Modify Slashing Stats
Old 01-22-2019, 12:34 PM   #1
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Default Modify Slashing Stats

Modify slashing stats so both dexterity and strength provide hit chance and increase dps so slashing will be as efficient as crushing or piercing excluding whips of course.
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Old 01-22-2019, 03:05 PM   #2
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So you're saying the melee damage type that already outdoes crushing needs another buff, based on no evidence whatsoever?
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 01-24-2019, 07:26 AM   #3
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No, am saying it would make melee and melee combinations more versatile and viable.
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Old 01-24-2019, 09:53 AM   #4
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Pales next forums post:

Modify magic stats so both cnc and int provide hit chance and increase dps to DD so it will be as efficient as dots.
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Old 01-29-2019, 06:26 PM   #5
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Slathers are clearly at a disadvantage. This could be fixed by making slash equivalent to crush and piercer by only needing one stat. In addition, it will make combos more viable.

Last edited by Pale; 01-30-2019 at 10:19 AM..
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Old 01-30-2019, 12:26 PM   #6
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Quote:
Originally Posted by Pale
Slathers are clearly at a disadvantage. This could be fixed by making slash equivalent to crush and piercer by only needing one stat. In addition, it will make combos more viable.
Kay, let's see you throw some Nibbles-like math and numbers here that proves your point.
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Old 01-30-2019, 03:23 PM   #7
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lol, simple really. Piercer and crusher are only dependent on 1 stat, slashing is dependent on 2 ; therefore, slash is 50% or 100% more reliant on a second stat then crusher or piercer depending how u look at it. I did not think this would need to be defended, it self evident.

Last edited by Pale; 01-30-2019 at 03:26 PM..
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Old 01-30-2019, 03:32 PM   #8
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Quote:
Originally Posted by Pale
lol, simple really. Piercer and crusher are only dependent on 1 stat, slashing is dependent on 2 ; therefore, slash is 50% or 100% more reliant on a second stat then crusher or piercer depending how u look at it. I did not think this would need to be defended, it self evident.
The only thing that is self evident here is your level of intelligence.
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Old 01-30-2019, 07:40 PM   #9
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for purposes of example we'll say all 3 toons have 300 in all non melee stats.

Slash Block Chance: Defender's (Str+Agi)/2 vs Attacker's Dex
Slash Parry Chance: Defender's (Dex+Agi)/2 vs Attacker's Str
Slash Hit Chance: Attacker's Dex vs Defender's Agi
Slash Damage Curve: Attacker's Str vs Defender's AC

a slasher with 500/500 ends up with
400 block chance.
400 parry chance.
500 hit chance.
500 damage curve.
effective total: 1800 stats. 1000 in melee.


Crush Block Chance: Defender's (Str+Agi)/2 vs Attacker's Str
Crush Parry Chance: Defender's (Dex+Agi)/2 vs Attacker's Str
Crush Hit Chance: Attacker's (Str + Dex)/2 vs Defender's Agi
Crush Damage Curve: Attacker's Str vs Defender's AC

a crusher with 700/300 ends up with
500 block chance.
300 parry chance.
500 hit chance.
700 damage curve.
effective total: 2000 stats. 1200 in melee.



Pierce Block Chance: Defender's (Str+Agi)/2 vs Attacker's Dex
Pierce Parry Chance: Defender's (Dex+Agi)/2 vs Attacker's Dex
Pierce Hit Chance: Attacker's Dex vs Defender's Agi
Pierce Damage Curve: Attacker's (Str+Dex)/2 vs Defender's AC
piercer with 200/800.
250 block chance.
550 parry chance.
800 hit chance.
500 damage curve.
effective stats: 2100. 1300 in melee. (and the 250 in blocking is irrelevant compared to the 300 in parry crushing gets. how many dpses block? that's what we're talking about).

all 3 toons have 800 stats defensively but the more you focus on your main stat the more of a stat boost you have compared to slashing. though for crushers it comes at a price.

not supporting a buff. not arguing against a buff. just stating where pale's complaint is coming from. all melee types have pros and cons and are somewhat balanced right now.
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Old 01-30-2019, 08:20 PM   #10
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Quote:
Originally Posted by Blaze
all melee types have pros and cons and are somewhat balanced right now.

This was exactly what I was thinking. Different builds play differently. They are not supposed to be exactly the same. That's the beauty of this game and its complexity. Instead of asking for the basics of the game to be changed, we can instead check the varying LG"s to try and accomplish the builds we want to create.
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Old 01-30-2019, 09:07 PM   #11
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Quote:
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The only thing that is self evident here is your level of intelligence.
Indeed, and if it is not self evident to those with lower intelligence my IQ is 132.
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Old 01-30-2019, 09:10 PM   #12
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Any idea always comes down to personnel attracts in the forums. Most geniuses think differently then others, hence their ideas often confuse the simple.
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Old 01-30-2019, 09:51 PM   #13
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"all 3 toons have 800 stats defensively but the more you focus on your main stat the more of a stat boost you have compared to slashing. though for crushers it comes at a price."

Thanks blaze.

I disagree they are balanced as slash gets the short end of the stick. I don't use slash atm, if this gets fixed I may try a slasher or piecer slash combo.
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Old 01-31-2019, 01:29 AM   #14
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Quote:
Originally Posted by Pale
Indeed, and if it is not self evident to those with lower intelligence my IQ is 132.
If you've got to quote your IQ to try to 'prove' your intelligence, then you've already lost the argument - because you're claiming that you don't have to provide evidence to back up your argument, your towering intellect is all the evidence you need.

Yet to see any evidence - for example, results from 500 fights - showing how slashers are materially disadvantaged compared to crush / pierce.
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Old 01-31-2019, 09:24 AM   #15
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If you have a 132 IQ then please back it up with plausible reason, numbers, and tests in conjunction to your proposed change to the basic game mechanics. Until then I will continue to show disdain for you regardless of your purported IQ. The reason Blaze can get away with having a haughty attitude is because he backs his claims up with numbers (for the most part anyways).

As I've told you before, the ball is in your court. Prove your claim to be worthy of merit and you'll be surprised when people actually support you and your posts.
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Old 01-31-2019, 09:26 AM   #16
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Everyone post your IQs. Highest number gets the game modification of their dreams implemented.
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Old 01-31-2019, 09:40 AM   #17
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Quote:
Originally Posted by Glitchless
Everyone post your IQs. Highest number gets the game modification of their dreams implemented.
lol
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Old 01-31-2019, 10:24 AM   #18
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Quote:
Originally Posted by Glitchless
Everyone post your IQs. Highest number gets the game modification of their dreams implemented.
googolplexian. now i want my LG DD's plx.

PS... you didn't say we had to post a true IQ.

Last edited by Tharkas; 01-31-2019 at 10:31 AM..
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Old 01-31-2019, 11:41 AM   #19
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Quote:
Originally Posted by Glitchless
Everyone post your IQs. Highest number gets the game modification of their dreams implemented.
I have infinity IQ.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 01-31-2019, 12:03 PM   #20
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Quote:
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Infinity isn't a number, joo bant nao.
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