1500 bloodlet on 50% of crits, accuracy of perhaps 70%, crit rate of 43%, means 21.5% of ranged hits trigger it, meaning 15% of ranged shots trigger it, with an average of 1.4 arrows fired per attack, meaning every time you fire you get 317.7 damage from the proc
Samurai gives you 200 every time you get hit. So it really comes down to whether or not you hit more than you get hit.
In a 1v1 archery scenario, you're going to be hitting the samurai bow user with .98 (let's call it 1) hits per attack, meaning Samurai bow is giving them an extra 200 per hit whereas you get 317.7.
If you're taking damage from multiple targets, including their pets, things lean more towards the samurai.
Honestly it's too much to math out right now, but even so weapons need to be upgradeable, even if by a tiny amount.
Buff Pallies.
correction: that 317 is per firing, accounting for accuracy and average shots, not per hit. per hit is 315 (21% chance to do 1500 on hit). Since samurai needs a hit too, we can ignore accuracy.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Last edited by Huggles; 03-02-2019 at 10:00 PM..
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