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Multi-Mob Fights (Legend Mode) |
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08-27-2019, 10:20 AM
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#1
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Gem Pouch Expert
Boog is offline
Join Date: Jun 2009
Posts: 375
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Multi-Mob Fights (Legend Mode)
Here goes nothing:
I would really like to see the ability to use the many AoE skills available to all characters in a PvE setting. As many people, including Glitchless, are aware, PvP is a huge turnoff for some people, but so is not being able to utilize all available skills to their fullest potential without being forced to do PvP. I think a new, separate, mode should be created. I'll call it Legend Mode for now.
In Legend mode, starting a fight would put you directly into battle with all 3 mobs that any given zone offers (1 boss, 1 of each of the mobs), with each performing independently of one another as any mob would normally. I think rewards would have to be mitigated, to an extent. If each mob gave a percentage of it's full rewards for killing (2/3) then the total for a complete fight would yield roughly double what a normal fight against a single mob would yield. You would have the possibility of getting all 4 types of trophies in 1 fight, and an algorithm would have to be created to determine how boss/non gold would be calculated. I think it would also be good to have Legend Mode give +1 tier to resources, as we would have taken a 1/3 penalty in rewards. No heroic essences.
Then! We add the possibility of Heroic and Legend Modes being active at the same time! This would be the most fun part, in my opinion. The thrill of the possibility of being hit by all 3 heroic mobs at once and being disintegrated gets me excited. With both modes active, when resourcing, we should be able to see +2 to tiers of resources, for the added danger.
Obviously, there is a lot to consider and I believe the coding would be a nightmare. Everything mentioned above is by no means set in stone, and suggestions are welcome. Of course, support is how Glitch knows that this is the kind of updates we want. So sound off PvE fanatics!!
Thank you for your time,
TechnoBooger
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08-27-2019, 10:27 AM
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#2
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Seer's BFF
NoRemorse is offline
Join Date: Jun 2009
Location: Airborn
Posts: 747
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support
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"Hit the lights" because we can always "Enter Sandman"
Life with "NoRemorse" till we hear "for whom the bell tolls"
Purpose of life: Be able to look in the mirror at the end of the day and be satisfied with it
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08-27-2019, 10:28 AM
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#3
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Temporarily Suspended
Tharkas is offline
Join Date: Jun 2012
Posts: 539
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The lack of options like this is why I no longer play. Wouls be an amazing addition
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08-27-2019, 10:36 AM
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#4
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Gem Pouch Expert
Lakki is offline
Join Date: Dec 2012
Location: Arizona or anywhere sandy!
Posts: 359
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Support!
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08-27-2019, 10:47 AM
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#5
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Seer's BFF
Pale is offline
Join Date: Jun 2015
Posts: 528
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I would support if the group farming penalties were eliminated. For example, if a group of three toons were farming 3x mobs they would get as many trophies, resources and gold as if they were farming solo the same mobs.
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08-27-2019, 10:48 AM
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#6
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Gem Pouch Expert
Qratos is offline
Join Date: Mar 2011
Location: Texas
Posts: 487
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yeah, as archer as main attack type, I legit have 0 in arrowrain because it's pointless.
Support form me for multi-mob PvE.
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08-27-2019, 10:54 AM
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#7
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Gem Pouch Expert
Boog is offline
Join Date: Jun 2009
Posts: 375
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Quote:
Originally Posted by Pale
I would support if the group farming penalties were eliminated. For example, if a group of three toons were farming 3x mobs they would get as many trophies, resources and gold as if they were farming solo the same mobs.
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I support either removing or reducing the group xp penalties, but ONLY in Legend Mode. We don't need to break the rest of the game to fix one thing
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08-27-2019, 11:01 AM
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#8
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Boss Hunter
Brookeland is offline
Join Date: Mar 2009
Location: Scotland
Posts: 101
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I fully support this as I have wanted a proper PvE test for ages, would also be great if you could pick mobs attack form, i.e. dot- archer- melee etc.
Also, doing these might be a way of levelling epic artistry etc as they are gonna be impossible to level in this lifetime.
Last edited by Brookeland; 08-27-2019 at 12:47 PM..
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08-27-2019, 11:16 AM
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#9
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Seer's BFF
Pale is offline
Join Date: Jun 2015
Posts: 528
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This type of group farming could be scaled with the area providing more benefit the higher the area.
Last edited by Pale; 08-27-2019 at 11:29 AM..
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08-27-2019, 11:33 AM
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#10
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Seer's BFF
Pale is offline
Join Date: Jun 2015
Posts: 528
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Since the mobs would drop different trophy types maybe combats or spirits could be selected in one the modes.
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08-27-2019, 11:34 AM
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#11
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Neophyte
Reptilicus is offline
Join Date: Jan 2018
Location: between Philadelphia, PA & Atlantic City, NJ South Jersey
Posts: 11
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support
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08-27-2019, 11:39 AM
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#12
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Gem Pouch Expert
Boog is offline
Join Date: Jun 2009
Posts: 375
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Quote:
Originally Posted by Pale
Since the mobs would drop different trophy types maybe combats or spirits could be selected in one the modes.
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Sorry, but this feels like an easy button. If you want more combats or spirits, pick your zone better.
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08-27-2019, 02:38 PM
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#13
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Boss Hunter
Underkid is offline
Join Date: Apr 2011
Posts: 152
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Support!
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08-27-2019, 04:31 PM
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#14
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Rat Slayer
xaivia is offline
Join Date: Mar 2016
Posts: 44
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Support! This sounds like loads of fun.
As a bonus, what if winning it unlocked triple Accel for that zone? 
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08-27-2019, 05:54 PM
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#15
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Seer's BFF
NoRemorse is offline
Join Date: Jun 2009
Location: Airborn
Posts: 747
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Quote:
Originally Posted by xaivia
Support! This sounds like loads of fun.
As a bonus, what if winning it unlocked triple Accel for that zone? 
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No , no easy buttons
__________________
"Hit the lights" because we can always "Enter Sandman"
Life with "NoRemorse" till we hear "for whom the bell tolls"
Purpose of life: Be able to look in the mirror at the end of the day and be satisfied with it
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08-27-2019, 11:12 PM
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#16
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Rat Slayer
Orence is offline
Join Date: Mar 2019
Posts: 33
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This sounds like a ton of fun and I largely support. There is one issue I can see though, and I don't know what the fix is. AOE dd would be way op. Think about it, the average cap could go to gs as dcdder with all aoe's, melt mobs, get great returns and have very little risk of death. Im not trying to naysay a great idea though. Maybe this would only be on fungi+? I can see that balancing the power and putting some risk to the reward. The +2 to resourcing would further incentive people to mob higher levels for better resource returns.
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08-28-2019, 03:08 PM
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#17
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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love it
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omg i wanna sammich nao
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08-28-2019, 07:43 PM
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#18
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Neophyte
Hellvet is offline
Join Date: Feb 2010
Posts: 22
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Great idea love it, SUPPORT 
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08-28-2019, 08:24 PM
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#19
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Seer's BFF
Tsutsu is offline
Join Date: Jul 2017
Posts: 560
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Quote:
Originally Posted by Orence
This sounds like a ton of fun and I largely support. There is one issue I can see though, and I don't know what the fix is. AOE dd would be way op. Think about it, the average cap could go to gs as dcdder with all aoe's, melt mobs, get great returns and have very little risk of death. Im not trying to naysay a great idea though. Maybe this would only be on fungi+? I can see that balancing the power and putting some risk to the reward. The +2 to resourcing would further incentive people to mob higher levels for better resource returns.
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^ DD's paradise.
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08-29-2019, 09:42 AM
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#20
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Crab Defiler
Holyspirit is offline
Join Date: Oct 2017
Posts: 71
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For non AoE builds:
Overkill damage is split equally and applied to remaining targets.
Still fun and fair . You either choose to take out strongest mob with opener and quickly finish it to prevent incoming dmg or take meat shield quickly and focus on stronger mob.
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