LG Class Ideas
Old 03-13-2019, 07:09 PM   #1
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Default LG Class Ideas

I saw on 2019 most wanted that adding more LG classes is a possible item on the itinerary. I think this is a GREAT idea. If there were more LG classes, I may very well pilg to 90. Some idea:

Gladiator: Effect max damage for dual wielders

Berserker: Effect max damage for people using two handed weapons.

Lich: Effect dot damage for disease/curse

Assassin: Effect damage on bleed/poison

Arsonist: Effect all damage from red gems

Duelist: Drastically increase max damage for those who use a 1h weapon and no shield

Monk: Somehow make unarmed fighting viable

My idea is that these all add something different, an enhancement to play style rather than a specific class of magic or weapons. Just a thought.
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Old 03-13-2019, 08:40 PM   #2
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Flat dmg bonus's are not good imo. Nod in general doesent need to have more dmg, it needs more options. Either bonus's that combine class's like gatherer with bonus to bow dmg and bonus to green and white gems) or totally new bonuses that are not just x get more dmg.
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Old 03-13-2019, 08:58 PM   #3
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Your right. Maybe gladiator could also add parry chance, berserker can have a stun on hit chance for all weapons (not just crush), lich could have a damage mitigation effect and so on and so forth.
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Old 03-13-2019, 10:44 PM   #4
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Where are the LG for BMs?
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Old 03-13-2019, 10:49 PM   #5
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Quote:
Originally Posted by Freakymagic
Flat dmg bonus's are not good imo. Nod in general doesent need to have more dmg, it needs more options. Either bonus's that combine class's like gatherer with bonus to bow dmg and bonus to green and white gems) or totally new bonuses that are not just x get more dmg.
We already have the classes to give those flat bonuses (and it generally works), and I don't think there are too many more bases to cover. LG weapons/pets should be giving options instead of just big bonuses.
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Last edited by Huggles; 03-13-2019 at 10:53 PM..
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