r5 epic auras
Old 02-24-2019, 08:48 AM   #1
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Default r5 epic auras

rank 5 pet haste 30 mana per 5 seconds.
rank 5 melee haste. 60 mana per 5 seconds.
rank 5 sharpened steel. 60 energy per 5 seconds.
rank 5 weighted steel. 60 energy per 5 seconds.
rank 5 broadhead 50 mana and 50 energy per 5 seconds.
rank 5 ranged haste 50 mana and 50 energy per 5 seconds.


is there any reason for the discrepancy? i know it's the way nod has been since time immemorial. just doesn't seem very normal. melee typically will only run 2 of the auras. 1 is mana 1 is energy. so with the skill effects lowering. they gotta upkeep 48 mana and 48 energy per 5 seconds. semi hard. but doable with some points in recovery or 2 forms of theft.

archers using 2 auras use a whopping 80 mana and 80 energy. pretty fierce. requires quite a bit of recovery stats or some very reliable thefting.

bms (we'll add in r5 rabid even tho it's rare) use a whopping 16 energy and 40 mana. which means no pre stuff needed at all and 1 casual mana recovery rune or thefts of any form can upkeep it.


don't really expect a change here but figured i'd ask anyway if there was any chance of them being lowered to a more efficient level. may help two builds that are debatably lagging behind in some aspects catch up somewhat by giving them as many extra stat points as bms have. archers in particular i pity.

Last edited by Blaze; 02-24-2019 at 09:43 AM..
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Old 02-24-2019, 10:38 AM   #2
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Quote:
Originally Posted by Blaze
don't really expect a change here...
Good.
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Old 02-24-2019, 10:44 AM   #3
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Quote:
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Good.
rofl. harsh
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Old 02-25-2019, 10:46 PM   #4
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SAVAGE! you go glitchy
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Old 02-26-2019, 10:10 AM   #5
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MMMMM Lets not make a sharp weighted decision in haste that may have broadhead implications. Mana and energy reduction to 30 would bring balance and help reduce frustration. Hell, why not make all epic auras no fail Glitch?

The point is a valid one. Please don't throw the baby out with the bath water. Just because Blaze replaced me as the most hated player is no reason to discard the observation.
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Old 02-26-2019, 11:03 AM   #6
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Quote:
Originally Posted by Pale
MMMMM Lets not make a sharp weighted decision in haste that may have broadhead implications. Mana and energy reduction to 30 would bring balance and help reduce frustration. Hell, why not make all epic auras no fail Glitch?

The point is a valid one. Please don't throw the baby out with the bath water. Just because Blaze replaced me as the most hated player is no reason to discard the observation.
Different things affecting different classes in different ways is not in itself noteworthy, it's expected. Achieving balance by making everything the same is horrible way to make a game.
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Old 02-26-2019, 11:07 AM   #7
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I concede to your logic in this matter.
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