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Multi-Mob Fights (Legend Mode)
Old 08-27-2019, 10:20 AM   #1
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Lightbulb Multi-Mob Fights (Legend Mode)

Here goes nothing:

I would really like to see the ability to use the many AoE skills available to all characters in a PvE setting. As many people, including Glitchless, are aware, PvP is a huge turnoff for some people, but so is not being able to utilize all available skills to their fullest potential without being forced to do PvP. I think a new, separate, mode should be created. I'll call it Legend Mode for now.

In Legend mode, starting a fight would put you directly into battle with all 3 mobs that any given zone offers (1 boss, 1 of each of the mobs), with each performing independently of one another as any mob would normally. I think rewards would have to be mitigated, to an extent. If each mob gave a percentage of it's full rewards for killing (2/3) then the total for a complete fight would yield roughly double what a normal fight against a single mob would yield. You would have the possibility of getting all 4 types of trophies in 1 fight, and an algorithm would have to be created to determine how boss/non gold would be calculated. I think it would also be good to have Legend Mode give +1 tier to resources, as we would have taken a 1/3 penalty in rewards. No heroic essences.

Then! We add the possibility of Heroic and Legend Modes being active at the same time! This would be the most fun part, in my opinion. The thrill of the possibility of being hit by all 3 heroic mobs at once and being disintegrated gets me excited. With both modes active, when resourcing, we should be able to see +2 to tiers of resources, for the added danger.


Obviously, there is a lot to consider and I believe the coding would be a nightmare. Everything mentioned above is by no means set in stone, and suggestions are welcome. Of course, support is how Glitch knows that this is the kind of updates we want. So sound off PvE fanatics!!

Thank you for your time,
TechnoBooger
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Old 08-27-2019, 10:27 AM   #2
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support
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Old 08-27-2019, 10:28 AM   #3
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The lack of options like this is why I no longer play. Wouls be an amazing addition
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Old 08-27-2019, 10:36 AM   #4
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Support!
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Old 08-27-2019, 10:47 AM   #5
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I would support if the group farming penalties were eliminated. For example, if a group of three toons were farming 3x mobs they would get as many trophies, resources and gold as if they were farming solo the same mobs.
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Old 08-27-2019, 10:48 AM   #6
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yeah, as archer as main attack type, I legit have 0 in arrowrain because it's pointless.

Support form me for multi-mob PvE.
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Old 08-27-2019, 10:54 AM   #7
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Quote:
Originally Posted by Pale
I would support if the group farming penalties were eliminated. For example, if a group of three toons were farming 3x mobs they would get as many trophies, resources and gold as if they were farming solo the same mobs.
I support either removing or reducing the group xp penalties, but ONLY in Legend Mode. We don't need to break the rest of the game to fix one thing
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Old 08-27-2019, 11:01 AM   #8
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I fully support this as I have wanted a proper PvE test for ages, would also be great if you could pick mobs attack form, i.e. dot- archer- melee etc.

Also, doing these might be a way of levelling epic artistry etc as they are gonna be impossible to level in this lifetime.
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Old 08-27-2019, 11:16 AM   #9
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This type of group farming could be scaled with the area providing more benefit the higher the area.

Last edited by Pale; 08-27-2019 at 11:29 AM..
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Old 08-27-2019, 11:33 AM   #10
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Since the mobs would drop different trophy types maybe combats or spirits could be selected in one the modes.
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Old 08-27-2019, 11:34 AM   #11
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support
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Old 08-27-2019, 11:39 AM   #12
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Quote:
Originally Posted by Pale
Since the mobs would drop different trophy types maybe combats or spirits could be selected in one the modes.
Sorry, but this feels like an easy button. If you want more combats or spirits, pick your zone better.
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Old 08-27-2019, 02:38 PM   #13
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Support!
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Old 08-27-2019, 04:31 PM   #14
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Support! This sounds like loads of fun.

As a bonus, what if winning it unlocked triple Accel for that zone?
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Old 08-27-2019, 05:54 PM   #15
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Quote:
Originally Posted by xaivia
Support! This sounds like loads of fun.

As a bonus, what if winning it unlocked triple Accel for that zone?

No , no easy buttons
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Old 08-27-2019, 11:12 PM   #16
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This sounds like a ton of fun and I largely support. There is one issue I can see though, and I don't know what the fix is. AOE dd would be way op. Think about it, the average cap could go to gs as dcdder with all aoe's, melt mobs, get great returns and have very little risk of death. Im not trying to naysay a great idea though. Maybe this would only be on fungi+? I can see that balancing the power and putting some risk to the reward. The +2 to resourcing would further incentive people to mob higher levels for better resource returns.
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Old 08-28-2019, 03:08 PM   #17
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love it
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Old 08-28-2019, 07:43 PM   #18
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Great idea love it, SUPPORT
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Old 08-28-2019, 08:24 PM   #19
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Quote:
Originally Posted by Orence
This sounds like a ton of fun and I largely support. There is one issue I can see though, and I don't know what the fix is. AOE dd would be way op. Think about it, the average cap could go to gs as dcdder with all aoe's, melt mobs, get great returns and have very little risk of death. Im not trying to naysay a great idea though. Maybe this would only be on fungi+? I can see that balancing the power and putting some risk to the reward. The +2 to resourcing would further incentive people to mob higher levels for better resource returns.
^ DD's paradise.
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Old 08-29-2019, 09:42 AM   #20
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For non AoE builds:

Overkill damage is split equally and applied to remaining targets.

Still fun and fair . You either choose to take out strongest mob with opener and quickly finish it to prevent incoming dmg or take meat shield quickly and focus on stronger mob.
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