New Forage Fact
Old 11-26-2019, 06:25 PM   #1
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Default New Forage Fact

Is the new 'plant shows after forever' thing only on mobile browser? The sentence that states this new thing begins with "on the browser client." Or is it meant for any and all browsers?

I understand mobiles having different ways-of-click not working well with how the mini-game is played. However, typical non-mobile browsers have regular ways-of-click; same as downloadable. This leads me to feel it'd be unbalanced across the player base to have it be any browser (then not the downloadable). Just seeking clarification atm.
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Old 11-26-2019, 07:58 PM   #2
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It's for all browsers. To be fair, if you're making use of the plant showing up, you're not foraging nearly as fast as someone actively searching for it with a mouse, or even possibly random touch spamming. It's not exploitable.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 11-26-2019, 09:04 PM   #3
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I just see a difference between making use of it.. after searching and searching.. vs just waiting for it to appear. Which, no, isn't an exploit.

Thank for answering.
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Old 11-27-2019, 07:58 PM   #4
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Why give the advantage over other platforms though and not just make it a thing for everyone, including the people using the client?
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Old 11-27-2019, 08:46 PM   #5
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Quote:
Originally Posted by Algamisu
Why give the advantage over other platforms though and not just make it a thing for everyone, including the people using the client?
We're not. We're in the process of unifying the codebase, which means no matter what device you are running or how you got the client, you'll have the same features. No need to run out and patch the DL client now to have forage items appear after waiting way longer than you would normally find it on your own though, when it'll be coming down the pipe eventually.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 11-27-2019, 10:25 PM   #6
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Point is that it is a huge advantage over client especially when it comes to playing multiple chars. I mean yeah, in most cases you do forage faster than that timer if actively doing it. But this makes it way way easier to forage multiple chars at once at the cost of a tiny bit more rrt spent per forage. Normally if im group farming 3 chars and need to forage, I have to do one at a time and it goes way, way slower than if I could do all 3 at once, click once on each, then move on. And again, WAY easier. So really, its not the same experience/feature on desktop between browser and client right now.

I'll be happy if its eventually implemented in the client and I get if its not an immediate thing of course, but to say its not an advantage/doesn't matter I feel is inaccurate to say the least.
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Old 11-28-2019, 06:52 AM   #7
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OH. I did not at all see anywhere it would be coming to download at some point. I just saw a 'this happened to browser' live with it. I do have a further curiosity though.

Currently on browser the only way to fail on foraging is by 'you don't see any plants' at the start of the resourcing. Once plant appears for you, you click anywhere. Success. Did you intend for any click, any where, to grab the plant? I mean it's multibox friendly, but it's not "hard is fun."
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Old 11-28-2019, 11:38 AM   #8
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foraging is the easiest game by far, help fix gardening >.<
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