r5 epic auras
rank 5 pet haste 30 mana per 5 seconds.
rank 5 melee haste. 60 mana per 5 seconds.
rank 5 sharpened steel. 60 energy per 5 seconds.
rank 5 weighted steel. 60 energy per 5 seconds.
rank 5 broadhead 50 mana and 50 energy per 5 seconds.
rank 5 ranged haste 50 mana and 50 energy per 5 seconds.
is there any reason for the discrepancy? i know it's the way nod has been since time immemorial. just doesn't seem very normal. melee typically will only run 2 of the auras. 1 is mana 1 is energy. so with the skill effects lowering. they gotta upkeep 48 mana and 48 energy per 5 seconds. semi hard. but doable with some points in recovery or 2 forms of theft.
archers using 2 auras use a whopping 80 mana and 80 energy. pretty fierce. requires quite a bit of recovery stats or some very reliable thefting.
bms (we'll add in r5 rabid even tho it's rare) use a whopping 16 energy and 40 mana. which means no pre stuff needed at all and 1 casual mana recovery rune or thefts of any form can upkeep it.
don't really expect a change here but figured i'd ask anyway if there was any chance of them being lowered to a more efficient level. may help two builds that are debatably lagging behind in some aspects catch up somewhat by giving them as many extra stat points as bms have. archers in particular i pity.
Last edited by Blaze; 02-24-2019 at 09:43 AM..
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