Guest
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Well, for the players who don't sell trophies why not set up some type of out of the way shrines? Call them the Shrines of Travellers Repose or something lol, and put the altars in there. No benefit to farmers, but great benefit to those doing the Pet Forest/Orc Camp trek or other long runs. To be clear, there would be no access to storage in these areas and no stores. That would have helped the main problem I had when doing Pet (running out of trophy room before I even entered the intended area).
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12-08-2008, 12:25 AM
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#10
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Guest
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i still dont and will never understand why u guys dont run upto places like pet forest when u still have rt... like i said u can log off at the end of the night in pet forest...
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12-08-2008, 02:55 PM
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#11
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Guest
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Quote:
Originally Posted by Style
i still dont and will never understand why u guys dont run upto places like pet forest when u still have rt... like i said u can log off at the end of the night in pet forest...
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Say you have a level 17ish character and log on with 4 hours of rested time left. You'd have to burn those 4 hours in the South Dread Mountains - which would consume even more real life time - before you are ready to travel to your actual destination Petrified Forest, which costs you another hour or so. If reset takes place during your session, you'd have to burn another hour or two or three before you start off.
Also, if you want to do all quests, you ideally play on 5 consecutive days, 1st day burning all RT in S. Dread or whereever then go on your trip, 2nd to 5th day finish quests burning all RT in Pet Forest / Orc camp, gate or even walk back to town, then head back to Pet Forest/Orc Camp (no heading back on the 5th day). Don't play for a while after the 1st, 2nd or 3rd day of that routine and you again have the problem of having stacked up too much RT - and either do a mammoth session to burn it or travel in rested state.
In short my point is: It might become unavoidable to start a long trip when not out of rested time, especially for not-so-daily players, but also for some that don't like to stick to a certain schedule of when and how long to play the game.
I have no problem with that some hikes are strenuous, skipping those or not is something every player has to decide on his/her own (except when a high level player helps to use "shortcuts"). If you decide it's not too painful and happen to have a lot of rested time left, you just go there or, if reset is at hand, you wait for reset before you go. Should something interrupt your session, you better hope to get back on your PC in time or else you lose the trophies you grinded for. This as well as the awaiting reset game are unnecessary, because both can be prevented without profoundly altering the game.
...
Exhausting.
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12-08-2008, 03:59 PM
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#12
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Guest
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Quote:
Originally Posted by Nosebatter
Say you have a level 17ish character and log on with 4 hours of rested time left.
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in my scenario u would log on in the pet forest with 4hrs of rt left hence not having to waste time in s dread at all.
i agree if ur playing around reset then u have bigger problems with this system, but once again this thread in particular doesnt deal with the problem of fighting around the reset time there are other threads that complain about that
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12-08-2008, 04:02 PM
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#13
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Guest
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most of nosebatter u speak of these things like i havent gone through them, the biggest trek isnt through south dread try running upto dreval or roggork. if other players and i was able to overcome these obstacles then how come other players cannot. this is a game that requires some strategy. its the same argument of i hit so many greys during rt time that when i get to the place i have no rt left to actually fight.
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12-11-2008, 10:43 AM
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#14
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Guest
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The thread has already been seized anyway and its initiator seems to be inactive, shifting this argument to where it belongs would mean messing things up even more by now.
Quote:
Originally Posted by Style
most of nosebatter u speak of these things like i havent gone through them, the biggest trek isnt through south dread try running upto dreval or roggork. if other players and i was able to overcome these obstacles then how come other players cannot. this is a game that requires some strategy.
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Orc camp is just an example I used because I'm familiar with it. I don't argue that these obstacles are too hard to overcome, it's just my opinion that the specific part of them that is "trophy decay along the way" is not necessary and that it would improve the game if it was removed. Trying to waste as little RT as possible on mobs that are weaker than the strongest ones you can take is always better and with all these weaker mobs and growing encumbrance along the way going to remote regions with no RT left would still be advisable, regardless of trophy decay. The decay just urges me to do some of my quests during one long session instead of allowing me to split them into several should it become necessary. In other words, my strategy shouldn't have to include giving Nod #1 priority. Part of Nod's appeal is that you are (usually) free to use your rested time the way it suits you.
Quote:
Originally Posted by Style
its the same argument of i hit so many greys during rt time that when i get to the place i have no rt left to actually fight.
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It is not the same for greys serve a purpose. What's the reason why my very own trophies that I don't intend to sell have to decay? It's not unlike attaching a countdown to any eqipment that drops: Get it back to town until reset or else you might lose it. The purpose of trophy decay might be economically important, but it is nevertheless purely economical, so unless I'm wrong about this it doesn't apply to what's in my inventory.
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12-11-2008, 01:10 PM
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#15
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Guest
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there are always ways to solve your one concern but unless u have a 24 hour countdown doomsday clock for each trophy its gonna affect the trophy market, ie making dropped trophies non sell able instead of decaying after 1 reset it would decay after 2...
the only way any suggestion in this thread would make sense is to have these "safe" zones be only usable on dropped trophies and only once per each trophy. jeff may as well just add in shrines in the middle of nowhere (which has also been suggested) but i dont see any of this happening either
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12-12-2008, 05:53 PM
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#16
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Guest
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*wonders if style has to give his input in each and every topic.....*
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12-12-2008, 06:34 PM
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#17
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Guest
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wonders if tall has to post or he'll forget how?
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12-13-2008, 08:50 AM
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#18
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Guest
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dammit, forgot where that quote button is
.....must post more to remember how
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01-03-2009, 06:10 AM
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#19
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Guest
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ok i can see problems with being able to store trophies when trecking out to certain places and how some could take advantage of it. still does not help much with getting to remote locations. with ppl who live in certain areas and wanting to play or only having certain times to play the game due to time zones and reset the way it is . how about adding a function to the game where the player would start the rt time by pressing a button by the rt time meater saying start. once pressed the clock would run as normal but couldn't be stopped.. giving ppl who have limited time to play to get where they want with out becoming loaded down with trophies and or running out of rt time before they get where they
need to go the clock would be reset with the game for the next day
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01-04-2009, 04:58 AM
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#20
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Guest
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So anyway, back to the original question, I think the new recall potions fix the problem that was presented.
ta-da.
Have a lovely day.
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